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diff --git a/src/android/app/src/main/java/org/yuzu/yuzu_emu/overlay/InputOverlayDrawableJoystick.kt b/src/android/app/src/main/java/org/yuzu/yuzu_emu/overlay/InputOverlayDrawableJoystick.kt
new file mode 100644
index 000000000..f1d32192a
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+++ b/src/android/app/src/main/java/org/yuzu/yuzu_emu/overlay/InputOverlayDrawableJoystick.kt
@@ -0,0 +1,282 @@
+// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+package org.yuzu.yuzu_emu.overlay
+
+import android.content.res.Resources
+import android.graphics.Bitmap
+import android.graphics.Canvas
+import android.graphics.Rect
+import android.graphics.drawable.BitmapDrawable
+import android.view.MotionEvent
+import org.yuzu.yuzu_emu.NativeLibrary
+import org.yuzu.yuzu_emu.utils.EmulationMenuSettings
+import kotlin.math.atan2
+import kotlin.math.cos
+import kotlin.math.sin
+import kotlin.math.sqrt
+
+/**
+ * Custom [BitmapDrawable] that is capable
+ * of storing it's own ID.
+ *
+ * @param res [Resources] instance.
+ * @param bitmapOuter [Bitmap] which represents the outer non-movable part of the joystick.
+ * @param bitmapInnerDefault [Bitmap] which represents the default inner movable part of the joystick.
+ * @param bitmapInnerPressed [Bitmap] which represents the pressed inner movable part of the joystick.
+ * @param rectOuter [Rect] which represents the outer joystick bounds.
+ * @param rectInner [Rect] which represents the inner joystick bounds.
+ * @param joystickId The ID value what type of joystick this Drawable represents.
+ * @param buttonId The ID value what type of button this Drawable represents.
+ */
+class InputOverlayDrawableJoystick(
+ res: Resources,
+ bitmapOuter: Bitmap,
+ bitmapInnerDefault: Bitmap,
+ bitmapInnerPressed: Bitmap,
+ rectOuter: Rect,
+ rectInner: Rect,
+ val joystickId: Int,
+ val buttonId: Int
+) {
+ // The ID value what motion event is tracking
+ var trackId = -1
+
+ var xAxis = 0f
+ private var yAxis = 0f
+
+ val width: Int
+ val height: Int
+
+ private var opacity: Int = 0
+
+ private var virtBounds: Rect
+ private var origBounds: Rect
+
+ private val outerBitmap: BitmapDrawable
+ private val defaultStateInnerBitmap: BitmapDrawable
+ private val pressedStateInnerBitmap: BitmapDrawable
+
+ private var previousTouchX = 0
+ private var previousTouchY = 0
+ var controlPositionX = 0
+ var controlPositionY = 0
+
+ private val boundsBoxBitmap: BitmapDrawable
+
+ private var pressedState = false
+
+ // TODO: Add button support
+ val buttonStatus: Int
+ get() =
+ NativeLibrary.ButtonState.RELEASED
+ var bounds: Rect
+ get() = outerBitmap.bounds
+ set(bounds) {
+ outerBitmap.bounds = bounds
+ }
+
+ // Nintendo joysticks have y axis inverted
+ val realYAxis: Float
+ get() = -yAxis
+
+ private val currentStateBitmapDrawable: BitmapDrawable
+ get() = if (pressedState) pressedStateInnerBitmap else defaultStateInnerBitmap
+
+ init {
+ outerBitmap = BitmapDrawable(res, bitmapOuter)
+ defaultStateInnerBitmap = BitmapDrawable(res, bitmapInnerDefault)
+ pressedStateInnerBitmap = BitmapDrawable(res, bitmapInnerPressed)
+ boundsBoxBitmap = BitmapDrawable(res, bitmapOuter)
+ width = bitmapOuter.width
+ height = bitmapOuter.height
+ bounds = rectOuter
+ defaultStateInnerBitmap.bounds = rectInner
+ pressedStateInnerBitmap.bounds = rectInner
+ virtBounds = bounds
+ origBounds = outerBitmap.copyBounds()
+ boundsBoxBitmap.alpha = 0
+ boundsBoxBitmap.bounds = virtBounds
+ setInnerBounds()
+ }
+
+ fun draw(canvas: Canvas?) {
+ outerBitmap.draw(canvas!!)
+ currentStateBitmapDrawable.draw(canvas)
+ boundsBoxBitmap.draw(canvas)
+ }
+
+ fun updateStatus(event: MotionEvent): Boolean {
+ val pointerIndex = event.actionIndex
+ val xPosition = event.getX(pointerIndex).toInt()
+ val yPosition = event.getY(pointerIndex).toInt()
+ val pointerId = event.getPointerId(pointerIndex)
+ val motionEvent = event.action and MotionEvent.ACTION_MASK
+ val isActionDown =
+ motionEvent == MotionEvent.ACTION_DOWN || motionEvent == MotionEvent.ACTION_POINTER_DOWN
+ val isActionUp =
+ motionEvent == MotionEvent.ACTION_UP || motionEvent == MotionEvent.ACTION_POINTER_UP
+
+ if (isActionDown) {
+ if (!bounds.contains(xPosition, yPosition)) {
+ return false
+ }
+ pressedState = true
+ outerBitmap.alpha = 0
+ boundsBoxBitmap.alpha = opacity
+ if (EmulationMenuSettings.joystickRelCenter) {
+ virtBounds.offset(
+ xPosition - virtBounds.centerX(),
+ yPosition - virtBounds.centerY()
+ )
+ }
+ boundsBoxBitmap.bounds = virtBounds
+ trackId = pointerId
+ }
+
+ if (isActionUp) {
+ if (trackId != pointerId) {
+ return false
+ }
+ pressedState = false
+ xAxis = 0.0f
+ yAxis = 0.0f
+ outerBitmap.alpha = opacity
+ boundsBoxBitmap.alpha = 0
+ virtBounds = Rect(
+ origBounds.left,
+ origBounds.top,
+ origBounds.right,
+ origBounds.bottom
+ )
+ bounds = Rect(
+ origBounds.left,
+ origBounds.top,
+ origBounds.right,
+ origBounds.bottom
+ )
+ setInnerBounds()
+ trackId = -1
+ return true
+ }
+
+ if (trackId == -1) return false
+
+ for (i in 0 until event.pointerCount) {
+ if (trackId != event.getPointerId(i)) {
+ continue
+ }
+ var touchX = event.getX(i)
+ var touchY = event.getY(i)
+ var maxY = virtBounds.bottom.toFloat()
+ var maxX = virtBounds.right.toFloat()
+ touchX -= virtBounds.centerX().toFloat()
+ maxX -= virtBounds.centerX().toFloat()
+ touchY -= virtBounds.centerY().toFloat()
+ maxY -= virtBounds.centerY().toFloat()
+ val axisX = touchX / maxX
+ val axisY = touchY / maxY
+ val oldXAxis = xAxis
+ val oldYAxis = yAxis
+
+ // Clamp the circle pad input to a circle
+ val angle = atan2(axisY.toDouble(), axisX.toDouble()).toFloat()
+ var radius = sqrt((axisX * axisX + axisY * axisY).toDouble()).toFloat()
+ if (radius > 1.0f) {
+ radius = 1.0f
+ }
+ xAxis = cos(angle.toDouble()).toFloat() * radius
+ yAxis = sin(angle.toDouble()).toFloat() * radius
+ setInnerBounds()
+ return oldXAxis != xAxis && oldYAxis != yAxis
+ }
+ return false
+ }
+
+ fun onConfigureTouch(event: MotionEvent): Boolean {
+ val pointerIndex = event.actionIndex
+ val fingerPositionX = event.getX(pointerIndex).toInt()
+ val fingerPositionY = event.getY(pointerIndex).toInt()
+
+ when (event.action) {
+ MotionEvent.ACTION_DOWN -> {
+ previousTouchX = fingerPositionX
+ previousTouchY = fingerPositionY
+ controlPositionX = fingerPositionX - (width / 2)
+ controlPositionY = fingerPositionY - (height / 2)
+ }
+
+ MotionEvent.ACTION_MOVE -> {
+ controlPositionX += fingerPositionX - previousTouchX
+ controlPositionY += fingerPositionY - previousTouchY
+ bounds = Rect(
+ controlPositionX,
+ controlPositionY,
+ outerBitmap.intrinsicWidth + controlPositionX,
+ outerBitmap.intrinsicHeight + controlPositionY
+ )
+ virtBounds = Rect(
+ controlPositionX,
+ controlPositionY,
+ outerBitmap.intrinsicWidth + controlPositionX,
+ outerBitmap.intrinsicHeight + controlPositionY
+ )
+ setInnerBounds()
+ bounds = Rect(
+ Rect(
+ controlPositionX,
+ controlPositionY,
+ outerBitmap.intrinsicWidth + controlPositionX,
+ outerBitmap.intrinsicHeight + controlPositionY
+ )
+ )
+ previousTouchX = fingerPositionX
+ previousTouchY = fingerPositionY
+ }
+ }
+ origBounds = outerBitmap.copyBounds()
+ return true
+ }
+
+ private fun setInnerBounds() {
+ var x = virtBounds.centerX() + (xAxis * (virtBounds.width() / 2)).toInt()
+ var y = virtBounds.centerY() + (yAxis * (virtBounds.height() / 2)).toInt()
+ if (x > virtBounds.centerX() + virtBounds.width() / 2) x =
+ virtBounds.centerX() + virtBounds.width() / 2
+ if (x < virtBounds.centerX() - virtBounds.width() / 2) x =
+ virtBounds.centerX() - virtBounds.width() / 2
+ if (y > virtBounds.centerY() + virtBounds.height() / 2) y =
+ virtBounds.centerY() + virtBounds.height() / 2
+ if (y < virtBounds.centerY() - virtBounds.height() / 2) y =
+ virtBounds.centerY() - virtBounds.height() / 2
+ val width = pressedStateInnerBitmap.bounds.width() / 2
+ val height = pressedStateInnerBitmap.bounds.height() / 2
+ defaultStateInnerBitmap.setBounds(
+ x - width,
+ y - height,
+ x + width,
+ y + height
+ )
+ pressedStateInnerBitmap.bounds = defaultStateInnerBitmap.bounds
+ }
+
+ fun setPosition(x: Int, y: Int) {
+ controlPositionX = x
+ controlPositionY = y
+ }
+
+ fun setOpacity(value: Int) {
+ opacity = value
+
+ defaultStateInnerBitmap.alpha = value
+ pressedStateInnerBitmap.alpha = value
+
+ if (trackId == -1) {
+ outerBitmap.alpha = value
+ boundsBoxBitmap.alpha = 0
+ } else {
+ outerBitmap.alpha = 0
+ boundsBoxBitmap.alpha = value
+ }
+ }
+}