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-rw-r--r--src/video_core/shader/decode/texture.cpp11
1 files changed, 10 insertions, 1 deletions
diff --git a/src/video_core/shader/decode/texture.cpp b/src/video_core/shader/decode/texture.cpp
index 695fdbd24..b094e5a06 100644
--- a/src/video_core/shader/decode/texture.cpp
+++ b/src/video_core/shader/decode/texture.cpp
@@ -616,6 +616,8 @@ Node4 ShaderIR::GetTldCode(Tegra::Shader::Instruction instr) {
}
Node4 ShaderIR::GetTldsCode(Instruction instr, TextureType texture_type, bool is_array) {
+ const auto& sampler = GetSampler(instr.sampler);
+
const std::size_t type_coord_count = GetCoordCount(texture_type);
const bool lod_enabled = instr.tlds.GetTextureProcessMode() == TextureProcessMode::LL;
@@ -639,7 +641,14 @@ Node4 ShaderIR::GetTldsCode(Instruction instr, TextureType texture_type, bool is
// When lod is used always is in gpr20
const Node lod = lod_enabled ? GetRegister(instr.gpr20) : Immediate(0);
- const auto& sampler = GetSampler(instr.sampler);
+ // Fill empty entries from the guest sampler.
+ const std::size_t entry_coord_count = GetCoordCount(sampler.GetType());
+ if (type_coord_count != entry_coord_count) {
+ LOG_WARNING(HW_GPU, "Bound and built texture types mismatch");
+ }
+ for (std::size_t i = type_coord_count; i < entry_coord_count; ++i) {
+ coords.push_back(GetRegister(Register::ZeroIndex));
+ }
Node4 values;
for (u32 element = 0; element < values.size(); ++element) {