diff options
-rw-r--r-- | src/yuzu/configuration/configure_input_player_widget.cpp | 19 | ||||
-rw-r--r-- | src/yuzu/configuration/configure_input_player_widget.h | 2 | ||||
-rw-r--r-- | src/yuzu/debugger/controller.cpp | 6 |
3 files changed, 25 insertions, 2 deletions
diff --git a/src/yuzu/configuration/configure_input_player_widget.cpp b/src/yuzu/configuration/configure_input_player_widget.cpp index 61ba91cef..f50cda2f3 100644 --- a/src/yuzu/configuration/configure_input_player_widget.cpp +++ b/src/yuzu/configuration/configure_input_player_widget.cpp @@ -85,6 +85,8 @@ void PlayerControlPreview::SetConnectedStatus(bool checked) { led_color[1] = led_pattern.position2 ? colors.led_on : colors.led_off; led_color[2] = led_pattern.position3 ? colors.led_on : colors.led_off; led_color[3] = led_pattern.position4 ? colors.led_on : colors.led_off; + is_enabled = checked; + ResetInputs(); } void PlayerControlPreview::SetControllerType(const Settings::ControllerType type) { @@ -108,6 +110,7 @@ void PlayerControlPreview::EndMapping() { analog_mapping_index = Settings::NativeAnalog::NumAnalogs; mapping_active = false; blink_counter = 0; + ResetInputs(); } void PlayerControlPreview::UpdateColors() { @@ -156,7 +159,23 @@ void PlayerControlPreview::UpdateColors() { // colors.right = QColor(Settings::values.players.GetValue()[player_index].body_color_right); } +void PlayerControlPreview::ResetInputs() { + for (std::size_t index = 0; index < button_values.size(); ++index) { + button_values[index] = false; + } + + for (std::size_t index = 0; index < axis_values.size(); ++index) { + axis_values[index].properties = {0, 1, 0}; + axis_values[index].value = {0, 0}; + axis_values[index].raw_value = {0, 0}; + } + update(); +} + void PlayerControlPreview::UpdateInput() { + if (!is_enabled && !mapping_active) { + return; + } bool input_changed = false; const auto& button_state = buttons; for (std::size_t index = 0; index < button_values.size(); ++index) { diff --git a/src/yuzu/configuration/configure_input_player_widget.h b/src/yuzu/configuration/configure_input_player_widget.h index 51bb84eb6..5fc16d8af 100644 --- a/src/yuzu/configuration/configure_input_player_widget.h +++ b/src/yuzu/configuration/configure_input_player_widget.h @@ -100,6 +100,7 @@ private: static LedPattern GetColorPattern(std::size_t index, bool player_on); void UpdateColors(); + void ResetInputs(); // Draw controller functions void DrawHandheldController(QPainter& p, QPointF center); @@ -176,6 +177,7 @@ private: using StickArray = std::array<std::unique_ptr<Input::AnalogDevice>, Settings::NativeAnalog::NUM_STICKS_HID>; + bool is_enabled{}; bool mapping_active{}; int blink_counter{}; QColor button_color{}; diff --git a/src/yuzu/debugger/controller.cpp b/src/yuzu/debugger/controller.cpp index d85408ac6..c1fc69578 100644 --- a/src/yuzu/debugger/controller.cpp +++ b/src/yuzu/debugger/controller.cpp @@ -28,6 +28,7 @@ ControllerDialog::ControllerDialog(QWidget* parent) : QWidget(parent, Qt::Dialog // Configure focus so that widget is focusable and the dialog automatically forwards focus to // it. setFocusProxy(widget); + widget->SetConnectedStatus(false); widget->setFocusPolicy(Qt::StrongFocus); widget->setFocus(); } @@ -36,9 +37,8 @@ void ControllerDialog::refreshConfiguration() { const auto& players = Settings::values.players.GetValue(); constexpr std::size_t player = 0; widget->SetPlayerInputRaw(player, players[player].buttons, players[player].analogs); - widget->SetConnectedStatus(players[player].connected); widget->SetControllerType(players[player].controller_type); - widget->repaint(); + widget->SetConnectedStatus(players[player].connected); } QAction* ControllerDialog::toggleViewAction() { @@ -56,6 +56,7 @@ void ControllerDialog::showEvent(QShowEvent* ev) { if (toggle_view_action) { toggle_view_action->setChecked(isVisible()); } + refreshConfiguration(); QWidget::showEvent(ev); } @@ -63,5 +64,6 @@ void ControllerDialog::hideEvent(QHideEvent* ev) { if (toggle_view_action) { toggle_view_action->setChecked(isVisible()); } + widget->SetConnectedStatus(false); QWidget::hideEvent(ev); } |