diff options
-rw-r--r-- | src/video_core/rasterizer.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/video_core/rasterizer.cpp b/src/video_core/rasterizer.cpp index bd79e4413..bf9c36661 100644 --- a/src/video_core/rasterizer.cpp +++ b/src/video_core/rasterizer.cpp @@ -18,7 +18,7 @@ namespace Pica { namespace Rasterizer { static void DrawPixel(int x, int y, const Math::Vec4<u8>& color) { - u32* color_buffer = (u32*)Memory::GetPointer(PAddrToVAddr(registers.framebuffer.GetColorBufferPhysicalAddress())); + u32* color_buffer = reinterpret_cast<u32*>(Memory::GetPointer(PAddrToVAddr(registers.framebuffer.GetColorBufferPhysicalAddress()))); u32 value = (color.a() << 24) | (color.r() << 16) | (color.g() << 8) | color.b(); // Assuming RGBA8 format until actual framebuffer format handling is implemented @@ -26,14 +26,14 @@ static void DrawPixel(int x, int y, const Math::Vec4<u8>& color) { } static u32 GetDepth(int x, int y) { - u16* depth_buffer = (u16*)Memory::GetPointer(PAddrToVAddr(registers.framebuffer.GetDepthBufferPhysicalAddress())); + u16* depth_buffer = reinterpret_cast<u16*>(Memory::GetPointer(PAddrToVAddr(registers.framebuffer.GetDepthBufferPhysicalAddress()))); // Assuming 16-bit depth buffer format until actual format handling is implemented return *(depth_buffer + x + y * registers.framebuffer.GetWidth()); } static void SetDepth(int x, int y, u16 value) { - u16* depth_buffer = (u16*)Memory::GetPointer(PAddrToVAddr(registers.framebuffer.GetDepthBufferPhysicalAddress())); + u16* depth_buffer = reinterpret_cast<u16*>(Memory::GetPointer(PAddrToVAddr(registers.framebuffer.GetDepthBufferPhysicalAddress()))); // Assuming 16-bit depth buffer format until actual format handling is implemented *(depth_buffer + x + y * registers.framebuffer.GetWidth()) = value; @@ -208,7 +208,7 @@ void ProcessTriangle(const VertexShader::OutputVertex& v0, auto info = DebugUtils::TextureInfo::FromPicaRegister(texture.config, texture.format); texture_color[i] = DebugUtils::LookupTexture(texture_data, s, t, info); - DebugUtils::DumpTexture(texture.config, (u8*)texture_data); + DebugUtils::DumpTexture(texture.config, texture_data); } // Texture environment - consists of 6 stages of color and alpha combining. |