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-rw-r--r--src/video_core/swrasterizer/rasterizer.cpp110
1 files changed, 27 insertions, 83 deletions
diff --git a/src/video_core/swrasterizer/rasterizer.cpp b/src/video_core/swrasterizer/rasterizer.cpp
index 5844c401c..53c3bb585 100644
--- a/src/video_core/swrasterizer/rasterizer.cpp
+++ b/src/video_core/swrasterizer/rasterizer.cpp
@@ -179,9 +179,9 @@ std::tuple<Math::Vec4<u8>, Math::Vec4<u8>> ComputeFragmentsColors(
dist_atten = LookupLightingLut(lighting_state, lut, lutindex, delta);
}
- auto GetLutIndex = [&](unsigned num, LightingRegs::LightingLutInput input,
- bool abs) -> std::tuple<u8, float> {
-
+ auto GetLutValue = [&](LightingRegs::LightingLutInput input, bool abs,
+ LightingRegs::LightingScale scale_enum,
+ LightingRegs::LightingSampler sampler) {
Math::Vec3<float> norm_view = view.Normalized();
Math::Vec3<float> half_angle = (norm_view + light_vector).Normalized();
float result = 0.0f;
@@ -209,6 +209,9 @@ std::tuple<Math::Vec4<u8>, Math::Vec4<u8>> ComputeFragmentsColors(
result = 0.f;
}
+ u8 index;
+ float delta;
+
if (abs) {
if (light_config.config.two_sided_diffuse)
result = std::abs(result);
@@ -216,15 +219,18 @@ std::tuple<Math::Vec4<u8>, Math::Vec4<u8>> ComputeFragmentsColors(
result = std::max(result, 0.0f);
float flr = std::floor(result * 256.f);
- u8 lutindex = static_cast<u8>(MathUtil::Clamp(flr, 0.0f, 255.0f));
- float delta = result * 256 - lutindex;
- return {lutindex, delta};
+ index = static_cast<u8>(MathUtil::Clamp(flr, 0.0f, 255.0f));
+ delta = result * 256 - index;
} else {
float flr = std::floor(result * 128.f);
- s8 lutindex = static_cast<s8>(MathUtil::Clamp(flr, -128.0f, 127.0f));
- float delta = result * 128.f - lutindex;
- return {static_cast<u8>(lutindex), delta};
+ s8 signed_index = static_cast<s8>(MathUtil::Clamp(flr, -128.0f, 127.0f));
+ delta = result * 128.f - signed_index;
+ index = static_cast<u8>(signed_index);
}
+
+ float scale = lighting.lut_scale.GetScale(scale_enum);
+ return scale *
+ LookupLightingLut(lighting_state, static_cast<size_t>(sampler), index, delta);
};
// Specular 0 component
@@ -232,20 +238,9 @@ std::tuple<Math::Vec4<u8>, Math::Vec4<u8>> ComputeFragmentsColors(
if (lighting.config1.disable_lut_d0 == 0 &&
LightingRegs::IsLightingSamplerSupported(
lighting.config0.config, LightingRegs::LightingSampler::Distribution0)) {
-
- // Lookup specular "distribution 0" LUT value
- u8 index;
- float delta;
- std::tie(index, delta) = GetLutIndex(num, lighting.lut_input.d0.Value(),
- lighting.abs_lut_input.disable_d0 == 0);
-
- float scale = lighting.lut_scale.GetScale(lighting.lut_scale.d0);
-
d0_lut_value =
- scale *
- LookupLightingLut(lighting_state,
- static_cast<size_t>(LightingRegs::LightingSampler::Distribution0),
- index, delta);
+ GetLutValue(lighting.lut_input.d0, lighting.abs_lut_input.disable_d0 == 0,
+ lighting.lut_scale.d0, LightingRegs::LightingSampler::Distribution0);
}
Math::Vec3<float> specular_0 = d0_lut_value * light_config.specular_0.ToVec3f();
@@ -254,19 +249,9 @@ std::tuple<Math::Vec4<u8>, Math::Vec4<u8>> ComputeFragmentsColors(
if (lighting.config1.disable_lut_rr == 0 &&
LightingRegs::IsLightingSamplerSupported(lighting.config0.config,
LightingRegs::LightingSampler::ReflectRed)) {
-
- u8 index;
- float delta;
- std::tie(index, delta) =
- GetLutIndex(num, lighting.lut_input.rr, lighting.abs_lut_input.disable_rr == 0);
-
- float scale = lighting.lut_scale.GetScale(lighting.lut_scale.rr);
-
refl_value.x =
- scale *
- LookupLightingLut(lighting_state,
- static_cast<size_t>(LightingRegs::LightingSampler::ReflectRed),
- index, delta);
+ GetLutValue(lighting.lut_input.rr, lighting.abs_lut_input.disable_rr == 0,
+ lighting.lut_scale.rr, LightingRegs::LightingSampler::ReflectRed);
} else {
refl_value.x = 1.0f;
}
@@ -275,19 +260,9 @@ std::tuple<Math::Vec4<u8>, Math::Vec4<u8>> ComputeFragmentsColors(
if (lighting.config1.disable_lut_rg == 0 &&
LightingRegs::IsLightingSamplerSupported(lighting.config0.config,
LightingRegs::LightingSampler::ReflectGreen)) {
-
- u8 index;
- float delta;
- std::tie(index, delta) =
- GetLutIndex(num, lighting.lut_input.rg, lighting.abs_lut_input.disable_rg == 0);
-
- float scale = lighting.lut_scale.GetScale(lighting.lut_scale.rg);
-
refl_value.y =
- scale *
- LookupLightingLut(lighting_state,
- static_cast<size_t>(LightingRegs::LightingSampler::ReflectGreen),
- index, delta);
+ GetLutValue(lighting.lut_input.rg, lighting.abs_lut_input.disable_rg == 0,
+ lighting.lut_scale.rg, LightingRegs::LightingSampler::ReflectGreen);
} else {
refl_value.y = refl_value.x;
}
@@ -296,19 +271,9 @@ std::tuple<Math::Vec4<u8>, Math::Vec4<u8>> ComputeFragmentsColors(
if (lighting.config1.disable_lut_rb == 0 &&
LightingRegs::IsLightingSamplerSupported(lighting.config0.config,
LightingRegs::LightingSampler::ReflectBlue)) {
-
- u8 index;
- float delta;
- std::tie(index, delta) =
- GetLutIndex(num, lighting.lut_input.rb, lighting.abs_lut_input.disable_rb == 0);
-
- float scale = lighting.lut_scale.GetScale(lighting.lut_scale.rb);
-
refl_value.z =
- scale *
- LookupLightingLut(lighting_state,
- static_cast<size_t>(LightingRegs::LightingSampler::ReflectBlue),
- index, delta);
+ GetLutValue(lighting.lut_input.rb, lighting.abs_lut_input.disable_rb == 0,
+ lighting.lut_scale.rb, LightingRegs::LightingSampler::ReflectBlue);
} else {
refl_value.z = refl_value.x;
}
@@ -317,20 +282,9 @@ std::tuple<Math::Vec4<u8>, Math::Vec4<u8>> ComputeFragmentsColors(
if (lighting.config1.disable_lut_d1 == 0 &&
LightingRegs::IsLightingSamplerSupported(
lighting.config0.config, LightingRegs::LightingSampler::Distribution1)) {
-
- // Lookup specular "distribution 1" LUT value
- u8 index;
- float delta;
- std::tie(index, delta) = GetLutIndex(num, lighting.lut_input.d1.Value(),
- lighting.abs_lut_input.disable_d1 == 0);
-
- float scale = lighting.lut_scale.GetScale(lighting.lut_scale.d1);
-
d1_lut_value =
- scale *
- LookupLightingLut(lighting_state,
- static_cast<size_t>(LightingRegs::LightingSampler::Distribution1),
- index, delta);
+ GetLutValue(lighting.lut_input.d1, lighting.abs_lut_input.disable_d1 == 0,
+ lighting.lut_scale.d1, LightingRegs::LightingSampler::Distribution1);
}
Math::Vec3<float> specular_1 =
@@ -340,19 +294,9 @@ std::tuple<Math::Vec4<u8>, Math::Vec4<u8>> ComputeFragmentsColors(
LightingRegs::IsLightingSamplerSupported(lighting.config0.config,
LightingRegs::LightingSampler::Fresnel)) {
- // Lookup fresnel LUT value
- u8 index;
- float delta;
- std::tie(index, delta) = GetLutIndex(num, lighting.lut_input.fr.Value(),
- lighting.abs_lut_input.disable_fr == 0);
-
- float scale = lighting.lut_scale.GetScale(lighting.lut_scale.fr);
-
float lut_value =
- scale *
- LookupLightingLut(lighting_state,
- static_cast<size_t>(LightingRegs::LightingSampler::Fresnel),
- index, delta);
+ GetLutValue(lighting.lut_input.fr, lighting.abs_lut_input.disable_fr == 0,
+ lighting.lut_scale.fr, LightingRegs::LightingSampler::Fresnel);
// Enabled for diffuse lighting alpha component
if (lighting.config0.fresnel_selector ==