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-rw-r--r--src/shader_recompiler/environment.h2
-rw-r--r--src/shader_recompiler/ir_opt/texture_pass.cpp80
-rw-r--r--src/shader_recompiler/shader_info.h6
-rw-r--r--src/video_core/renderer_vulkan/vk_compute_pipeline.cpp31
-rw-r--r--src/video_core/renderer_vulkan/vk_graphics_pipeline.cpp25
-rw-r--r--src/video_core/renderer_vulkan/vk_pipeline_cache.cpp32
6 files changed, 127 insertions, 49 deletions
diff --git a/src/shader_recompiler/environment.h b/src/shader_recompiler/environment.h
index 1c50ae51e..090bc1c08 100644
--- a/src/shader_recompiler/environment.h
+++ b/src/shader_recompiler/environment.h
@@ -17,7 +17,7 @@ public:
[[nodiscard]] virtual u32 ReadCbufValue(u32 cbuf_index, u32 cbuf_offset) = 0;
- [[nodiscard]] virtual TextureType ReadTextureType(u32 cbuf_index, u32 cbuf_offset) = 0;
+ [[nodiscard]] virtual TextureType ReadTextureType(u32 raw_handle) = 0;
[[nodiscard]] virtual u32 TextureBoundBuffer() const = 0;
diff --git a/src/shader_recompiler/ir_opt/texture_pass.cpp b/src/shader_recompiler/ir_opt/texture_pass.cpp
index e1d5a2ce1..5ac485522 100644
--- a/src/shader_recompiler/ir_opt/texture_pass.cpp
+++ b/src/shader_recompiler/ir_opt/texture_pass.cpp
@@ -19,6 +19,9 @@ namespace {
struct ConstBufferAddr {
u32 index;
u32 offset;
+ u32 secondary_index;
+ u32 secondary_offset;
+ bool has_secondary;
};
struct TextureInst {
@@ -109,9 +112,38 @@ bool IsTextureInstruction(const IR::Inst& inst) {
return IndexedInstruction(inst) != IR::Opcode::Void;
}
+std::optional<ConstBufferAddr> TryGetConstBuffer(const IR::Inst* inst);
+
+std::optional<ConstBufferAddr> Track(const IR::Value& value) {
+ return IR::BreadthFirstSearch(value, TryGetConstBuffer);
+}
+
std::optional<ConstBufferAddr> TryGetConstBuffer(const IR::Inst* inst) {
- if (inst->GetOpcode() != IR::Opcode::GetCbufU32) {
+ switch (inst->GetOpcode()) {
+ default:
return std::nullopt;
+ case IR::Opcode::BitwiseOr32: {
+ std::optional lhs{Track(inst->Arg(0))};
+ std::optional rhs{Track(inst->Arg(1))};
+ if (!lhs || !rhs) {
+ return std::nullopt;
+ }
+ if (lhs->has_secondary || rhs->has_secondary) {
+ return std::nullopt;
+ }
+ if (lhs->index > rhs->index || lhs->offset > rhs->offset) {
+ std::swap(lhs, rhs);
+ }
+ return ConstBufferAddr{
+ .index = lhs->index,
+ .offset = lhs->offset,
+ .secondary_index = rhs->index,
+ .secondary_offset = rhs->offset,
+ .has_secondary = true,
+ };
+ }
+ case IR::Opcode::GetCbufU32:
+ break;
}
const IR::Value index{inst->Arg(0)};
const IR::Value offset{inst->Arg(1)};
@@ -127,13 +159,12 @@ std::optional<ConstBufferAddr> TryGetConstBuffer(const IR::Inst* inst) {
return ConstBufferAddr{
.index{index.U32()},
.offset{offset.U32()},
+ .secondary_index = 0,
+ .secondary_offset = 0,
+ .has_secondary = false,
};
}
-std::optional<ConstBufferAddr> Track(const IR::Value& value) {
- return IR::BreadthFirstSearch(value, TryGetConstBuffer);
-}
-
TextureInst MakeInst(Environment& env, IR::Block* block, IR::Inst& inst) {
ConstBufferAddr addr;
if (IsBindless(inst)) {
@@ -146,6 +177,9 @@ TextureInst MakeInst(Environment& env, IR::Block* block, IR::Inst& inst) {
addr = ConstBufferAddr{
.index = env.TextureBoundBuffer(),
.offset = inst.Arg(0).U32(),
+ .secondary_index = 0,
+ .secondary_offset = 0,
+ .has_secondary = false,
};
}
return TextureInst{
@@ -155,6 +189,14 @@ TextureInst MakeInst(Environment& env, IR::Block* block, IR::Inst& inst) {
};
}
+TextureType ReadTextureType(Environment& env, const ConstBufferAddr& cbuf) {
+ const u32 secondary_index{cbuf.has_secondary ? cbuf.index : cbuf.secondary_index};
+ const u32 secondary_offset{cbuf.has_secondary ? cbuf.offset : cbuf.secondary_offset};
+ const u32 lhs_raw{env.ReadCbufValue(cbuf.index, cbuf.offset)};
+ const u32 rhs_raw{env.ReadCbufValue(secondary_index, secondary_offset)};
+ return env.ReadTextureType(lhs_raw | rhs_raw);
+}
+
class Descriptors {
public:
explicit Descriptors(TextureBufferDescriptors& texture_buffer_descriptors_,
@@ -167,8 +209,11 @@ public:
u32 Add(const TextureBufferDescriptor& desc) {
return Add(texture_buffer_descriptors, desc, [&desc](const auto& existing) {
- return desc.cbuf_index == existing.cbuf_index &&
- desc.cbuf_offset == existing.cbuf_offset;
+ return desc.has_secondary == existing.has_secondary &&
+ desc.cbuf_index == existing.cbuf_index &&
+ desc.cbuf_offset == existing.cbuf_offset &&
+ desc.secondary_cbuf_index == existing.secondary_cbuf_index &&
+ desc.secondary_cbuf_offset == existing.secondary_cbuf_offset;
});
}
@@ -181,8 +226,12 @@ public:
u32 Add(const TextureDescriptor& desc) {
return Add(texture_descriptors, desc, [&desc](const auto& existing) {
- return desc.cbuf_index == existing.cbuf_index &&
- desc.cbuf_offset == existing.cbuf_offset && desc.type == existing.type;
+ return desc.type == existing.type && desc.is_depth == existing.is_depth &&
+ desc.has_secondary == existing.has_secondary &&
+ desc.cbuf_index == existing.cbuf_index &&
+ desc.cbuf_offset == existing.cbuf_offset &&
+ desc.secondary_cbuf_index == existing.secondary_cbuf_index &&
+ desc.secondary_cbuf_offset == existing.secondary_cbuf_offset;
});
}
@@ -247,14 +296,14 @@ void TexturePass(Environment& env, IR::Program& program) {
auto flags{inst->Flags<IR::TextureInstInfo>()};
switch (inst->GetOpcode()) {
case IR::Opcode::ImageQueryDimensions:
- flags.type.Assign(env.ReadTextureType(cbuf.index, cbuf.offset));
+ flags.type.Assign(ReadTextureType(env, cbuf));
inst->SetFlags(flags);
break;
case IR::Opcode::ImageFetch:
if (flags.type != TextureType::Color1D) {
break;
}
- if (env.ReadTextureType(cbuf.index, cbuf.offset) == TextureType::Buffer) {
+ if (ReadTextureType(env, cbuf) == TextureType::Buffer) {
// Replace with the bound texture type only when it's a texture buffer
// If the instruction is 1D and the bound type is 2D, don't change the code and let
// the rasterizer robustness handle it
@@ -270,6 +319,9 @@ void TexturePass(Environment& env, IR::Program& program) {
switch (inst->GetOpcode()) {
case IR::Opcode::ImageRead:
case IR::Opcode::ImageWrite: {
+ if (cbuf.has_secondary) {
+ throw NotImplementedException("Unexpected separate sampler");
+ }
const bool is_written{inst->GetOpcode() == IR::Opcode::ImageWrite};
if (flags.type == TextureType::Buffer) {
index = descriptors.Add(ImageBufferDescriptor{
@@ -294,16 +346,22 @@ void TexturePass(Environment& env, IR::Program& program) {
default:
if (flags.type == TextureType::Buffer) {
index = descriptors.Add(TextureBufferDescriptor{
+ .has_secondary = cbuf.has_secondary,
.cbuf_index = cbuf.index,
.cbuf_offset = cbuf.offset,
+ .secondary_cbuf_index = cbuf.secondary_index,
+ .secondary_cbuf_offset = cbuf.secondary_offset,
.count = 1,
});
} else {
index = descriptors.Add(TextureDescriptor{
.type = flags.type,
.is_depth = flags.is_depth != 0,
+ .has_secondary = cbuf.has_secondary,
.cbuf_index = cbuf.index,
.cbuf_offset = cbuf.offset,
+ .secondary_cbuf_index = cbuf.secondary_index,
+ .secondary_cbuf_offset = cbuf.secondary_offset,
.count = 1,
});
}
diff --git a/src/shader_recompiler/shader_info.h b/src/shader_recompiler/shader_info.h
index 50b4d1c05..0f45bdfb6 100644
--- a/src/shader_recompiler/shader_info.h
+++ b/src/shader_recompiler/shader_info.h
@@ -61,8 +61,11 @@ struct StorageBufferDescriptor {
};
struct TextureBufferDescriptor {
+ bool has_secondary;
u32 cbuf_index;
u32 cbuf_offset;
+ u32 secondary_cbuf_index;
+ u32 secondary_cbuf_offset;
u32 count;
};
using TextureBufferDescriptors = boost::container::small_vector<TextureBufferDescriptor, 6>;
@@ -79,8 +82,11 @@ using ImageBufferDescriptors = boost::container::small_vector<ImageBufferDescrip
struct TextureDescriptor {
TextureType type;
bool is_depth;
+ bool has_secondary;
u32 cbuf_index;
u32 cbuf_offset;
+ u32 secondary_cbuf_index;
+ u32 secondary_cbuf_offset;
u32 count;
};
using TextureDescriptors = boost::container::small_vector<TextureDescriptor, 12>;
diff --git a/src/video_core/renderer_vulkan/vk_compute_pipeline.cpp b/src/video_core/renderer_vulkan/vk_compute_pipeline.cpp
index 3c907ec5a..45d837ca4 100644
--- a/src/video_core/renderer_vulkan/vk_compute_pipeline.cpp
+++ b/src/video_core/renderer_vulkan/vk_compute_pipeline.cpp
@@ -88,23 +88,34 @@ void ComputePipeline::Configure(Tegra::Engines::KeplerCompute& kepler_compute,
boost::container::static_vector<u32, max_elements> image_view_indices;
boost::container::static_vector<VkSampler, max_elements> samplers;
- const auto& launch_desc{kepler_compute.launch_description};
- const auto& cbufs{launch_desc.const_buffer_config};
- const bool via_header_index{launch_desc.linked_tsc};
- const auto read_handle{[&](u32 cbuf_index, u32 cbuf_offset) {
- ASSERT(((launch_desc.const_buffer_enable_mask >> cbuf_index) & 1) != 0);
- const GPUVAddr addr{cbufs[cbuf_index].Address() + cbuf_offset};
- const u32 raw_handle{gpu_memory.Read<u32>(addr)};
- return TextureHandle(raw_handle, via_header_index);
+ const auto& qmd{kepler_compute.launch_description};
+ const auto& cbufs{qmd.const_buffer_config};
+ const bool via_header_index{qmd.linked_tsc != 0};
+ const auto read_handle{[&](const auto& desc) {
+ ASSERT(((qmd.const_buffer_enable_mask >> desc.cbuf_index) & 1) != 0);
+ const GPUVAddr addr{cbufs[desc.cbuf_index].Address() + desc.cbuf_offset};
+ if constexpr (std::is_same_v<decltype(desc), const Shader::TextureDescriptor&> ||
+ std::is_same_v<decltype(desc), const Shader::TextureBufferDescriptor&>) {
+ if (desc.has_secondary) {
+ ASSERT(((qmd.const_buffer_enable_mask >> desc.secondary_cbuf_index) & 1) != 0);
+ const GPUVAddr separate_addr{cbufs[desc.secondary_cbuf_index].Address() +
+ desc.secondary_cbuf_offset};
+ const u32 lhs_raw{gpu_memory.Read<u32>(addr)};
+ const u32 rhs_raw{gpu_memory.Read<u32>(separate_addr)};
+ const u32 raw{lhs_raw | rhs_raw};
+ return TextureHandle{raw, via_header_index};
+ }
+ }
+ return TextureHandle{gpu_memory.Read<u32>(addr), via_header_index};
}};
const auto add_image{[&](const auto& desc) {
- const TextureHandle handle{read_handle(desc.cbuf_index, desc.cbuf_offset)};
+ const TextureHandle handle{read_handle(desc)};
image_view_indices.push_back(handle.image);
}};
std::ranges::for_each(info.texture_buffer_descriptors, add_image);
std::ranges::for_each(info.image_buffer_descriptors, add_image);
for (const auto& desc : info.texture_descriptors) {
- const TextureHandle handle{read_handle(desc.cbuf_index, desc.cbuf_offset)};
+ const TextureHandle handle{read_handle(desc)};
image_view_indices.push_back(handle.image);
Sampler* const sampler = texture_cache.GetComputeSampler(handle.sampler);
diff --git a/src/video_core/renderer_vulkan/vk_graphics_pipeline.cpp b/src/video_core/renderer_vulkan/vk_graphics_pipeline.cpp
index d5e9dae0f..08f00b9ce 100644
--- a/src/video_core/renderer_vulkan/vk_graphics_pipeline.cpp
+++ b/src/video_core/renderer_vulkan/vk_graphics_pipeline.cpp
@@ -169,20 +169,31 @@ void GraphicsPipeline::Configure(bool is_indexed) {
++index;
}
const auto& cbufs{maxwell3d.state.shader_stages[stage].const_buffers};
- const auto read_handle{[&](u32 cbuf_index, u32 cbuf_offset) {
- ASSERT(cbufs[cbuf_index].enabled);
- const GPUVAddr addr{cbufs[cbuf_index].address + cbuf_offset};
- const u32 raw_handle{gpu_memory.Read<u32>(addr)};
- return TextureHandle(raw_handle, via_header_index);
+ const auto read_handle{[&](const auto& desc) {
+ ASSERT(cbufs[desc.cbuf_index].enabled);
+ const GPUVAddr addr{cbufs[desc.cbuf_index].address + desc.cbuf_offset};
+ if constexpr (std::is_same_v<decltype(desc), const Shader::TextureDescriptor&> ||
+ std::is_same_v<decltype(desc), const Shader::TextureBufferDescriptor&>) {
+ if (desc.has_secondary) {
+ ASSERT(cbufs[desc.secondary_cbuf_index].enabled);
+ const GPUVAddr separate_addr{cbufs[desc.secondary_cbuf_index].address +
+ desc.secondary_cbuf_offset};
+ const u32 lhs_raw{gpu_memory.Read<u32>(addr)};
+ const u32 rhs_raw{gpu_memory.Read<u32>(separate_addr)};
+ const u32 raw{lhs_raw | rhs_raw};
+ return TextureHandle{raw, via_header_index};
+ }
+ }
+ return TextureHandle{gpu_memory.Read<u32>(addr), via_header_index};
}};
const auto add_image{[&](const auto& desc) {
- const TextureHandle handle{read_handle(desc.cbuf_index, desc.cbuf_offset)};
+ const TextureHandle handle{read_handle(desc)};
image_view_indices.push_back(handle.image);
}};
std::ranges::for_each(info.texture_buffer_descriptors, add_image);
std::ranges::for_each(info.image_buffer_descriptors, add_image);
for (const auto& desc : info.texture_descriptors) {
- const TextureHandle handle{read_handle(desc.cbuf_index, desc.cbuf_offset)};
+ const TextureHandle handle{read_handle(desc)};
image_view_indices.push_back(handle.image);
Sampler* const sampler{texture_cache.GetGraphicsSampler(handle.sampler)};
diff --git a/src/video_core/renderer_vulkan/vk_pipeline_cache.cpp b/src/video_core/renderer_vulkan/vk_pipeline_cache.cpp
index e9b93336b..4317b2ac7 100644
--- a/src/video_core/renderer_vulkan/vk_pipeline_cache.cpp
+++ b/src/video_core/renderer_vulkan/vk_pipeline_cache.cpp
@@ -188,9 +188,7 @@ protected:
}
Shader::TextureType ReadTextureTypeImpl(GPUVAddr tic_addr, u32 tic_limit, bool via_header_index,
- GPUVAddr cbuf_addr, u32 cbuf_size, u32 cbuf_index,
- u32 cbuf_offset) {
- const u32 raw{cbuf_offset < cbuf_size ? gpu_memory->Read<u32>(cbuf_addr + cbuf_offset) : 0};
+ u32 raw) {
const TextureHandle handle{raw, via_header_index};
const GPUVAddr descriptor_addr{tic_addr + handle.image * sizeof(Tegra::Texture::TICEntry)};
Tegra::Texture::TICEntry entry;
@@ -219,7 +217,7 @@ protected:
throw Shader::NotImplementedException("Unknown texture type");
}
}()};
- texture_types.emplace(MakeCbufKey(cbuf_index, cbuf_offset), result);
+ texture_types.emplace(raw, result);
return result;
}
@@ -227,7 +225,7 @@ protected:
GPUVAddr program_base{};
std::vector<u64> code;
- std::unordered_map<u64, Shader::TextureType> texture_types;
+ std::unordered_map<u32, Shader::TextureType> texture_types;
std::unordered_map<u64, u32> cbuf_values;
u32 local_memory_size{};
@@ -250,7 +248,7 @@ using Shader::Maxwell::TranslateProgram;
// TODO: Move this to a separate file
constexpr std::array<char, 8> MAGIC_NUMBER{'y', 'u', 'z', 'u', 'c', 'a', 'c', 'h'};
-constexpr u32 CACHE_VERSION{1};
+constexpr u32 CACHE_VERSION{2};
class GraphicsEnvironment final : public GenericEnvironment {
public:
@@ -308,13 +306,10 @@ public:
return value;
}
- Shader::TextureType ReadTextureType(u32 cbuf_index, u32 cbuf_offset) override {
+ Shader::TextureType ReadTextureType(u32 handle) override {
const auto& regs{maxwell3d->regs};
- const auto& cbuf{maxwell3d->state.shader_stages[stage_index].const_buffers[cbuf_index]};
- ASSERT(cbuf.enabled);
const bool via_header_index{regs.sampler_index == Maxwell::SamplerIndex::ViaHeaderIndex};
- return ReadTextureTypeImpl(regs.tic.Address(), regs.tic.limit, via_header_index,
- cbuf.address, cbuf.size, cbuf_index, cbuf_offset);
+ return ReadTextureTypeImpl(regs.tic.Address(), regs.tic.limit, via_header_index, handle);
}
private:
@@ -352,13 +347,10 @@ public:
return value;
}
- Shader::TextureType ReadTextureType(u32 cbuf_index, u32 cbuf_offset) override {
+ Shader::TextureType ReadTextureType(u32 handle) override {
const auto& regs{kepler_compute->regs};
const auto& qmd{kepler_compute->launch_description};
- ASSERT(((qmd.const_buffer_enable_mask.Value() >> cbuf_index) & 1) != 0);
- const auto& cbuf{qmd.const_buffer_config[cbuf_index]};
- return ReadTextureTypeImpl(regs.tic.Address(), regs.tic.limit, qmd.linked_tsc != 0,
- cbuf.Address(), cbuf.size, cbuf_index, cbuf_offset);
+ return ReadTextureTypeImpl(regs.tic.Address(), regs.tic.limit, qmd.linked_tsc != 0, handle);
}
private:
@@ -421,7 +413,7 @@ public:
code = std::make_unique<u64[]>(Common::DivCeil(code_size, sizeof(u64)));
file.read(reinterpret_cast<char*>(code.get()), code_size);
for (size_t i = 0; i < num_texture_types; ++i) {
- u64 key;
+ u32 key;
Shader::TextureType type;
file.read(reinterpret_cast<char*>(&key), sizeof(key))
.read(reinterpret_cast<char*>(&type), sizeof(type));
@@ -457,8 +449,8 @@ public:
return it->second;
}
- Shader::TextureType ReadTextureType(u32 cbuf_index, u32 cbuf_offset) override {
- const auto it{texture_types.find(MakeCbufKey(cbuf_index, cbuf_offset))};
+ Shader::TextureType ReadTextureType(u32 handle) override {
+ const auto it{texture_types.find(handle)};
if (it == texture_types.end()) {
throw Shader::LogicError("Uncached read texture type");
}
@@ -483,7 +475,7 @@ public:
private:
std::unique_ptr<u64[]> code;
- std::unordered_map<u64, Shader::TextureType> texture_types;
+ std::unordered_map<u32, Shader::TextureType> texture_types;
std::unordered_map<u64, u32> cbuf_values;
std::array<u32, 3> workgroup_size{};
u32 local_memory_size{};