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-rw-r--r--src/android/app/src/main/java/org/yuzu/yuzu_emu/utils/InputHandler.kt323
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diff --git a/src/android/app/src/main/java/org/yuzu/yuzu_emu/utils/InputHandler.kt b/src/android/app/src/main/java/org/yuzu/yuzu_emu/utils/InputHandler.kt
new file mode 100644
index 000000000..a48b7e00a
--- /dev/null
+++ b/src/android/app/src/main/java/org/yuzu/yuzu_emu/utils/InputHandler.kt
@@ -0,0 +1,323 @@
+package org.yuzu.yuzu_emu.utils
+
+import android.view.InputDevice
+import android.view.KeyEvent
+import android.view.MotionEvent
+import org.yuzu.yuzu_emu.NativeLibrary
+
+class InputHandler {
+ fun initialize() {
+ // Connect first controller
+ NativeLibrary.onGamePadConnectEvent(getPlayerNumber(NativeLibrary.Player1Device));
+ }
+
+ fun dispatchKeyEvent(event: KeyEvent): Boolean {
+ val button: Int = when (event.device.vendorId) {
+ 0x045E -> getInputXboxButtonKey(event.keyCode)
+ 0x054C -> getInputDS5ButtonKey(event.keyCode)
+ 0x057E -> getInputJoyconButtonKey(event.keyCode)
+ 0x1532 -> getInputRazerButtonKey(event.keyCode)
+ else -> getInputGenericButtonKey(event.keyCode)
+ }
+
+ val action = when (event.action) {
+ KeyEvent.ACTION_DOWN -> NativeLibrary.ButtonState.PRESSED
+ KeyEvent.ACTION_UP -> NativeLibrary.ButtonState.RELEASED
+ else -> return false
+ }
+
+ // Ignore invalid buttons
+ if (button < 0) {
+ return false
+ }
+
+ return NativeLibrary.onGamePadButtonEvent(
+ getPlayerNumber(event.device.controllerNumber),
+ button,
+ action
+ )
+ }
+
+ fun dispatchGenericMotionEvent(event: MotionEvent): Boolean {
+ val device = event.device
+ // Check every axis input available on the controller
+ for (range in device.motionRanges) {
+ val axis = range.axis;
+ when (device.vendorId) {
+ 0x045E -> setGenericAxisInput(event, axis)
+ 0x054C -> setGenericAxisInput(event, axis)
+ 0x057E -> setJoyconAxisInput(event, axis)
+ 0x1532 -> setRazerAxisInput(event, axis)
+ else -> setGenericAxisInput(event, axis)
+ }
+ }
+
+ return true
+ }
+
+ private fun getPlayerNumber(index: Int): Int {
+ // TODO: Joycons are handled as different controllers. Find a way to merge them.
+ return when (index) {
+ 2 -> NativeLibrary.Player2Device
+ 3 -> NativeLibrary.Player3Device
+ 4 -> NativeLibrary.Player4Device
+ 5 -> NativeLibrary.Player5Device
+ 6 -> NativeLibrary.Player6Device
+ 7 -> NativeLibrary.Player7Device
+ 8 -> NativeLibrary.Player8Device
+ else -> if (NativeLibrary.isHandheldOnly()) NativeLibrary.ConsoleDevice else NativeLibrary.Player1Device
+ }
+ }
+
+ private fun getAxisToButton(axis: Float): Int {
+ return if (axis > 0.5f) NativeLibrary.ButtonState.PRESSED else NativeLibrary.ButtonState.RELEASED
+ }
+
+ private fun setAxisDpadState(playerNumber: Int, xAxis: Float, yAxis: Float) {
+ NativeLibrary.onGamePadButtonEvent(
+ playerNumber,
+ NativeLibrary.ButtonType.DPAD_UP,
+ getAxisToButton(-yAxis)
+ )
+ NativeLibrary.onGamePadButtonEvent(
+ playerNumber,
+ NativeLibrary.ButtonType.DPAD_DOWN,
+ getAxisToButton(yAxis)
+ )
+ NativeLibrary.onGamePadButtonEvent(
+ playerNumber,
+ NativeLibrary.ButtonType.DPAD_LEFT,
+ getAxisToButton(-xAxis)
+ )
+ NativeLibrary.onGamePadButtonEvent(
+ playerNumber,
+ NativeLibrary.ButtonType.DPAD_RIGHT,
+ getAxisToButton(xAxis)
+ )
+ }
+
+ private fun getInputDS5ButtonKey(key: Int): Int {
+ // The missing ds5 buttons are axis
+ return when (key) {
+ KeyEvent.KEYCODE_BUTTON_A -> NativeLibrary.ButtonType.BUTTON_B
+ KeyEvent.KEYCODE_BUTTON_B -> NativeLibrary.ButtonType.BUTTON_A
+ KeyEvent.KEYCODE_BUTTON_X -> NativeLibrary.ButtonType.BUTTON_Y
+ KeyEvent.KEYCODE_BUTTON_Y -> NativeLibrary.ButtonType.BUTTON_X
+ KeyEvent.KEYCODE_BUTTON_L1 -> NativeLibrary.ButtonType.TRIGGER_L
+ KeyEvent.KEYCODE_BUTTON_R1 -> NativeLibrary.ButtonType.TRIGGER_R
+ KeyEvent.KEYCODE_BUTTON_THUMBL -> NativeLibrary.ButtonType.STICK_L
+ KeyEvent.KEYCODE_BUTTON_THUMBR -> NativeLibrary.ButtonType.STICK_R
+ KeyEvent.KEYCODE_BUTTON_START -> NativeLibrary.ButtonType.BUTTON_PLUS
+ KeyEvent.KEYCODE_BUTTON_SELECT -> NativeLibrary.ButtonType.BUTTON_MINUS
+ else -> -1
+ }
+ }
+
+ private fun getInputJoyconButtonKey(key: Int): Int {
+ // Joycon support is half dead. A lot of buttons can't be mapped
+ return when (key) {
+ KeyEvent.KEYCODE_BUTTON_A -> NativeLibrary.ButtonType.BUTTON_B
+ KeyEvent.KEYCODE_BUTTON_B -> NativeLibrary.ButtonType.BUTTON_A
+ KeyEvent.KEYCODE_BUTTON_X -> NativeLibrary.ButtonType.BUTTON_X
+ KeyEvent.KEYCODE_BUTTON_Y -> NativeLibrary.ButtonType.BUTTON_Y
+ KeyEvent.KEYCODE_DPAD_UP -> NativeLibrary.ButtonType.DPAD_UP
+ KeyEvent.KEYCODE_DPAD_DOWN -> NativeLibrary.ButtonType.DPAD_DOWN
+ KeyEvent.KEYCODE_DPAD_LEFT -> NativeLibrary.ButtonType.DPAD_LEFT
+ KeyEvent.KEYCODE_DPAD_RIGHT -> NativeLibrary.ButtonType.DPAD_RIGHT
+ KeyEvent.KEYCODE_BUTTON_L1 -> NativeLibrary.ButtonType.TRIGGER_L
+ KeyEvent.KEYCODE_BUTTON_R1 -> NativeLibrary.ButtonType.TRIGGER_R
+ KeyEvent.KEYCODE_BUTTON_L2 -> NativeLibrary.ButtonType.TRIGGER_ZL
+ KeyEvent.KEYCODE_BUTTON_R2 -> NativeLibrary.ButtonType.TRIGGER_ZR
+ KeyEvent.KEYCODE_BUTTON_THUMBL -> NativeLibrary.ButtonType.STICK_L
+ KeyEvent.KEYCODE_BUTTON_THUMBR -> NativeLibrary.ButtonType.STICK_R
+ KeyEvent.KEYCODE_BUTTON_START -> NativeLibrary.ButtonType.BUTTON_PLUS
+ KeyEvent.KEYCODE_BUTTON_SELECT -> NativeLibrary.ButtonType.BUTTON_MINUS
+ else -> -1
+ }
+ }
+
+ private fun getInputXboxButtonKey(key: Int): Int {
+ // The missing xbox buttons are axis
+ return when (key) {
+ KeyEvent.KEYCODE_BUTTON_A -> NativeLibrary.ButtonType.BUTTON_A
+ KeyEvent.KEYCODE_BUTTON_B -> NativeLibrary.ButtonType.BUTTON_B
+ KeyEvent.KEYCODE_BUTTON_X -> NativeLibrary.ButtonType.BUTTON_X
+ KeyEvent.KEYCODE_BUTTON_Y -> NativeLibrary.ButtonType.BUTTON_Y
+ KeyEvent.KEYCODE_BUTTON_L1 -> NativeLibrary.ButtonType.TRIGGER_L
+ KeyEvent.KEYCODE_BUTTON_R1 -> NativeLibrary.ButtonType.TRIGGER_R
+ KeyEvent.KEYCODE_BUTTON_THUMBL -> NativeLibrary.ButtonType.STICK_L
+ KeyEvent.KEYCODE_BUTTON_THUMBR -> NativeLibrary.ButtonType.STICK_R
+ KeyEvent.KEYCODE_BUTTON_START -> NativeLibrary.ButtonType.BUTTON_PLUS
+ KeyEvent.KEYCODE_BUTTON_SELECT -> NativeLibrary.ButtonType.BUTTON_MINUS
+ else -> -1
+ }
+ }
+
+ private fun getInputRazerButtonKey(key: Int): Int {
+ // The missing xbox buttons are axis
+ return when (key) {
+ KeyEvent.KEYCODE_BUTTON_A -> NativeLibrary.ButtonType.BUTTON_B
+ KeyEvent.KEYCODE_BUTTON_B -> NativeLibrary.ButtonType.BUTTON_A
+ KeyEvent.KEYCODE_BUTTON_X -> NativeLibrary.ButtonType.BUTTON_Y
+ KeyEvent.KEYCODE_BUTTON_Y -> NativeLibrary.ButtonType.BUTTON_X
+ KeyEvent.KEYCODE_BUTTON_L1 -> NativeLibrary.ButtonType.TRIGGER_L
+ KeyEvent.KEYCODE_BUTTON_R1 -> NativeLibrary.ButtonType.TRIGGER_R
+ KeyEvent.KEYCODE_BUTTON_THUMBL -> NativeLibrary.ButtonType.STICK_L
+ KeyEvent.KEYCODE_BUTTON_THUMBR -> NativeLibrary.ButtonType.STICK_R
+ KeyEvent.KEYCODE_BUTTON_START -> NativeLibrary.ButtonType.BUTTON_PLUS
+ KeyEvent.KEYCODE_BUTTON_SELECT -> NativeLibrary.ButtonType.BUTTON_MINUS
+ else -> -1
+ }
+ }
+
+ private fun getInputGenericButtonKey(key: Int): Int {
+ return when (key) {
+ KeyEvent.KEYCODE_BUTTON_A -> NativeLibrary.ButtonType.BUTTON_A
+ KeyEvent.KEYCODE_BUTTON_B -> NativeLibrary.ButtonType.BUTTON_B
+ KeyEvent.KEYCODE_BUTTON_X -> NativeLibrary.ButtonType.BUTTON_X
+ KeyEvent.KEYCODE_BUTTON_Y -> NativeLibrary.ButtonType.BUTTON_Y
+ KeyEvent.KEYCODE_DPAD_UP -> NativeLibrary.ButtonType.DPAD_UP
+ KeyEvent.KEYCODE_DPAD_DOWN -> NativeLibrary.ButtonType.DPAD_DOWN
+ KeyEvent.KEYCODE_DPAD_LEFT -> NativeLibrary.ButtonType.DPAD_LEFT
+ KeyEvent.KEYCODE_DPAD_RIGHT -> NativeLibrary.ButtonType.DPAD_RIGHT
+ KeyEvent.KEYCODE_BUTTON_L1 -> NativeLibrary.ButtonType.TRIGGER_L
+ KeyEvent.KEYCODE_BUTTON_R1 -> NativeLibrary.ButtonType.TRIGGER_R
+ KeyEvent.KEYCODE_BUTTON_L2 -> NativeLibrary.ButtonType.TRIGGER_ZL
+ KeyEvent.KEYCODE_BUTTON_R2 -> NativeLibrary.ButtonType.TRIGGER_ZR
+ KeyEvent.KEYCODE_BUTTON_THUMBL -> NativeLibrary.ButtonType.STICK_L
+ KeyEvent.KEYCODE_BUTTON_THUMBR -> NativeLibrary.ButtonType.STICK_R
+ KeyEvent.KEYCODE_BUTTON_START -> NativeLibrary.ButtonType.BUTTON_PLUS
+ KeyEvent.KEYCODE_BUTTON_SELECT -> NativeLibrary.ButtonType.BUTTON_MINUS
+ else -> -1
+ }
+ }
+
+ private fun setGenericAxisInput(event: MotionEvent, axis: Int) {
+ val playerNumber = getPlayerNumber(event.device.controllerNumber)
+
+ when (axis) {
+ MotionEvent.AXIS_X, MotionEvent.AXIS_Y ->
+ NativeLibrary.onGamePadJoystickEvent(
+ playerNumber,
+ NativeLibrary.StickType.STICK_L,
+ event.getAxisValue(MotionEvent.AXIS_X),
+ -event.getAxisValue(MotionEvent.AXIS_Y)
+ )
+ MotionEvent.AXIS_RX, MotionEvent.AXIS_RY ->
+ NativeLibrary.onGamePadJoystickEvent(
+ playerNumber,
+ NativeLibrary.StickType.STICK_R,
+ event.getAxisValue(MotionEvent.AXIS_RX),
+ -event.getAxisValue(MotionEvent.AXIS_RY)
+ )
+ MotionEvent.AXIS_Z, MotionEvent.AXIS_RZ ->
+ NativeLibrary.onGamePadJoystickEvent(
+ playerNumber,
+ NativeLibrary.StickType.STICK_R,
+ event.getAxisValue(MotionEvent.AXIS_Z),
+ -event.getAxisValue(MotionEvent.AXIS_RZ)
+ )
+ MotionEvent.AXIS_LTRIGGER ->
+ NativeLibrary.onGamePadButtonEvent(
+ playerNumber,
+ NativeLibrary.ButtonType.TRIGGER_ZL,
+ getAxisToButton(event.getAxisValue(MotionEvent.AXIS_LTRIGGER))
+ )
+ MotionEvent.AXIS_BRAKE ->
+ NativeLibrary.onGamePadButtonEvent(
+ playerNumber,
+ NativeLibrary.ButtonType.TRIGGER_ZL,
+ getAxisToButton(event.getAxisValue(MotionEvent.AXIS_BRAKE))
+ )
+ MotionEvent.AXIS_RTRIGGER ->
+ NativeLibrary.onGamePadButtonEvent(
+ playerNumber,
+ NativeLibrary.ButtonType.TRIGGER_ZR,
+ getAxisToButton(event.getAxisValue(MotionEvent.AXIS_RTRIGGER))
+ )
+ MotionEvent.AXIS_GAS ->
+ NativeLibrary.onGamePadButtonEvent(
+ playerNumber,
+ NativeLibrary.ButtonType.TRIGGER_ZR,
+ getAxisToButton(event.getAxisValue(MotionEvent.AXIS_GAS))
+ )
+ MotionEvent.AXIS_HAT_X, MotionEvent.AXIS_HAT_Y ->
+ setAxisDpadState(
+ playerNumber,
+ event.getAxisValue(MotionEvent.AXIS_HAT_X),
+ event.getAxisValue(MotionEvent.AXIS_HAT_Y)
+ )
+ }
+ }
+
+
+ private fun setJoyconAxisInput(event: MotionEvent, axis: Int) {
+ // Joycon support is half dead. Right joystick doesn't work
+ val playerNumber = getPlayerNumber(event.device.controllerNumber)
+
+ when (axis) {
+ MotionEvent.AXIS_X, MotionEvent.AXIS_Y ->
+ NativeLibrary.onGamePadJoystickEvent(
+ playerNumber,
+ NativeLibrary.StickType.STICK_L,
+ event.getAxisValue(MotionEvent.AXIS_X),
+ -event.getAxisValue(MotionEvent.AXIS_Y)
+ )
+ MotionEvent.AXIS_Z, MotionEvent.AXIS_RZ ->
+ NativeLibrary.onGamePadJoystickEvent(
+ playerNumber,
+ NativeLibrary.StickType.STICK_R,
+ event.getAxisValue(MotionEvent.AXIS_Z),
+ -event.getAxisValue(MotionEvent.AXIS_RZ)
+ )
+ MotionEvent.AXIS_RX, MotionEvent.AXIS_RY ->
+ NativeLibrary.onGamePadJoystickEvent(
+ playerNumber,
+ NativeLibrary.StickType.STICK_R,
+ event.getAxisValue(MotionEvent.AXIS_RX),
+ -event.getAxisValue(MotionEvent.AXIS_RY)
+ )
+ }
+ }
+
+ private fun setRazerAxisInput(event: MotionEvent, axis: Int) {
+ val playerNumber = getPlayerNumber(event.device.controllerNumber)
+
+ when (axis) {
+ MotionEvent.AXIS_X, MotionEvent.AXIS_Y ->
+ NativeLibrary.onGamePadJoystickEvent(
+ playerNumber,
+ NativeLibrary.StickType.STICK_L,
+ event.getAxisValue(MotionEvent.AXIS_X),
+ -event.getAxisValue(MotionEvent.AXIS_Y)
+ )
+ MotionEvent.AXIS_Z, MotionEvent.AXIS_RZ ->
+ NativeLibrary.onGamePadJoystickEvent(
+ playerNumber,
+ NativeLibrary.StickType.STICK_R,
+ event.getAxisValue(MotionEvent.AXIS_Z),
+ -event.getAxisValue(MotionEvent.AXIS_RZ)
+ )
+ MotionEvent.AXIS_BRAKE ->
+ NativeLibrary.onGamePadButtonEvent(
+ playerNumber,
+ NativeLibrary.ButtonType.TRIGGER_ZL,
+ getAxisToButton(event.getAxisValue(MotionEvent.AXIS_BRAKE))
+ )
+ MotionEvent.AXIS_GAS ->
+ NativeLibrary.onGamePadButtonEvent(
+ playerNumber,
+ NativeLibrary.ButtonType.TRIGGER_ZR,
+ getAxisToButton(event.getAxisValue(MotionEvent.AXIS_GAS))
+ )
+ MotionEvent.AXIS_HAT_X, MotionEvent.AXIS_HAT_Y ->
+ setAxisDpadState(
+ playerNumber,
+ event.getAxisValue(MotionEvent.AXIS_HAT_X),
+ event.getAxisValue(MotionEvent.AXIS_HAT_Y)
+ )
+ }
+ }
+
+
+} \ No newline at end of file