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-rw-r--r--src/core/hle/kernel/kernel.h12
-rw-r--r--src/core/hle/kernel/thread.cpp3
-rw-r--r--src/core/hle/kernel/thread.h3
3 files changed, 16 insertions, 2 deletions
diff --git a/src/core/hle/kernel/kernel.h b/src/core/hle/kernel/kernel.h
index 7e0f15c84..861a8e69a 100644
--- a/src/core/hle/kernel/kernel.h
+++ b/src/core/hle/kernel/kernel.h
@@ -14,6 +14,10 @@ typedef s32 Result;
namespace Kernel {
+// From kernel.h. Declarations duplicated here to avoid a circular header dependency.
+class Thread;
+Thread* GetCurrentThread();
+
enum KernelHandle {
CurrentThread = 0xFFFF8000,
CurrentProcess = 0xFFFF8001,
@@ -81,6 +85,10 @@ public:
template <class T>
T* Get(Handle handle) {
+ if (handle == CurrentThread) {
+ return reinterpret_cast<T*>(GetCurrentThread());
+ }
+
if (handle < HANDLE_OFFSET || handle >= HANDLE_OFFSET + MAX_COUNT || !occupied[handle - HANDLE_OFFSET]) {
if (handle != 0) {
LOG_ERROR(Kernel, "Bad object handle %08x", handle);
@@ -99,6 +107,10 @@ public:
// ONLY use this when you know the handle is valid.
template <class T>
T *GetFast(Handle handle) {
+ if (handle == CurrentThread) {
+ return reinterpret_cast<T*>(GetCurrentThread());
+ }
+
const Handle realHandle = handle - HANDLE_OFFSET;
_dbg_assert_(Kernel, realHandle >= 0 && realHandle < MAX_COUNT && occupied[realHandle]);
return static_cast<T*>(pool[realHandle]);
diff --git a/src/core/hle/kernel/thread.cpp b/src/core/hle/kernel/thread.cpp
index 1c04701de..47be22653 100644
--- a/src/core/hle/kernel/thread.cpp
+++ b/src/core/hle/kernel/thread.cpp
@@ -83,8 +83,7 @@ static Thread* current_thread;
static const u32 INITIAL_THREAD_ID = 1; ///< The first available thread id at startup
static u32 next_thread_id; ///< The next available thread id
-/// Gets the current thread
-inline Thread* GetCurrentThread() {
+Thread* GetCurrentThread() {
return current_thread;
}
diff --git a/src/core/hle/kernel/thread.h b/src/core/hle/kernel/thread.h
index be7adface..ec3b887d4 100644
--- a/src/core/hle/kernel/thread.h
+++ b/src/core/hle/kernel/thread.h
@@ -78,6 +78,9 @@ Handle ArbitrateHighestPriorityThread(u32 arbiter, u32 address);
/// Arbitrate all threads currently waiting...
void ArbitrateAllThreads(u32 arbiter, u32 address);
+/// Gets the current thread
+Thread* GetCurrentThread();
+
/// Gets the current thread handle
Handle GetCurrentThreadHandle();