diff options
Diffstat (limited to 'src/android/app/src/main/jni/config.cpp')
-rw-r--r-- | src/android/app/src/main/jni/config.cpp | 10 |
1 files changed, 7 insertions, 3 deletions
diff --git a/src/android/app/src/main/jni/config.cpp b/src/android/app/src/main/jni/config.cpp index a9e6fcdbf..d882688f1 100644 --- a/src/android/app/src/main/jni/config.cpp +++ b/src/android/app/src/main/jni/config.cpp @@ -139,12 +139,13 @@ void Config::ReadValues() { ReadSetting("Data Storage", Settings::values.gamecard_path); // System - ReadSetting("System", Settings::values.use_docked_mode); - ReadSetting("System", Settings::values.current_user); Settings::values.current_user = std::clamp<int>(Settings::values.current_user.GetValue(), 0, Service::Account::MAX_USERS - 1); + // Disable docked mode by default on Android + Settings::values.use_docked_mode = config->GetBoolean("System", "use_docked_mode", false); + const auto rng_seed_enabled = config->GetBoolean("System", "rng_seed_enabled", false); if (rng_seed_enabled) { Settings::values.rng_seed.SetValue(config->GetInteger("System", "rng_seed", 0)); @@ -208,7 +209,6 @@ void Config::ReadValues() { ReadSetting("Renderer", Settings::values.use_speed_limit); ReadSetting("Renderer", Settings::values.speed_limit); ReadSetting("Renderer", Settings::values.use_disk_shader_cache); - ReadSetting("Renderer", Settings::values.gpu_accuracy); ReadSetting("Renderer", Settings::values.use_asynchronous_gpu_emulation); ReadSetting("Renderer", Settings::values.vsync_mode); ReadSetting("Renderer", Settings::values.shader_backend); @@ -218,6 +218,10 @@ void Config::ReadValues() { ReadSetting("Renderer", Settings::values.use_fast_gpu_time); ReadSetting("Renderer", Settings::values.use_vulkan_driver_pipeline_cache); + // Use GPU accuracy normal by default on Android + Settings::values.gpu_accuracy = static_cast<Settings::GPUAccuracy>(config->GetInteger( + "Renderer", "gpu_accuracy", static_cast<u32>(Settings::GPUAccuracy::Normal))); + ReadSetting("Renderer", Settings::values.bg_red); ReadSetting("Renderer", Settings::values.bg_green); ReadSetting("Renderer", Settings::values.bg_blue); |