diff options
-rw-r--r-- | src/yuzu/main.cpp | 30 |
1 files changed, 28 insertions, 2 deletions
diff --git a/src/yuzu/main.cpp b/src/yuzu/main.cpp index 1f5a9bb02..e8254c30f 100644 --- a/src/yuzu/main.cpp +++ b/src/yuzu/main.cpp @@ -624,6 +624,32 @@ void GMainWindow::OnMenuInstallToNAND() { "Image (*.xci)"); QString filename = QFileDialog::getOpenFileName(this, tr("Install File"), UISettings::values.roms_path, file_filter); + + const auto qt_raw_copy = [this](FileSys::VirtualFile src, FileSys::VirtualFile dest) { + if (src == nullptr || dest == nullptr) + return false; + if (!dest->Resize(src->GetSize())) + return false; + + QProgressDialog progress(fmt::format("Installing file \"{}\"...", src->GetName()).c_str(), + "Cancel", 0, src->GetSize() / 0x1000, this); + progress.setWindowModality(Qt::WindowModal); + + std::array<u8, 0x1000> buffer{}; + for (size_t i = 0; i < src->GetSize(); i += 0x1000) { + if (progress.wasCanceled()) { + dest->Resize(0); + return false; + } + + progress.setValue(i / 0x1000); + const auto read = src->Read(buffer.data(), buffer.size(), i); + dest->Write(buffer.data(), read, i); + } + + return true; + }; + if (!filename.isEmpty()) { if (filename.endsWith("xci", Qt::CaseInsensitive)) { const auto xci = std::make_shared<FileSys::XCI>( @@ -635,7 +661,7 @@ void GMainWindow::OnMenuInstallToNAND() { "keys and the file and try again.")); return; } - if (Service::FileSystem::GetUserNANDContents()->InstallEntry(xci)) { + if (Service::FileSystem::GetUserNANDContents()->InstallEntry(xci, qt_raw_copy)) { QMessageBox::information(this, tr("Successfully Installed XCI"), tr("The file was successfully installed.")); game_list->PopulateAsync(UISettings::values.gamedir, @@ -685,7 +711,7 @@ void GMainWindow::OnMenuInstallToNAND() { index += 0x7B; if (Service::FileSystem::GetUserNANDContents()->InstallEntry( - nca, static_cast<FileSys::TitleType>(index))) { + nca, static_cast<FileSys::TitleType>(index), qt_raw_copy)) { QMessageBox::information(this, tr("Successfully Installed NCA"), tr("The file was successfully installed.")); game_list->PopulateAsync(UISettings::values.gamedir, |