diff options
-rw-r--r-- | src/video_core/renderer_opengl/gl_rasterizer_cache.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp b/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp index b924f1b8e..9348b0297 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp +++ b/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp @@ -94,7 +94,7 @@ void MortonCopy(u32 stride, u32 block_height, u32 height, u8* gl_buffer, Tegra:: } else { // TODO(bunnei): Assumes the default rendering GOB size of 16 (128 lines). We should check // the configuration for this and perform more generic un/swizzle - LOG_WARNING(Render_OpenGL, "need to use correct swizzle/GOB parameters!"); + NGLOG_WARNING(Render_OpenGL, "need to use correct swizzle/GOB parameters!"); VideoCore::MortonCopyPixels128( stride, height, bytes_per_pixel, gl_bytes_per_pixel, Memory::GetPointer(*gpu.memory_manager->GpuToCpuAddress(base)), gl_buffer, @@ -1112,7 +1112,7 @@ SurfaceSurfaceRect_Tuple RasterizerCacheOpenGL::GetFramebufferSurfaces( const auto& config = regs.rt[0]; // TODO(bunnei): This is hard corded to use just the first render buffer - LOG_WARNING(Render_OpenGL, "hard-coded for render target 0!"); + NGLOG_WARNING(Render_OpenGL, "hard-coded for render target 0!"); // update resolution_scale_factor and reset cache if changed // TODO (bunnei): This code was ported as-is from Citra, and is technically not thread-safe. We @@ -1157,8 +1157,8 @@ SurfaceSurfaceRect_Tuple RasterizerCacheOpenGL::GetFramebufferSurfaces( // Make sure that framebuffers don't overlap if both color and depth are being used if (using_color_fb && using_depth_fb && boost::icl::length(color_vp_interval & depth_vp_interval)) { - LOG_CRITICAL(Render_OpenGL, "Color and depth framebuffer memory regions overlap; " - "overlapping framebuffers not supported!"); + NGLOG_CRITICAL(Render_OpenGL, "Color and depth framebuffer memory regions overlap; " + "overlapping framebuffers not supported!"); using_depth_fb = false; } |