summaryrefslogtreecommitdiffstats
diff options
context:
space:
mode:
-rw-r--r--src/video_core/CMakeLists.txt2
-rw-r--r--src/video_core/dma_pusher.cpp3
-rw-r--r--src/video_core/engines/kepler_compute.cpp3
-rw-r--r--src/video_core/engines/kepler_memory.cpp3
-rw-r--r--src/video_core/engines/maxwell_3d.cpp181
-rw-r--r--src/video_core/engines/maxwell_3d.h75
-rw-r--r--src/video_core/engines/maxwell_dma.cpp3
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.cpp70
-rw-r--r--src/video_core/renderer_opengl/gl_shader_cache.cpp4
-rw-r--r--src/video_core/renderer_opengl/gl_state.cpp20
-rw-r--r--src/video_core/renderer_opengl/gl_state.h31
-rw-r--r--src/video_core/renderer_opengl/gl_state_tracker.cpp0
-rw-r--r--src/video_core/renderer_opengl/gl_state_tracker.h0
-rw-r--r--src/video_core/renderer_opengl/gl_texture_cache.cpp2
-rw-r--r--src/video_core/renderer_opengl/renderer_opengl.cpp14
-rw-r--r--src/video_core/renderer_vulkan/vk_pipeline_cache.cpp5
-rw-r--r--src/video_core/renderer_vulkan/vk_rasterizer.cpp28
-rw-r--r--src/video_core/texture_cache/texture_cache.h20
18 files changed, 7 insertions, 457 deletions
diff --git a/src/video_core/CMakeLists.txt b/src/video_core/CMakeLists.txt
index 4b0c6346f..db65e7bf3 100644
--- a/src/video_core/CMakeLists.txt
+++ b/src/video_core/CMakeLists.txt
@@ -69,6 +69,8 @@ add_library(video_core STATIC
renderer_opengl/gl_shader_manager.h
renderer_opengl/gl_shader_util.cpp
renderer_opengl/gl_shader_util.h
+ renderer_opengl/gl_state_tracker.cpp
+ renderer_opengl/gl_state_tracker.h
renderer_opengl/gl_state.cpp
renderer_opengl/gl_state.h
renderer_opengl/gl_stream_buffer.cpp
diff --git a/src/video_core/dma_pusher.cpp b/src/video_core/dma_pusher.cpp
index 0094fd715..a42d37c81 100644
--- a/src/video_core/dma_pusher.cpp
+++ b/src/video_core/dma_pusher.cpp
@@ -21,9 +21,6 @@ MICROPROFILE_DEFINE(DispatchCalls, "GPU", "Execute command buffer", MP_RGB(128,
void DmaPusher::DispatchCalls() {
MICROPROFILE_SCOPE(DispatchCalls);
- // On entering GPU code, assume all memory may be touched by the ARM core.
- gpu.Maxwell3D().dirty.OnMemoryWrite();
-
dma_pushbuffer_subindex = 0;
while (Core::System::GetInstance().IsPoweredOn()) {
diff --git a/src/video_core/engines/kepler_compute.cpp b/src/video_core/engines/kepler_compute.cpp
index 4b824aa4e..254ad6810 100644
--- a/src/video_core/engines/kepler_compute.cpp
+++ b/src/video_core/engines/kepler_compute.cpp
@@ -38,9 +38,6 @@ void KeplerCompute::CallMethod(const GPU::MethodCall& method_call) {
case KEPLER_COMPUTE_REG_INDEX(data_upload): {
const bool is_last_call = method_call.IsLastCall();
upload_state.ProcessData(method_call.argument, is_last_call);
- if (is_last_call) {
- system.GPU().Maxwell3D().dirty.OnMemoryWrite();
- }
break;
}
case KEPLER_COMPUTE_REG_INDEX(launch):
diff --git a/src/video_core/engines/kepler_memory.cpp b/src/video_core/engines/kepler_memory.cpp
index fa4a7c5c1..b504b450e 100644
--- a/src/video_core/engines/kepler_memory.cpp
+++ b/src/video_core/engines/kepler_memory.cpp
@@ -33,9 +33,6 @@ void KeplerMemory::CallMethod(const GPU::MethodCall& method_call) {
case KEPLERMEMORY_REG_INDEX(data): {
const bool is_last_call = method_call.IsLastCall();
upload_state.ProcessData(method_call.argument, is_last_call);
- if (is_last_call) {
- system.GPU().Maxwell3D().dirty.OnMemoryWrite();
- }
break;
}
}
diff --git a/src/video_core/engines/maxwell_3d.cpp b/src/video_core/engines/maxwell_3d.cpp
index b28de1092..7a6bf764c 100644
--- a/src/video_core/engines/maxwell_3d.cpp
+++ b/src/video_core/engines/maxwell_3d.cpp
@@ -26,7 +26,6 @@ Maxwell3D::Maxwell3D(Core::System& system, VideoCore::RasterizerInterface& raste
MemoryManager& memory_manager)
: system{system}, rasterizer{rasterizer}, memory_manager{memory_manager},
macro_interpreter{*this}, upload_state{memory_manager, regs.upload} {
- InitDirtySettings();
InitializeRegisterDefaults();
}
@@ -103,164 +102,6 @@ void Maxwell3D::InitializeRegisterDefaults() {
mme_inline[MAXWELL3D_REG_INDEX(index_array.count)] = true;
}
-#define DIRTY_REGS_POS(field_name) static_cast<u8>(offsetof(Maxwell3D::DirtyRegs, field_name))
-
-void Maxwell3D::InitDirtySettings() {
- const auto set_block = [this](std::size_t start, std::size_t range, u8 position) {
- const auto start_itr = dirty_pointers.begin() + start;
- const auto end_itr = start_itr + range;
- std::fill(start_itr, end_itr, position);
- };
- dirty.regs.fill(true);
-
- // Init Render Targets
- constexpr u32 registers_per_rt = sizeof(regs.rt[0]) / sizeof(u32);
- constexpr u32 rt_start_reg = MAXWELL3D_REG_INDEX(rt);
- constexpr u32 rt_end_reg = rt_start_reg + registers_per_rt * 8;
- u8 rt_dirty_reg = DIRTY_REGS_POS(render_target);
- for (u32 rt_reg = rt_start_reg; rt_reg < rt_end_reg; rt_reg += registers_per_rt) {
- set_block(rt_reg, registers_per_rt, rt_dirty_reg);
- ++rt_dirty_reg;
- }
- constexpr u32 depth_buffer_flag = DIRTY_REGS_POS(depth_buffer);
- dirty_pointers[MAXWELL3D_REG_INDEX(zeta_enable)] = depth_buffer_flag;
- dirty_pointers[MAXWELL3D_REG_INDEX(zeta_width)] = depth_buffer_flag;
- dirty_pointers[MAXWELL3D_REG_INDEX(zeta_height)] = depth_buffer_flag;
- constexpr u32 registers_in_zeta = sizeof(regs.zeta) / sizeof(u32);
- constexpr u32 zeta_reg = MAXWELL3D_REG_INDEX(zeta);
- set_block(zeta_reg, registers_in_zeta, depth_buffer_flag);
-
- // Init Vertex Arrays
- constexpr u32 vertex_array_start = MAXWELL3D_REG_INDEX(vertex_array);
- constexpr u32 vertex_array_size = sizeof(regs.vertex_array[0]) / sizeof(u32);
- constexpr u32 vertex_array_end = vertex_array_start + vertex_array_size * Regs::NumVertexArrays;
- u8 va_dirty_reg = DIRTY_REGS_POS(vertex_array);
- u8 vi_dirty_reg = DIRTY_REGS_POS(vertex_instance);
- for (u32 vertex_reg = vertex_array_start; vertex_reg < vertex_array_end;
- vertex_reg += vertex_array_size) {
- set_block(vertex_reg, 3, va_dirty_reg);
- // The divisor concerns vertex array instances
- dirty_pointers[static_cast<std::size_t>(vertex_reg) + 3] = vi_dirty_reg;
- ++va_dirty_reg;
- ++vi_dirty_reg;
- }
- constexpr u32 vertex_limit_start = MAXWELL3D_REG_INDEX(vertex_array_limit);
- constexpr u32 vertex_limit_size = sizeof(regs.vertex_array_limit[0]) / sizeof(u32);
- constexpr u32 vertex_limit_end = vertex_limit_start + vertex_limit_size * Regs::NumVertexArrays;
- va_dirty_reg = DIRTY_REGS_POS(vertex_array);
- for (u32 vertex_reg = vertex_limit_start; vertex_reg < vertex_limit_end;
- vertex_reg += vertex_limit_size) {
- set_block(vertex_reg, vertex_limit_size, va_dirty_reg);
- va_dirty_reg++;
- }
- constexpr u32 vertex_instance_start = MAXWELL3D_REG_INDEX(instanced_arrays);
- constexpr u32 vertex_instance_size =
- sizeof(regs.instanced_arrays.is_instanced[0]) / sizeof(u32);
- constexpr u32 vertex_instance_end =
- vertex_instance_start + vertex_instance_size * Regs::NumVertexArrays;
- vi_dirty_reg = DIRTY_REGS_POS(vertex_instance);
- for (u32 vertex_reg = vertex_instance_start; vertex_reg < vertex_instance_end;
- vertex_reg += vertex_instance_size) {
- set_block(vertex_reg, vertex_instance_size, vi_dirty_reg);
- vi_dirty_reg++;
- }
- set_block(MAXWELL3D_REG_INDEX(vertex_attrib_format), regs.vertex_attrib_format.size(),
- DIRTY_REGS_POS(vertex_attrib_format));
-
- // Init Shaders
- constexpr u32 shader_registers_count =
- sizeof(regs.shader_config[0]) * Regs::MaxShaderProgram / sizeof(u32);
- set_block(MAXWELL3D_REG_INDEX(shader_config[0]), shader_registers_count,
- DIRTY_REGS_POS(shaders));
-
- // State
-
- // Viewport
- constexpr u8 viewport_dirty_reg = DIRTY_REGS_POS(viewport);
- constexpr u32 viewport_start = MAXWELL3D_REG_INDEX(viewports);
- constexpr u32 viewport_size = sizeof(regs.viewports) / sizeof(u32);
- set_block(viewport_start, viewport_size, viewport_dirty_reg);
- constexpr u32 view_volume_start = MAXWELL3D_REG_INDEX(view_volume_clip_control);
- constexpr u32 view_volume_size = sizeof(regs.view_volume_clip_control) / sizeof(u32);
- set_block(view_volume_start, view_volume_size, viewport_dirty_reg);
-
- // Viewport transformation
- constexpr u32 viewport_trans_start = MAXWELL3D_REG_INDEX(viewport_transform);
- constexpr u32 viewport_trans_size = sizeof(regs.viewport_transform) / sizeof(u32);
- set_block(viewport_trans_start, viewport_trans_size, DIRTY_REGS_POS(viewport_transform));
-
- // Cullmode
- constexpr u32 cull_mode_start = MAXWELL3D_REG_INDEX(cull);
- constexpr u32 cull_mode_size = sizeof(regs.cull) / sizeof(u32);
- set_block(cull_mode_start, cull_mode_size, DIRTY_REGS_POS(cull_mode));
-
- // Screen y control
- dirty_pointers[MAXWELL3D_REG_INDEX(screen_y_control)] = DIRTY_REGS_POS(screen_y_control);
-
- // Primitive Restart
- constexpr u32 primitive_restart_start = MAXWELL3D_REG_INDEX(primitive_restart);
- constexpr u32 primitive_restart_size = sizeof(regs.primitive_restart) / sizeof(u32);
- set_block(primitive_restart_start, primitive_restart_size, DIRTY_REGS_POS(primitive_restart));
-
- // Depth Test
- constexpr u8 depth_test_dirty_reg = DIRTY_REGS_POS(depth_test);
- dirty_pointers[MAXWELL3D_REG_INDEX(depth_test_enable)] = depth_test_dirty_reg;
- dirty_pointers[MAXWELL3D_REG_INDEX(depth_write_enabled)] = depth_test_dirty_reg;
- dirty_pointers[MAXWELL3D_REG_INDEX(depth_test_func)] = depth_test_dirty_reg;
-
- // Stencil Test
- constexpr u32 stencil_test_dirty_reg = DIRTY_REGS_POS(stencil_test);
- dirty_pointers[MAXWELL3D_REG_INDEX(stencil_enable)] = stencil_test_dirty_reg;
- dirty_pointers[MAXWELL3D_REG_INDEX(stencil_front_func_func)] = stencil_test_dirty_reg;
- dirty_pointers[MAXWELL3D_REG_INDEX(stencil_front_func_ref)] = stencil_test_dirty_reg;
- dirty_pointers[MAXWELL3D_REG_INDEX(stencil_front_func_mask)] = stencil_test_dirty_reg;
- dirty_pointers[MAXWELL3D_REG_INDEX(stencil_front_op_fail)] = stencil_test_dirty_reg;
- dirty_pointers[MAXWELL3D_REG_INDEX(stencil_front_op_zfail)] = stencil_test_dirty_reg;
- dirty_pointers[MAXWELL3D_REG_INDEX(stencil_front_op_zpass)] = stencil_test_dirty_reg;
- dirty_pointers[MAXWELL3D_REG_INDEX(stencil_front_mask)] = stencil_test_dirty_reg;
- dirty_pointers[MAXWELL3D_REG_INDEX(stencil_two_side_enable)] = stencil_test_dirty_reg;
- dirty_pointers[MAXWELL3D_REG_INDEX(stencil_back_func_func)] = stencil_test_dirty_reg;
- dirty_pointers[MAXWELL3D_REG_INDEX(stencil_back_func_ref)] = stencil_test_dirty_reg;
- dirty_pointers[MAXWELL3D_REG_INDEX(stencil_back_func_mask)] = stencil_test_dirty_reg;
- dirty_pointers[MAXWELL3D_REG_INDEX(stencil_back_op_fail)] = stencil_test_dirty_reg;
- dirty_pointers[MAXWELL3D_REG_INDEX(stencil_back_op_zfail)] = stencil_test_dirty_reg;
- dirty_pointers[MAXWELL3D_REG_INDEX(stencil_back_op_zpass)] = stencil_test_dirty_reg;
- dirty_pointers[MAXWELL3D_REG_INDEX(stencil_back_mask)] = stencil_test_dirty_reg;
-
- // Color Mask
- constexpr u8 color_mask_dirty_reg = DIRTY_REGS_POS(color_mask);
- dirty_pointers[MAXWELL3D_REG_INDEX(color_mask_common)] = color_mask_dirty_reg;
- set_block(MAXWELL3D_REG_INDEX(color_mask), sizeof(regs.color_mask) / sizeof(u32),
- color_mask_dirty_reg);
- // Blend State
- constexpr u8 blend_state_dirty_reg = DIRTY_REGS_POS(blend_state);
- set_block(MAXWELL3D_REG_INDEX(blend_color), sizeof(regs.blend_color) / sizeof(u32),
- blend_state_dirty_reg);
- dirty_pointers[MAXWELL3D_REG_INDEX(independent_blend_enable)] = blend_state_dirty_reg;
- set_block(MAXWELL3D_REG_INDEX(blend), sizeof(regs.blend) / sizeof(u32), blend_state_dirty_reg);
- set_block(MAXWELL3D_REG_INDEX(independent_blend), sizeof(regs.independent_blend) / sizeof(u32),
- blend_state_dirty_reg);
-
- // Scissor State
- constexpr u8 scissor_test_dirty_reg = DIRTY_REGS_POS(scissor_test);
- set_block(MAXWELL3D_REG_INDEX(scissor_test), sizeof(regs.scissor_test) / sizeof(u32),
- scissor_test_dirty_reg);
-
- // Polygon Offset
- constexpr u8 polygon_offset_dirty_reg = DIRTY_REGS_POS(polygon_offset);
- dirty_pointers[MAXWELL3D_REG_INDEX(polygon_offset_fill_enable)] = polygon_offset_dirty_reg;
- dirty_pointers[MAXWELL3D_REG_INDEX(polygon_offset_line_enable)] = polygon_offset_dirty_reg;
- dirty_pointers[MAXWELL3D_REG_INDEX(polygon_offset_point_enable)] = polygon_offset_dirty_reg;
- dirty_pointers[MAXWELL3D_REG_INDEX(polygon_offset_units)] = polygon_offset_dirty_reg;
- dirty_pointers[MAXWELL3D_REG_INDEX(polygon_offset_factor)] = polygon_offset_dirty_reg;
- dirty_pointers[MAXWELL3D_REG_INDEX(polygon_offset_clamp)] = polygon_offset_dirty_reg;
-
- // Depth bounds
- constexpr u8 depth_bounds_values_dirty_reg = DIRTY_REGS_POS(depth_bounds_values);
- dirty_pointers[MAXWELL3D_REG_INDEX(depth_bounds[0])] = depth_bounds_values_dirty_reg;
- dirty_pointers[MAXWELL3D_REG_INDEX(depth_bounds[1])] = depth_bounds_values_dirty_reg;
-}
-
void Maxwell3D::CallMacroMethod(u32 method, std::size_t num_parameters, const u32* parameters) {
// Reset the current macro.
executing_macro = 0;
@@ -317,23 +158,7 @@ void Maxwell3D::CallMethod(const GPU::MethodCall& method_call) {
ASSERT_MSG(method < Regs::NUM_REGS,
"Invalid Maxwell3D register, increase the size of the Regs structure");
- if (regs.reg_array[method] != method_call.argument) {
- regs.reg_array[method] = method_call.argument;
- const std::size_t dirty_reg = dirty_pointers[method];
- if (dirty_reg) {
- dirty.regs[dirty_reg] = true;
- if (dirty_reg >= DIRTY_REGS_POS(vertex_array) &&
- dirty_reg < DIRTY_REGS_POS(vertex_array_buffers)) {
- dirty.vertex_array_buffers = true;
- } else if (dirty_reg >= DIRTY_REGS_POS(vertex_instance) &&
- dirty_reg < DIRTY_REGS_POS(vertex_instances)) {
- dirty.vertex_instances = true;
- } else if (dirty_reg >= DIRTY_REGS_POS(render_target) &&
- dirty_reg < DIRTY_REGS_POS(render_settings)) {
- dirty.render_settings = true;
- }
- }
- }
+ regs.reg_array[method] = method_call.argument;
switch (method) {
case MAXWELL3D_REG_INDEX(macros.data): {
@@ -418,9 +243,6 @@ void Maxwell3D::CallMethod(const GPU::MethodCall& method_call) {
case MAXWELL3D_REG_INDEX(data_upload): {
const bool is_last_call = method_call.IsLastCall();
upload_state.ProcessData(method_call.argument, is_last_call);
- if (is_last_call) {
- dirty.OnMemoryWrite();
- }
break;
}
default:
@@ -727,7 +549,6 @@ void Maxwell3D::FinishCBData() {
const u32 id = cb_data_state.id;
memory_manager.WriteBlock(address, cb_data_state.buffer[id].data(), size);
- dirty.OnMemoryWrite();
cb_data_state.id = null_cb_data;
cb_data_state.current = null_cb_data;
diff --git a/src/video_core/engines/maxwell_3d.h b/src/video_core/engines/maxwell_3d.h
index 6ea7cc6a5..3a641c182 100644
--- a/src/video_core/engines/maxwell_3d.h
+++ b/src/video_core/engines/maxwell_3d.h
@@ -1238,79 +1238,6 @@ public:
State state{};
- struct DirtyRegs {
- static constexpr std::size_t NUM_REGS = 256;
- static_assert(NUM_REGS - 1 <= std::numeric_limits<u8>::max());
-
- union {
- struct {
- bool null_dirty;
-
- // Vertex Attributes
- bool vertex_attrib_format;
-
- // Vertex Arrays
- std::array<bool, 32> vertex_array;
-
- bool vertex_array_buffers;
-
- // Vertex Instances
- std::array<bool, 32> vertex_instance;
-
- bool vertex_instances;
-
- // Render Targets
- std::array<bool, 8> render_target;
- bool depth_buffer;
-
- bool render_settings;
-
- // Shaders
- bool shaders;
-
- // Rasterizer State
- bool viewport;
- bool clip_coefficient;
- bool cull_mode;
- bool primitive_restart;
- bool depth_test;
- bool stencil_test;
- bool blend_state;
- bool scissor_test;
- bool transform_feedback;
- bool color_mask;
- bool polygon_offset;
- bool depth_bounds_values;
-
- // Complementary
- bool viewport_transform;
- bool screen_y_control;
-
- bool memory_general;
- };
- std::array<bool, NUM_REGS> regs;
- };
-
- void ResetVertexArrays() {
- vertex_array.fill(true);
- vertex_array_buffers = true;
- }
-
- void ResetRenderTargets() {
- depth_buffer = true;
- render_target.fill(true);
- render_settings = true;
- }
-
- void OnMemoryWrite() {
- shaders = true;
- memory_general = true;
- ResetRenderTargets();
- ResetVertexArrays();
- }
-
- } dirty{};
-
/// Reads a register value located at the input method address
u32 GetRegisterValue(u32 method) const;
@@ -1417,8 +1344,6 @@ private:
/// Retrieves information about a specific TSC entry from the TSC buffer.
Texture::TSCEntry GetTSCEntry(u32 tsc_index) const;
- void InitDirtySettings();
-
/**
* Call a macro on this engine.
* @param method Method to call
diff --git a/src/video_core/engines/maxwell_dma.cpp b/src/video_core/engines/maxwell_dma.cpp
index ad8453c5f..ae51765a6 100644
--- a/src/video_core/engines/maxwell_dma.cpp
+++ b/src/video_core/engines/maxwell_dma.cpp
@@ -56,9 +56,6 @@ void MaxwellDMA::HandleCopy() {
return;
}
- // All copies here update the main memory, so mark all rasterizer states as invalid.
- system.GPU().Maxwell3D().dirty.OnMemoryWrite();
-
if (regs.exec.is_dst_linear && regs.exec.is_src_linear) {
// When the enable_2d bit is disabled, the copy is performed as if we were copying a 1D
// buffer of length `x_count`, otherwise we copy a 2D image of dimensions (x_count,
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp
index e1965fb21..1d203fd08 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp
@@ -117,11 +117,6 @@ GLuint RasterizerOpenGL::SetupVertexFormat() {
auto& gpu = system.GPU().Maxwell3D();
const auto& regs = gpu.regs;
- if (!gpu.dirty.vertex_attrib_format) {
- return state.draw.vertex_array;
- }
- gpu.dirty.vertex_attrib_format = false;
-
MICROPROFILE_SCOPE(OpenGL_VAO);
auto [iter, is_cache_miss] = vertex_array_cache.try_emplace(regs.vertex_attrib_format);
@@ -173,30 +168,18 @@ GLuint RasterizerOpenGL::SetupVertexFormat() {
}
}
- // Rebinding the VAO invalidates the vertex buffer bindings.
- gpu.dirty.ResetVertexArrays();
-
state.draw.vertex_array = vao_entry.handle;
return vao_entry.handle;
}
void RasterizerOpenGL::SetupVertexBuffer(GLuint vao) {
auto& gpu = system.GPU().Maxwell3D();
- if (!gpu.dirty.vertex_array_buffers)
- return;
- gpu.dirty.vertex_array_buffers = false;
-
const auto& regs = gpu.regs;
MICROPROFILE_SCOPE(OpenGL_VB);
// Upload all guest vertex arrays sequentially to our buffer
for (u32 index = 0; index < Maxwell::NumVertexArrays; ++index) {
- if (!gpu.dirty.vertex_array[index])
- continue;
- gpu.dirty.vertex_array[index] = false;
- gpu.dirty.vertex_instance[index] = false;
-
const auto& vertex_array = regs.vertex_array[index];
if (!vertex_array.IsEnabled())
continue;
@@ -224,19 +207,10 @@ void RasterizerOpenGL::SetupVertexBuffer(GLuint vao) {
void RasterizerOpenGL::SetupVertexInstances(GLuint vao) {
auto& gpu = system.GPU().Maxwell3D();
-
- if (!gpu.dirty.vertex_instances)
- return;
- gpu.dirty.vertex_instances = false;
-
const auto& regs = gpu.regs;
- // Upload all guest vertex arrays sequentially to our buffer
- for (u32 index = 0; index < Maxwell::NumVertexArrays; ++index) {
- if (!gpu.dirty.vertex_instance[index])
- continue;
-
- gpu.dirty.vertex_instance[index] = false;
+ // Upload all guest vertex arrays sequentially to our buffer
+ for (u32 index = 0; index < 16; ++index) {
if (regs.instanced_arrays.IsInstancingEnabled(index) &&
regs.vertex_array[index].divisor != 0) {
// Enable vertex buffer instancing with the specified divisor.
@@ -334,8 +308,6 @@ void RasterizerOpenGL::SetupShaders(GLenum primitive_mode) {
}
SyncClipEnabled(clip_distances);
-
- gpu.dirty.shaders = false;
}
std::size_t RasterizerOpenGL::CalculateVertexArraysSize() const {
@@ -371,10 +343,6 @@ void RasterizerOpenGL::LoadDiskResources(const std::atomic_bool& stop_loading,
void RasterizerOpenGL::ConfigureFramebuffers() {
MICROPROFILE_SCOPE(OpenGL_Framebuffer);
auto& gpu = system.GPU().Maxwell3D();
- if (!gpu.dirty.render_settings) {
- return;
- }
- gpu.dirty.render_settings = false;
texture_cache.GuardRenderTargets(true);
@@ -453,7 +421,6 @@ void RasterizerOpenGL::Clear() {
OpenGLState prev_state{OpenGLState::GetCurState()};
SCOPE_EXIT({
- prev_state.AllDirty();
prev_state.Apply();
});
@@ -528,7 +495,6 @@ void RasterizerOpenGL::Clear() {
clear_state.EmulateViewportWithScissor();
}
- clear_state.AllDirty();
clear_state.Apply();
if (use_color) {
@@ -631,12 +597,6 @@ void RasterizerOpenGL::Draw(bool is_indexed, bool is_instanced) {
bind_ubo_pushbuffer.Bind();
bind_ssbo_pushbuffer.Bind();
- if (invalidate) {
- // As all cached buffers are invalidated, we need to recheck their state.
- gpu.dirty.ResetVertexArrays();
- }
- gpu.dirty.memory_general = false;
-
shader_program_manager->ApplyTo(state);
state.Apply();
@@ -1084,14 +1044,8 @@ void RasterizerOpenGL::SyncDepthTestState() {
void RasterizerOpenGL::SyncStencilTestState() {
auto& maxwell3d = system.GPU().Maxwell3D();
- if (!maxwell3d.dirty.stencil_test) {
- return;
- }
- maxwell3d.dirty.stencil_test = false;
-
const auto& regs = maxwell3d.regs;
state.stencil.test_enabled = regs.stencil_enable != 0;
- state.MarkDirtyStencilState();
if (!regs.stencil_enable) {
return;
@@ -1130,9 +1084,6 @@ void RasterizerOpenGL::SyncRasterizeEnable(OpenGLState& current_state) {
void RasterizerOpenGL::SyncColorMask() {
auto& maxwell3d = system.GPU().Maxwell3D();
- if (!maxwell3d.dirty.color_mask) {
- return;
- }
const auto& regs = maxwell3d.regs;
const std::size_t count =
@@ -1145,9 +1096,6 @@ void RasterizerOpenGL::SyncColorMask() {
dest.blue_enabled = (source.B == 0) ? GL_FALSE : GL_TRUE;
dest.alpha_enabled = (source.A == 0) ? GL_FALSE : GL_TRUE;
}
-
- state.MarkDirtyColorMask();
- maxwell3d.dirty.color_mask = false;
}
void RasterizerOpenGL::SyncMultiSampleState() {
@@ -1163,9 +1111,6 @@ void RasterizerOpenGL::SyncFragmentColorClampState() {
void RasterizerOpenGL::SyncBlendState() {
auto& maxwell3d = system.GPU().Maxwell3D();
- if (!maxwell3d.dirty.blend_state) {
- return;
- }
const auto& regs = maxwell3d.regs;
state.blend_color.red = regs.blend_color.r;
@@ -1189,8 +1134,6 @@ void RasterizerOpenGL::SyncBlendState() {
for (std::size_t i = 1; i < Tegra::Engines::Maxwell3D::Regs::NumRenderTargets; i++) {
state.blend[i].enabled = false;
}
- maxwell3d.dirty.blend_state = false;
- state.MarkDirtyBlendState();
return;
}
@@ -1207,9 +1150,6 @@ void RasterizerOpenGL::SyncBlendState() {
blend.src_a_func = MaxwellToGL::BlendFunc(src.factor_source_a);
blend.dst_a_func = MaxwellToGL::BlendFunc(src.factor_dest_a);
}
-
- state.MarkDirtyBlendState();
- maxwell3d.dirty.blend_state = false;
}
void RasterizerOpenGL::SyncLogicOpState() {
@@ -1264,9 +1204,6 @@ void RasterizerOpenGL::SyncPointState() {
void RasterizerOpenGL::SyncPolygonOffset() {
auto& maxwell3d = system.GPU().Maxwell3D();
- if (!maxwell3d.dirty.polygon_offset) {
- return;
- }
const auto& regs = maxwell3d.regs;
state.polygon_offset.fill_enable = regs.polygon_offset_fill_enable != 0;
@@ -1277,9 +1214,6 @@ void RasterizerOpenGL::SyncPolygonOffset() {
state.polygon_offset.units = regs.polygon_offset_units / 2.0f;
state.polygon_offset.factor = regs.polygon_offset_factor;
state.polygon_offset.clamp = regs.polygon_offset_clamp;
-
- state.MarkDirtyPolygonOffset();
- maxwell3d.dirty.polygon_offset = false;
}
void RasterizerOpenGL::SyncAlphaTest() {
diff --git a/src/video_core/renderer_opengl/gl_shader_cache.cpp b/src/video_core/renderer_opengl/gl_shader_cache.cpp
index 489eb143c..bef141f63 100644
--- a/src/video_core/renderer_opengl/gl_shader_cache.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_cache.cpp
@@ -623,10 +623,6 @@ bool ShaderCacheOpenGL::GenerateUnspecializedShaders(
}
Shader ShaderCacheOpenGL::GetStageProgram(Maxwell::ShaderProgram program) {
- if (!system.GPU().Maxwell3D().dirty.shaders) {
- return last_shaders[static_cast<std::size_t>(program)];
- }
-
auto& memory_manager{system.GPU().MemoryManager()};
const GPUVAddr address{GetShaderAddress(system, program)};
diff --git a/src/video_core/renderer_opengl/gl_state.cpp b/src/video_core/renderer_opengl/gl_state.cpp
index 7d3bc1a1f..732cb3a3c 100644
--- a/src/video_core/renderer_opengl/gl_state.cpp
+++ b/src/video_core/renderer_opengl/gl_state.cpp
@@ -189,11 +189,6 @@ void OpenGLState::ApplyRasterizerDiscard() {
}
void OpenGLState::ApplyColorMask() {
- if (!dirty.color_mask) {
- return;
- }
- dirty.color_mask = false;
-
for (std::size_t i = 0; i < Maxwell::NumRenderTargets; ++i) {
const auto& updated = color_mask[i];
auto& current = cur_state.color_mask[i];
@@ -232,11 +227,6 @@ void OpenGLState::ApplyPrimitiveRestart() {
}
void OpenGLState::ApplyStencilTest() {
- if (!dirty.stencil_state) {
- return;
- }
- dirty.stencil_state = false;
-
Enable(GL_STENCIL_TEST, cur_state.stencil.test_enabled, stencil.test_enabled);
const auto ConfigStencil = [](GLenum face, const auto& config, auto& current) {
@@ -351,11 +341,6 @@ void OpenGLState::ApplyTargetBlending(std::size_t target, bool force) {
}
void OpenGLState::ApplyBlending() {
- if (!dirty.blend_state) {
- return;
- }
- dirty.blend_state = false;
-
if (independant_blend.enabled) {
const bool force = independant_blend.enabled != cur_state.independant_blend.enabled;
for (std::size_t target = 0; target < Maxwell::NumRenderTargets; ++target) {
@@ -383,11 +368,6 @@ void OpenGLState::ApplyLogicOp() {
}
void OpenGLState::ApplyPolygonOffset() {
- if (!dirty.polygon_offset) {
- return;
- }
- dirty.polygon_offset = false;
-
Enable(GL_POLYGON_OFFSET_FILL, cur_state.polygon_offset.fill_enable,
polygon_offset.fill_enable);
Enable(GL_POLYGON_OFFSET_LINE, cur_state.polygon_offset.line_enable,
diff --git a/src/video_core/renderer_opengl/gl_state.h b/src/video_core/renderer_opengl/gl_state.h
index bce662f2c..5dda9e88f 100644
--- a/src/video_core/renderer_opengl/gl_state.h
+++ b/src/video_core/renderer_opengl/gl_state.h
@@ -212,39 +212,8 @@ public:
/// Viewport does not affects glClearBuffer so emulate viewport using scissor test
void EmulateViewportWithScissor();
- void MarkDirtyBlendState() {
- dirty.blend_state = true;
- }
-
- void MarkDirtyStencilState() {
- dirty.stencil_state = true;
- }
-
- void MarkDirtyPolygonOffset() {
- dirty.polygon_offset = true;
- }
-
- void MarkDirtyColorMask() {
- dirty.color_mask = true;
- }
-
- void AllDirty() {
- dirty.blend_state = true;
- dirty.stencil_state = true;
- dirty.polygon_offset = true;
- dirty.color_mask = true;
- }
-
private:
static OpenGLState cur_state;
-
- struct {
- bool blend_state;
- bool stencil_state;
- bool viewport_state;
- bool polygon_offset;
- bool color_mask;
- } dirty{};
};
static_assert(std::is_trivially_copyable_v<OpenGLState>);
diff --git a/src/video_core/renderer_opengl/gl_state_tracker.cpp b/src/video_core/renderer_opengl/gl_state_tracker.cpp
new file mode 100644
index 000000000..e69de29bb
--- /dev/null
+++ b/src/video_core/renderer_opengl/gl_state_tracker.cpp
diff --git a/src/video_core/renderer_opengl/gl_state_tracker.h b/src/video_core/renderer_opengl/gl_state_tracker.h
new file mode 100644
index 000000000..e69de29bb
--- /dev/null
+++ b/src/video_core/renderer_opengl/gl_state_tracker.h
diff --git a/src/video_core/renderer_opengl/gl_texture_cache.cpp b/src/video_core/renderer_opengl/gl_texture_cache.cpp
index cf934b0d8..942cc6c0a 100644
--- a/src/video_core/renderer_opengl/gl_texture_cache.cpp
+++ b/src/video_core/renderer_opengl/gl_texture_cache.cpp
@@ -522,7 +522,6 @@ void TextureCacheOpenGL::ImageBlit(View& src_view, View& dst_view,
OpenGLState prev_state{OpenGLState::GetCurState()};
SCOPE_EXIT({
- prev_state.AllDirty();
prev_state.Apply();
});
@@ -530,7 +529,6 @@ void TextureCacheOpenGL::ImageBlit(View& src_view, View& dst_view,
state.draw.read_framebuffer = src_framebuffer.handle;
state.draw.draw_framebuffer = dst_framebuffer.handle;
state.framebuffer_srgb.enabled = dst_params.srgb_conversion;
- state.AllDirty();
state.Apply();
u32 buffers{};
diff --git a/src/video_core/renderer_opengl/renderer_opengl.cpp b/src/video_core/renderer_opengl/renderer_opengl.cpp
index a4340b502..f71e23f9e 100644
--- a/src/video_core/renderer_opengl/renderer_opengl.cpp
+++ b/src/video_core/renderer_opengl/renderer_opengl.cpp
@@ -311,11 +311,6 @@ void RendererOpenGL::SwapBuffers(const Tegra::FramebufferConfig* framebuffer) {
return;
}
- // Maintain the rasterizer's state as a priority
- OpenGLState prev_state = OpenGLState::GetCurState();
- state.AllDirty();
- state.Apply();
-
PrepareRendertarget(framebuffer);
RenderScreenshot();
@@ -368,10 +363,6 @@ void RendererOpenGL::SwapBuffers(const Tegra::FramebufferConfig* framebuffer) {
m_current_frame++;
rasterizer->TickFrame();
}
-
- // Restore the rasterizer state
- prev_state.AllDirty();
- prev_state.Apply();
}
void RendererOpenGL::PrepareRendertarget(const Tegra::FramebufferConfig* framebuffer) {
@@ -445,7 +436,6 @@ void RendererOpenGL::InitOpenGLObjects() {
// Link shaders and get variable locations
shader.CreateFromSource(vertex_shader, nullptr, fragment_shader);
state.draw.shader_program = shader.handle;
- state.AllDirty();
state.Apply();
// Generate VBO handle for drawing
@@ -580,14 +570,12 @@ void RendererOpenGL::DrawScreenTriangles(const ScreenInfo& screen_info, float x,
state.textures[0] = screen_info.display_texture;
state.framebuffer_srgb.enabled = screen_info.display_srgb;
- state.AllDirty();
state.Apply();
glNamedBufferSubData(vertex_buffer.handle, 0, sizeof(vertices), std::data(vertices));
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
// Restore default state
state.framebuffer_srgb.enabled = false;
state.textures[0] = 0;
- state.AllDirty();
state.Apply();
}
@@ -658,7 +646,6 @@ void RendererOpenGL::RenderScreenshot() {
GLuint old_read_fb = state.draw.read_framebuffer;
GLuint old_draw_fb = state.draw.draw_framebuffer;
state.draw.read_framebuffer = state.draw.draw_framebuffer = screenshot_framebuffer.handle;
- state.AllDirty();
state.Apply();
Layout::FramebufferLayout layout{renderer_settings.screenshot_framebuffer_layout};
@@ -678,7 +665,6 @@ void RendererOpenGL::RenderScreenshot() {
screenshot_framebuffer.Release();
state.draw.read_framebuffer = old_read_fb;
state.draw.draw_framebuffer = old_draw_fb;
- state.AllDirty();
state.Apply();
glDeleteRenderbuffers(1, &renderbuffer);
diff --git a/src/video_core/renderer_vulkan/vk_pipeline_cache.cpp b/src/video_core/renderer_vulkan/vk_pipeline_cache.cpp
index 7ddf7d3ee..8186942da 100644
--- a/src/video_core/renderer_vulkan/vk_pipeline_cache.cpp
+++ b/src/video_core/renderer_vulkan/vk_pipeline_cache.cpp
@@ -172,11 +172,6 @@ VKPipelineCache::~VKPipelineCache() = default;
std::array<Shader, Maxwell::MaxShaderProgram> VKPipelineCache::GetShaders() {
const auto& gpu = system.GPU().Maxwell3D();
- auto& dirty = system.GPU().Maxwell3D().dirty.shaders;
- if (!dirty) {
- return last_shaders;
- }
- dirty = false;
std::array<Shader, Maxwell::MaxShaderProgram> shaders;
for (std::size_t index = 0; index < Maxwell::MaxShaderProgram; ++index) {
diff --git a/src/video_core/renderer_vulkan/vk_rasterizer.cpp b/src/video_core/renderer_vulkan/vk_rasterizer.cpp
index 3bf86da87..b1be41a21 100644
--- a/src/video_core/renderer_vulkan/vk_rasterizer.cpp
+++ b/src/video_core/renderer_vulkan/vk_rasterizer.cpp
@@ -568,9 +568,7 @@ void RasterizerVulkan::FlushWork() {
RasterizerVulkan::Texceptions RasterizerVulkan::UpdateAttachments() {
MICROPROFILE_SCOPE(Vulkan_RenderTargets);
- auto& dirty = system.GPU().Maxwell3D().dirty;
- const bool update_rendertargets = dirty.render_settings;
- dirty.render_settings = false;
+ constexpr bool update_rendertargets = true;
texture_cache.GuardRenderTargets(true);
@@ -973,10 +971,6 @@ void RasterizerVulkan::SetupImage(const Tegra::Texture::TICEntry& tic, const Ima
}
void RasterizerVulkan::UpdateViewportsState(Tegra::Engines::Maxwell3D& gpu) {
- if (!gpu.dirty.viewport_transform && scheduler.TouchViewports()) {
- return;
- }
- gpu.dirty.viewport_transform = false;
const auto& regs = gpu.regs;
const std::array viewports{
GetViewportState(device, regs, 0), GetViewportState(device, regs, 1),
@@ -993,10 +987,6 @@ void RasterizerVulkan::UpdateViewportsState(Tegra::Engines::Maxwell3D& gpu) {
}
void RasterizerVulkan::UpdateScissorsState(Tegra::Engines::Maxwell3D& gpu) {
- if (!gpu.dirty.scissor_test && scheduler.TouchScissors()) {
- return;
- }
- gpu.dirty.scissor_test = false;
const auto& regs = gpu.regs;
const std::array scissors = {
GetScissorState(regs, 0), GetScissorState(regs, 1), GetScissorState(regs, 2),
@@ -1011,10 +1001,6 @@ void RasterizerVulkan::UpdateScissorsState(Tegra::Engines::Maxwell3D& gpu) {
}
void RasterizerVulkan::UpdateDepthBias(Tegra::Engines::Maxwell3D& gpu) {
- if (!gpu.dirty.polygon_offset && scheduler.TouchDepthBias()) {
- return;
- }
- gpu.dirty.polygon_offset = false;
const auto& regs = gpu.regs;
scheduler.Record([constant = regs.polygon_offset_units, clamp = regs.polygon_offset_clamp,
factor = regs.polygon_offset_factor](auto cmdbuf, auto& dld) {
@@ -1023,10 +1009,6 @@ void RasterizerVulkan::UpdateDepthBias(Tegra::Engines::Maxwell3D& gpu) {
}
void RasterizerVulkan::UpdateBlendConstants(Tegra::Engines::Maxwell3D& gpu) {
- if (!gpu.dirty.blend_state && scheduler.TouchBlendConstants()) {
- return;
- }
- gpu.dirty.blend_state = false;
const std::array blend_color = {gpu.regs.blend_color.r, gpu.regs.blend_color.g,
gpu.regs.blend_color.b, gpu.regs.blend_color.a};
scheduler.Record([blend_color](auto cmdbuf, auto& dld) {
@@ -1035,20 +1017,12 @@ void RasterizerVulkan::UpdateBlendConstants(Tegra::Engines::Maxwell3D& gpu) {
}
void RasterizerVulkan::UpdateDepthBounds(Tegra::Engines::Maxwell3D& gpu) {
- if (!gpu.dirty.depth_bounds_values && scheduler.TouchDepthBounds()) {
- return;
- }
- gpu.dirty.depth_bounds_values = false;
const auto& regs = gpu.regs;
scheduler.Record([min = regs.depth_bounds[0], max = regs.depth_bounds[1]](
auto cmdbuf, auto& dld) { cmdbuf.setDepthBounds(min, max, dld); });
}
void RasterizerVulkan::UpdateStencilFaces(Tegra::Engines::Maxwell3D& gpu) {
- if (!gpu.dirty.stencil_test && scheduler.TouchStencilValues()) {
- return;
- }
- gpu.dirty.stencil_test = false;
const auto& regs = gpu.regs;
if (regs.stencil_two_side_enable) {
// Separate values per face
diff --git a/src/video_core/texture_cache/texture_cache.h b/src/video_core/texture_cache/texture_cache.h
index c70e4aec2..ec6dfa49e 100644
--- a/src/video_core/texture_cache/texture_cache.h
+++ b/src/video_core/texture_cache/texture_cache.h
@@ -143,11 +143,6 @@ public:
std::lock_guard lock{mutex};
auto& maxwell3d = system.GPU().Maxwell3D();
- if (!maxwell3d.dirty.depth_buffer) {
- return depth_buffer.view;
- }
- maxwell3d.dirty.depth_buffer = false;
-
const auto& regs{maxwell3d.regs};
const auto gpu_addr{regs.zeta.Address()};
if (!gpu_addr || !regs.zeta_enable) {
@@ -175,10 +170,6 @@ public:
std::lock_guard lock{mutex};
ASSERT(index < Tegra::Engines::Maxwell3D::Regs::NumRenderTargets);
auto& maxwell3d = system.GPU().Maxwell3D();
- if (!maxwell3d.dirty.render_target[index]) {
- return render_targets[index].view;
- }
- maxwell3d.dirty.render_target[index] = false;
const auto& regs{maxwell3d.regs};
if (index >= regs.rt_control.count || regs.rt[index].Address() == 0 ||
@@ -319,16 +310,7 @@ protected:
// and reading it from a separate buffer.
virtual void BufferCopy(TSurface& src_surface, TSurface& dst_surface) = 0;
- void ManageRenderTargetUnregister(TSurface& surface) {
- auto& maxwell3d = system.GPU().Maxwell3D();
- const u32 index = surface->GetRenderTarget();
- if (index == DEPTH_RT) {
- maxwell3d.dirty.depth_buffer = true;
- } else {
- maxwell3d.dirty.render_target[index] = true;
- }
- maxwell3d.dirty.render_settings = true;
- }
+ void ManageRenderTargetUnregister([[maybe_unused]] TSurface& surface) {}
void Register(TSurface surface) {
const GPUVAddr gpu_addr = surface->GetGpuAddr();