diff options
Diffstat (limited to 'src/android/app/src/main/java/org/yuzu/yuzu_emu/utils/InputHandler.kt')
-rw-r--r-- | src/android/app/src/main/java/org/yuzu/yuzu_emu/utils/InputHandler.kt | 456 |
1 files changed, 53 insertions, 403 deletions
diff --git a/src/android/app/src/main/java/org/yuzu/yuzu_emu/utils/InputHandler.kt b/src/android/app/src/main/java/org/yuzu/yuzu_emu/utils/InputHandler.kt index e63382e1d..2c7356e6a 100644 --- a/src/android/app/src/main/java/org/yuzu/yuzu_emu/utils/InputHandler.kt +++ b/src/android/app/src/main/java/org/yuzu/yuzu_emu/utils/InputHandler.kt @@ -6,439 +6,89 @@ package org.yuzu.yuzu_emu.utils import android.view.InputDevice import android.view.KeyEvent import android.view.MotionEvent -import kotlin.math.sqrt -import org.yuzu.yuzu_emu.NativeLibrary +import org.yuzu.yuzu_emu.features.input.NativeInput +import org.yuzu.yuzu_emu.features.input.YuzuInputOverlayDevice +import org.yuzu.yuzu_emu.features.input.YuzuPhysicalDevice object InputHandler { - private var controllerIds = getGameControllerIds() - - fun initialize() { - // Connect first controller - NativeLibrary.onGamePadConnectEvent(getPlayerNumber(NativeLibrary.Player1Device)) - } - - fun updateControllerIds() { - controllerIds = getGameControllerIds() - } + var androidControllers = mapOf<Int, YuzuPhysicalDevice>() + var registeredControllers = mutableListOf<ParamPackage>() fun dispatchKeyEvent(event: KeyEvent): Boolean { - val button: Int = when (event.device.vendorId) { - 0x045E -> getInputXboxButtonKey(event.keyCode) - 0x054C -> getInputDS5ButtonKey(event.keyCode) - 0x057E -> getInputJoyconButtonKey(event.keyCode) - 0x1532 -> getInputRazerButtonKey(event.keyCode) - 0x3537 -> getInputRedmagicButtonKey(event.keyCode) - 0x358A -> getInputBackboneLabsButtonKey(event.keyCode) - else -> getInputGenericButtonKey(event.keyCode) - } - val action = when (event.action) { - KeyEvent.ACTION_DOWN -> NativeLibrary.ButtonState.PRESSED - KeyEvent.ACTION_UP -> NativeLibrary.ButtonState.RELEASED + KeyEvent.ACTION_DOWN -> NativeInput.ButtonState.PRESSED + KeyEvent.ACTION_UP -> NativeInput.ButtonState.RELEASED else -> return false } - // Ignore invalid buttons - if (button < 0) { - return false + var controllerData = androidControllers[event.device.controllerNumber] + if (controllerData == null) { + updateControllerData() + controllerData = androidControllers[event.device.controllerNumber] ?: return false } - return NativeLibrary.onGamePadButtonEvent( - getPlayerNumber(event.device.controllerNumber, event.deviceId), - button, + NativeInput.onGamePadButtonEvent( + controllerData.getGUID(), + controllerData.getPort(), + event.keyCode, action ) + return true } fun dispatchGenericMotionEvent(event: MotionEvent): Boolean { - val device = event.device - // Check every axis input available on the controller - for (range in device.motionRanges) { - val axis = range.axis - when (device.vendorId) { - 0x045E -> setGenericAxisInput(event, axis) - 0x054C -> setGenericAxisInput(event, axis) - 0x057E -> setJoyconAxisInput(event, axis) - 0x1532 -> setRazerAxisInput(event, axis) - else -> setGenericAxisInput(event, axis) - } + val controllerData = + androidControllers[event.device.controllerNumber] ?: return false + event.device.motionRanges.forEach { + NativeInput.onGamePadAxisEvent( + controllerData.getGUID(), + controllerData.getPort(), + it.axis, + event.getAxisValue(it.axis) + ) } - return true } - private fun getPlayerNumber(index: Int, deviceId: Int = -1): Int { - var deviceIndex = index - if (deviceId != -1) { - deviceIndex = controllerIds[deviceId] ?: 0 - } - - // TODO: Joycons are handled as different controllers. Find a way to merge them. - return when (deviceIndex) { - 2 -> NativeLibrary.Player2Device - 3 -> NativeLibrary.Player3Device - 4 -> NativeLibrary.Player4Device - 5 -> NativeLibrary.Player5Device - 6 -> NativeLibrary.Player6Device - 7 -> NativeLibrary.Player7Device - 8 -> NativeLibrary.Player8Device - else -> if (NativeLibrary.isHandheldOnly()) { - NativeLibrary.ConsoleDevice - } else { - NativeLibrary.Player1Device - } - } - } - - private fun setStickState(playerNumber: Int, index: Int, xAxis: Float, yAxis: Float) { - // Calculate vector size - val r2 = xAxis * xAxis + yAxis * yAxis - var r = sqrt(r2.toDouble()).toFloat() - - // Adjust range of joystick - val deadzone = 0.15f - var x = xAxis - var y = yAxis - - if (r > deadzone) { - val deadzoneFactor = 1.0f / r * (r - deadzone) / (1.0f - deadzone) - x *= deadzoneFactor - y *= deadzoneFactor - r *= deadzoneFactor - } else { - x = 0.0f - y = 0.0f - } - - // Normalize joystick - if (r > 1.0f) { - x /= r - y /= r - } - - NativeLibrary.onGamePadJoystickEvent( - playerNumber, - index, - x, - -y - ) - } - - private fun getAxisToButton(axis: Float): Int { - return if (axis > 0.5f) { - NativeLibrary.ButtonState.PRESSED - } else { - NativeLibrary.ButtonState.RELEASED - } - } - - private fun setAxisDpadState(playerNumber: Int, xAxis: Float, yAxis: Float) { - NativeLibrary.onGamePadButtonEvent( - playerNumber, - NativeLibrary.ButtonType.DPAD_UP, - getAxisToButton(-yAxis) - ) - NativeLibrary.onGamePadButtonEvent( - playerNumber, - NativeLibrary.ButtonType.DPAD_DOWN, - getAxisToButton(yAxis) - ) - NativeLibrary.onGamePadButtonEvent( - playerNumber, - NativeLibrary.ButtonType.DPAD_LEFT, - getAxisToButton(-xAxis) - ) - NativeLibrary.onGamePadButtonEvent( - playerNumber, - NativeLibrary.ButtonType.DPAD_RIGHT, - getAxisToButton(xAxis) - ) - } - - private fun getInputDS5ButtonKey(key: Int): Int { - // The missing ds5 buttons are axis - return when (key) { - KeyEvent.KEYCODE_BUTTON_A -> NativeLibrary.ButtonType.BUTTON_B - KeyEvent.KEYCODE_BUTTON_B -> NativeLibrary.ButtonType.BUTTON_A - KeyEvent.KEYCODE_BUTTON_X -> NativeLibrary.ButtonType.BUTTON_Y - KeyEvent.KEYCODE_BUTTON_Y -> NativeLibrary.ButtonType.BUTTON_X - KeyEvent.KEYCODE_BUTTON_L1 -> NativeLibrary.ButtonType.TRIGGER_L - KeyEvent.KEYCODE_BUTTON_R1 -> NativeLibrary.ButtonType.TRIGGER_R - KeyEvent.KEYCODE_BUTTON_THUMBL -> NativeLibrary.ButtonType.STICK_L - KeyEvent.KEYCODE_BUTTON_THUMBR -> NativeLibrary.ButtonType.STICK_R - KeyEvent.KEYCODE_BUTTON_START -> NativeLibrary.ButtonType.BUTTON_PLUS - KeyEvent.KEYCODE_BUTTON_SELECT -> NativeLibrary.ButtonType.BUTTON_MINUS - else -> -1 - } - } - - private fun getInputJoyconButtonKey(key: Int): Int { - // Joycon support is half dead. A lot of buttons can't be mapped - return when (key) { - KeyEvent.KEYCODE_BUTTON_A -> NativeLibrary.ButtonType.BUTTON_B - KeyEvent.KEYCODE_BUTTON_B -> NativeLibrary.ButtonType.BUTTON_A - KeyEvent.KEYCODE_BUTTON_X -> NativeLibrary.ButtonType.BUTTON_X - KeyEvent.KEYCODE_BUTTON_Y -> NativeLibrary.ButtonType.BUTTON_Y - KeyEvent.KEYCODE_DPAD_UP -> NativeLibrary.ButtonType.DPAD_UP - KeyEvent.KEYCODE_DPAD_DOWN -> NativeLibrary.ButtonType.DPAD_DOWN - KeyEvent.KEYCODE_DPAD_LEFT -> NativeLibrary.ButtonType.DPAD_LEFT - KeyEvent.KEYCODE_DPAD_RIGHT -> NativeLibrary.ButtonType.DPAD_RIGHT - KeyEvent.KEYCODE_BUTTON_L1 -> NativeLibrary.ButtonType.TRIGGER_L - KeyEvent.KEYCODE_BUTTON_R1 -> NativeLibrary.ButtonType.TRIGGER_R - KeyEvent.KEYCODE_BUTTON_L2 -> NativeLibrary.ButtonType.TRIGGER_ZL - KeyEvent.KEYCODE_BUTTON_R2 -> NativeLibrary.ButtonType.TRIGGER_ZR - KeyEvent.KEYCODE_BUTTON_THUMBL -> NativeLibrary.ButtonType.STICK_L - KeyEvent.KEYCODE_BUTTON_THUMBR -> NativeLibrary.ButtonType.STICK_R - KeyEvent.KEYCODE_BUTTON_START -> NativeLibrary.ButtonType.BUTTON_PLUS - KeyEvent.KEYCODE_BUTTON_SELECT -> NativeLibrary.ButtonType.BUTTON_MINUS - else -> -1 - } - } - - private fun getInputXboxButtonKey(key: Int): Int { - // The missing xbox buttons are axis - return when (key) { - KeyEvent.KEYCODE_BUTTON_A -> NativeLibrary.ButtonType.BUTTON_A - KeyEvent.KEYCODE_BUTTON_B -> NativeLibrary.ButtonType.BUTTON_B - KeyEvent.KEYCODE_BUTTON_X -> NativeLibrary.ButtonType.BUTTON_X - KeyEvent.KEYCODE_BUTTON_Y -> NativeLibrary.ButtonType.BUTTON_Y - KeyEvent.KEYCODE_BUTTON_L1 -> NativeLibrary.ButtonType.TRIGGER_L - KeyEvent.KEYCODE_BUTTON_R1 -> NativeLibrary.ButtonType.TRIGGER_R - KeyEvent.KEYCODE_BUTTON_THUMBL -> NativeLibrary.ButtonType.STICK_L - KeyEvent.KEYCODE_BUTTON_THUMBR -> NativeLibrary.ButtonType.STICK_R - KeyEvent.KEYCODE_BUTTON_START -> NativeLibrary.ButtonType.BUTTON_PLUS - KeyEvent.KEYCODE_BUTTON_SELECT -> NativeLibrary.ButtonType.BUTTON_MINUS - else -> -1 - } - } - - private fun getInputRazerButtonKey(key: Int): Int { - // The missing xbox buttons are axis - return when (key) { - KeyEvent.KEYCODE_BUTTON_A -> NativeLibrary.ButtonType.BUTTON_B - KeyEvent.KEYCODE_BUTTON_B -> NativeLibrary.ButtonType.BUTTON_A - KeyEvent.KEYCODE_BUTTON_X -> NativeLibrary.ButtonType.BUTTON_Y - KeyEvent.KEYCODE_BUTTON_Y -> NativeLibrary.ButtonType.BUTTON_X - KeyEvent.KEYCODE_BUTTON_L1 -> NativeLibrary.ButtonType.TRIGGER_L - KeyEvent.KEYCODE_BUTTON_R1 -> NativeLibrary.ButtonType.TRIGGER_R - KeyEvent.KEYCODE_BUTTON_THUMBL -> NativeLibrary.ButtonType.STICK_L - KeyEvent.KEYCODE_BUTTON_THUMBR -> NativeLibrary.ButtonType.STICK_R - KeyEvent.KEYCODE_BUTTON_START -> NativeLibrary.ButtonType.BUTTON_PLUS - KeyEvent.KEYCODE_BUTTON_SELECT -> NativeLibrary.ButtonType.BUTTON_MINUS - else -> -1 - } - } - - private fun getInputRedmagicButtonKey(key: Int): Int { - return when (key) { - KeyEvent.KEYCODE_BUTTON_A -> NativeLibrary.ButtonType.BUTTON_B - KeyEvent.KEYCODE_BUTTON_B -> NativeLibrary.ButtonType.BUTTON_A - KeyEvent.KEYCODE_BUTTON_X -> NativeLibrary.ButtonType.BUTTON_Y - KeyEvent.KEYCODE_BUTTON_Y -> NativeLibrary.ButtonType.BUTTON_X - KeyEvent.KEYCODE_BUTTON_L1 -> NativeLibrary.ButtonType.TRIGGER_L - KeyEvent.KEYCODE_BUTTON_R1 -> NativeLibrary.ButtonType.TRIGGER_R - KeyEvent.KEYCODE_BUTTON_L2 -> NativeLibrary.ButtonType.TRIGGER_ZL - KeyEvent.KEYCODE_BUTTON_R2 -> NativeLibrary.ButtonType.TRIGGER_ZR - KeyEvent.KEYCODE_BUTTON_THUMBL -> NativeLibrary.ButtonType.STICK_L - KeyEvent.KEYCODE_BUTTON_THUMBR -> NativeLibrary.ButtonType.STICK_R - KeyEvent.KEYCODE_BUTTON_START -> NativeLibrary.ButtonType.BUTTON_PLUS - KeyEvent.KEYCODE_BUTTON_SELECT -> NativeLibrary.ButtonType.BUTTON_MINUS - else -> -1 - } - } - - private fun getInputBackboneLabsButtonKey(key: Int): Int { - return when (key) { - KeyEvent.KEYCODE_BUTTON_A -> NativeLibrary.ButtonType.BUTTON_B - KeyEvent.KEYCODE_BUTTON_B -> NativeLibrary.ButtonType.BUTTON_A - KeyEvent.KEYCODE_BUTTON_X -> NativeLibrary.ButtonType.BUTTON_Y - KeyEvent.KEYCODE_BUTTON_Y -> NativeLibrary.ButtonType.BUTTON_X - KeyEvent.KEYCODE_BUTTON_L1 -> NativeLibrary.ButtonType.TRIGGER_L - KeyEvent.KEYCODE_BUTTON_R1 -> NativeLibrary.ButtonType.TRIGGER_R - KeyEvent.KEYCODE_BUTTON_L2 -> NativeLibrary.ButtonType.TRIGGER_ZL - KeyEvent.KEYCODE_BUTTON_R2 -> NativeLibrary.ButtonType.TRIGGER_ZR - KeyEvent.KEYCODE_BUTTON_THUMBL -> NativeLibrary.ButtonType.STICK_L - KeyEvent.KEYCODE_BUTTON_THUMBR -> NativeLibrary.ButtonType.STICK_R - KeyEvent.KEYCODE_BUTTON_START -> NativeLibrary.ButtonType.BUTTON_PLUS - KeyEvent.KEYCODE_BUTTON_SELECT -> NativeLibrary.ButtonType.BUTTON_MINUS - else -> -1 - } - } - - private fun getInputGenericButtonKey(key: Int): Int { - return when (key) { - KeyEvent.KEYCODE_BUTTON_A -> NativeLibrary.ButtonType.BUTTON_A - KeyEvent.KEYCODE_BUTTON_B -> NativeLibrary.ButtonType.BUTTON_B - KeyEvent.KEYCODE_BUTTON_X -> NativeLibrary.ButtonType.BUTTON_X - KeyEvent.KEYCODE_BUTTON_Y -> NativeLibrary.ButtonType.BUTTON_Y - KeyEvent.KEYCODE_DPAD_UP -> NativeLibrary.ButtonType.DPAD_UP - KeyEvent.KEYCODE_DPAD_DOWN -> NativeLibrary.ButtonType.DPAD_DOWN - KeyEvent.KEYCODE_DPAD_LEFT -> NativeLibrary.ButtonType.DPAD_LEFT - KeyEvent.KEYCODE_DPAD_RIGHT -> NativeLibrary.ButtonType.DPAD_RIGHT - KeyEvent.KEYCODE_BUTTON_L1 -> NativeLibrary.ButtonType.TRIGGER_L - KeyEvent.KEYCODE_BUTTON_R1 -> NativeLibrary.ButtonType.TRIGGER_R - KeyEvent.KEYCODE_BUTTON_L2 -> NativeLibrary.ButtonType.TRIGGER_ZL - KeyEvent.KEYCODE_BUTTON_R2 -> NativeLibrary.ButtonType.TRIGGER_ZR - KeyEvent.KEYCODE_BUTTON_THUMBL -> NativeLibrary.ButtonType.STICK_L - KeyEvent.KEYCODE_BUTTON_THUMBR -> NativeLibrary.ButtonType.STICK_R - KeyEvent.KEYCODE_BUTTON_START -> NativeLibrary.ButtonType.BUTTON_PLUS - KeyEvent.KEYCODE_BUTTON_SELECT -> NativeLibrary.ButtonType.BUTTON_MINUS - else -> -1 - } - } - - private fun setGenericAxisInput(event: MotionEvent, axis: Int) { - val playerNumber = getPlayerNumber(event.device.controllerNumber, event.deviceId) - - when (axis) { - MotionEvent.AXIS_X, MotionEvent.AXIS_Y -> - setStickState( - playerNumber, - NativeLibrary.StickType.STICK_L, - event.getAxisValue(MotionEvent.AXIS_X), - event.getAxisValue(MotionEvent.AXIS_Y) - ) - MotionEvent.AXIS_RX, MotionEvent.AXIS_RY -> - setStickState( - playerNumber, - NativeLibrary.StickType.STICK_R, - event.getAxisValue(MotionEvent.AXIS_RX), - event.getAxisValue(MotionEvent.AXIS_RY) - ) - MotionEvent.AXIS_Z, MotionEvent.AXIS_RZ -> - setStickState( - playerNumber, - NativeLibrary.StickType.STICK_R, - event.getAxisValue(MotionEvent.AXIS_Z), - event.getAxisValue(MotionEvent.AXIS_RZ) - ) - MotionEvent.AXIS_LTRIGGER -> - NativeLibrary.onGamePadButtonEvent( - playerNumber, - NativeLibrary.ButtonType.TRIGGER_ZL, - getAxisToButton(event.getAxisValue(MotionEvent.AXIS_LTRIGGER)) - ) - MotionEvent.AXIS_BRAKE -> - NativeLibrary.onGamePadButtonEvent( - playerNumber, - NativeLibrary.ButtonType.TRIGGER_ZL, - getAxisToButton(event.getAxisValue(MotionEvent.AXIS_BRAKE)) - ) - MotionEvent.AXIS_RTRIGGER -> - NativeLibrary.onGamePadButtonEvent( - playerNumber, - NativeLibrary.ButtonType.TRIGGER_ZR, - getAxisToButton(event.getAxisValue(MotionEvent.AXIS_RTRIGGER)) - ) - MotionEvent.AXIS_GAS -> - NativeLibrary.onGamePadButtonEvent( - playerNumber, - NativeLibrary.ButtonType.TRIGGER_ZR, - getAxisToButton(event.getAxisValue(MotionEvent.AXIS_GAS)) - ) - MotionEvent.AXIS_HAT_X, MotionEvent.AXIS_HAT_Y -> - setAxisDpadState( - playerNumber, - event.getAxisValue(MotionEvent.AXIS_HAT_X), - event.getAxisValue(MotionEvent.AXIS_HAT_Y) - ) - } - } - - private fun setJoyconAxisInput(event: MotionEvent, axis: Int) { - // Joycon support is half dead. Right joystick doesn't work - val playerNumber = getPlayerNumber(event.device.controllerNumber, event.deviceId) - - when (axis) { - MotionEvent.AXIS_X, MotionEvent.AXIS_Y -> - setStickState( - playerNumber, - NativeLibrary.StickType.STICK_L, - event.getAxisValue(MotionEvent.AXIS_X), - event.getAxisValue(MotionEvent.AXIS_Y) - ) - MotionEvent.AXIS_Z, MotionEvent.AXIS_RZ -> - setStickState( - playerNumber, - NativeLibrary.StickType.STICK_R, - event.getAxisValue(MotionEvent.AXIS_Z), - event.getAxisValue(MotionEvent.AXIS_RZ) - ) - MotionEvent.AXIS_RX, MotionEvent.AXIS_RY -> - setStickState( - playerNumber, - NativeLibrary.StickType.STICK_R, - event.getAxisValue(MotionEvent.AXIS_RX), - event.getAxisValue(MotionEvent.AXIS_RY) - ) - } - } - - private fun setRazerAxisInput(event: MotionEvent, axis: Int) { - val playerNumber = getPlayerNumber(event.device.controllerNumber, event.deviceId) - - when (axis) { - MotionEvent.AXIS_X, MotionEvent.AXIS_Y -> - setStickState( - playerNumber, - NativeLibrary.StickType.STICK_L, - event.getAxisValue(MotionEvent.AXIS_X), - event.getAxisValue(MotionEvent.AXIS_Y) - ) - MotionEvent.AXIS_Z, MotionEvent.AXIS_RZ -> - setStickState( - playerNumber, - NativeLibrary.StickType.STICK_R, - event.getAxisValue(MotionEvent.AXIS_Z), - event.getAxisValue(MotionEvent.AXIS_RZ) - ) - MotionEvent.AXIS_BRAKE -> - NativeLibrary.onGamePadButtonEvent( - playerNumber, - NativeLibrary.ButtonType.TRIGGER_ZL, - getAxisToButton(event.getAxisValue(MotionEvent.AXIS_BRAKE)) - ) - MotionEvent.AXIS_GAS -> - NativeLibrary.onGamePadButtonEvent( - playerNumber, - NativeLibrary.ButtonType.TRIGGER_ZR, - getAxisToButton(event.getAxisValue(MotionEvent.AXIS_GAS)) - ) - MotionEvent.AXIS_HAT_X, MotionEvent.AXIS_HAT_Y -> - setAxisDpadState( - playerNumber, - event.getAxisValue(MotionEvent.AXIS_HAT_X), - event.getAxisValue(MotionEvent.AXIS_HAT_Y) - ) - } - } - - fun getGameControllerIds(): Map<Int, Int> { - val gameControllerDeviceIds = mutableMapOf<Int, Int>() + fun getDevices(): Map<Int, YuzuPhysicalDevice> { + val gameControllerDeviceIds = mutableMapOf<Int, YuzuPhysicalDevice>() val deviceIds = InputDevice.getDeviceIds() - var controllerSlot = 1 + var port = 0 + val inputSettings = NativeConfig.getInputSettings(true) deviceIds.forEach { deviceId -> InputDevice.getDevice(deviceId)?.apply { - // Don't over-assign controllers - if (controllerSlot >= 8) { - return gameControllerDeviceIds - } - // Verify that the device has gamepad buttons, control sticks, or both. if (sources and InputDevice.SOURCE_GAMEPAD == InputDevice.SOURCE_GAMEPAD || sources and InputDevice.SOURCE_JOYSTICK == InputDevice.SOURCE_JOYSTICK ) { - // This device is a game controller. Store its device ID. - if (deviceId and id and vendorId and productId != 0) { - // Additionally filter out devices that have no ID - gameControllerDeviceIds - .takeIf { !it.contains(deviceId) } - ?.put(deviceId, controllerSlot) - controllerSlot++ + if (!gameControllerDeviceIds.contains(controllerNumber)) { + gameControllerDeviceIds[controllerNumber] = YuzuPhysicalDevice( + this, + port, + inputSettings[port].useSystemVibrator + ) } + port++ } } } return gameControllerDeviceIds } + + fun updateControllerData() { + androidControllers = getDevices() + androidControllers.forEach { + NativeInput.registerController(it.value) + } + + // Register the input overlay on a dedicated port for all player 1 vibrations + NativeInput.registerController(YuzuInputOverlayDevice(androidControllers.isEmpty(), 100)) + registeredControllers.clear() + NativeInput.getInputDevices().forEach { + registeredControllers.add(ParamPackage(it)) + } + registeredControllers.sortBy { it.get("port", 0) } + } + + fun InputDevice.getGUID(): String = String.format("%016x%016x", productId, vendorId) } |