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-rw-r--r--src/core/hle/service/acc/profile_manager.cpp10
-rw-r--r--src/core/hle/service/acc/profile_manager.h12
2 files changed, 12 insertions, 10 deletions
diff --git a/src/core/hle/service/acc/profile_manager.cpp b/src/core/hle/service/acc/profile_manager.cpp
index fe9921fb6..9440dc555 100644
--- a/src/core/hle/service/acc/profile_manager.cpp
+++ b/src/core/hle/service/acc/profile_manager.cpp
@@ -2,6 +2,7 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
+#include <random>
#include <boost/optional.hpp>
#include "core/hle/service/acc/profile_manager.h"
#include "core/settings.h"
@@ -12,6 +13,15 @@ constexpr ResultCode ERROR_TOO_MANY_USERS(ErrorModule::Account, -1);
constexpr ResultCode ERROR_USER_ALREADY_EXISTS(ErrorModule::Account, -2);
constexpr ResultCode ERROR_ARGUMENT_IS_NULL(ErrorModule::Account, 20);
+const UUID& UUID::Generate() {
+ std::random_device device;
+ std::mt19937 gen(device());
+ std::uniform_int_distribution<u64> distribution(1, std::numeric_limits<u64>::max());
+ uuid[0] = distribution(gen);
+ uuid[1] = distribution(gen);
+ return *this;
+}
+
ProfileManager::ProfileManager() {
// TODO(ogniK): Create the default user we have for now until loading/saving users is added
auto user_uuid = UUID{1, 0};
diff --git a/src/core/hle/service/acc/profile_manager.h b/src/core/hle/service/acc/profile_manager.h
index 314bccbf9..91f6f03a9 100644
--- a/src/core/hle/service/acc/profile_manager.h
+++ b/src/core/hle/service/acc/profile_manager.h
@@ -5,7 +5,7 @@
#pragma once
#include <array>
-#include <random>
+
#include "boost/optional.hpp"
#include "common/common_types.h"
#include "common/swap.h"
@@ -38,15 +38,7 @@ struct UUID {
}
// TODO(ogniK): Properly generate uuids based on RFC-4122
- const UUID& Generate() {
- std::random_device device;
- std::mt19937 gen(device());
- std::uniform_int_distribution<uint64_t> distribution(1,
- std::numeric_limits<uint64_t>::max());
- uuid[0] = distribution(gen);
- uuid[1] = distribution(gen);
- return *this;
- }
+ const UUID& Generate();
// Set the UUID to {0,0} to be considered an invalid user
void Invalidate() {