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-rw-r--r--src/android/app/src/main/jni/config.cpp330
1 files changed, 0 insertions, 330 deletions
diff --git a/src/android/app/src/main/jni/config.cpp b/src/android/app/src/main/jni/config.cpp
deleted file mode 100644
index 81120ab0f..000000000
--- a/src/android/app/src/main/jni/config.cpp
+++ /dev/null
@@ -1,330 +0,0 @@
-// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
-// SPDX-License-Identifier: GPL-2.0-or-later
-
-#include <memory>
-#include <optional>
-#include <sstream>
-
-#include <INIReader.h>
-#include "common/fs/file.h"
-#include "common/fs/fs.h"
-#include "common/fs/path_util.h"
-#include "common/logging/log.h"
-#include "common/settings.h"
-#include "common/settings_enums.h"
-#include "core/hle/service/acc/profile_manager.h"
-#include "input_common/main.h"
-#include "jni/config.h"
-#include "jni/default_ini.h"
-#include "uisettings.h"
-
-namespace FS = Common::FS;
-
-Config::Config(const std::string& config_name, ConfigType config_type)
- : type(config_type), global{config_type == ConfigType::GlobalConfig} {
- Initialize(config_name);
-}
-
-Config::~Config() = default;
-
-bool Config::LoadINI(const std::string& default_contents, bool retry) {
- void(FS::CreateParentDir(config_loc));
- config = std::make_unique<INIReader>(FS::PathToUTF8String(config_loc));
- const auto config_loc_str = FS::PathToUTF8String(config_loc);
- if (config->ParseError() < 0) {
- if (retry) {
- LOG_WARNING(Config, "Failed to load {}. Creating file from defaults...",
- config_loc_str);
-
- void(FS::CreateParentDir(config_loc));
- void(FS::WriteStringToFile(config_loc, FS::FileType::TextFile, default_contents));
-
- config = std::make_unique<INIReader>(config_loc_str);
-
- return LoadINI(default_contents, false);
- }
- LOG_ERROR(Config, "Failed.");
- return false;
- }
- LOG_INFO(Config, "Successfully loaded {}", config_loc_str);
- return true;
-}
-
-template <>
-void Config::ReadSetting(const std::string& group, Settings::Setting<std::string>& setting) {
- std::string setting_value = config->Get(group, setting.GetLabel(), setting.GetDefault());
- if (setting_value.empty()) {
- setting_value = setting.GetDefault();
- }
- setting = std::move(setting_value);
-}
-
-template <>
-void Config::ReadSetting(const std::string& group, Settings::Setting<bool>& setting) {
- setting = config->GetBoolean(group, setting.GetLabel(), setting.GetDefault());
-}
-
-template <typename Type, bool ranged>
-void Config::ReadSetting(const std::string& group, Settings::Setting<Type, ranged>& setting) {
- setting = static_cast<Type>(
- config->GetInteger(group, setting.GetLabel(), static_cast<long>(setting.GetDefault())));
-}
-
-void Config::ReadValues() {
- ReadSetting("ControlsGeneral", Settings::values.mouse_enabled);
- ReadSetting("ControlsGeneral", Settings::values.touch_device);
- ReadSetting("ControlsGeneral", Settings::values.keyboard_enabled);
- ReadSetting("ControlsGeneral", Settings::values.debug_pad_enabled);
- ReadSetting("ControlsGeneral", Settings::values.vibration_enabled);
- ReadSetting("ControlsGeneral", Settings::values.enable_accurate_vibrations);
- ReadSetting("ControlsGeneral", Settings::values.motion_enabled);
- Settings::values.touchscreen.enabled =
- config->GetBoolean("ControlsGeneral", "touch_enabled", true);
- Settings::values.touchscreen.rotation_angle =
- config->GetInteger("ControlsGeneral", "touch_angle", 0);
- Settings::values.touchscreen.diameter_x =
- config->GetInteger("ControlsGeneral", "touch_diameter_x", 15);
- Settings::values.touchscreen.diameter_y =
- config->GetInteger("ControlsGeneral", "touch_diameter_y", 15);
-
- int num_touch_from_button_maps =
- config->GetInteger("ControlsGeneral", "touch_from_button_map", 0);
- if (num_touch_from_button_maps > 0) {
- for (int i = 0; i < num_touch_from_button_maps; ++i) {
- Settings::TouchFromButtonMap map;
- map.name = config->Get("ControlsGeneral",
- std::string("touch_from_button_maps_") + std::to_string(i) +
- std::string("_name"),
- "default");
- const int num_touch_maps = config->GetInteger(
- "ControlsGeneral",
- std::string("touch_from_button_maps_") + std::to_string(i) + std::string("_count"),
- 0);
- map.buttons.reserve(num_touch_maps);
-
- for (int j = 0; j < num_touch_maps; ++j) {
- std::string touch_mapping =
- config->Get("ControlsGeneral",
- std::string("touch_from_button_maps_") + std::to_string(i) +
- std::string("_bind_") + std::to_string(j),
- "");
- map.buttons.emplace_back(std::move(touch_mapping));
- }
-
- Settings::values.touch_from_button_maps.emplace_back(std::move(map));
- }
- } else {
- Settings::values.touch_from_button_maps.emplace_back(
- Settings::TouchFromButtonMap{"default", {}});
- num_touch_from_button_maps = 1;
- }
- Settings::values.touch_from_button_map_index = std::clamp(
- Settings::values.touch_from_button_map_index.GetValue(), 0, num_touch_from_button_maps - 1);
-
- ReadSetting("ControlsGeneral", Settings::values.udp_input_servers);
-
- // Data Storage
- ReadSetting("Data Storage", Settings::values.use_virtual_sd);
- FS::SetYuzuPath(FS::YuzuPath::NANDDir,
- config->Get("Data Storage", "nand_directory",
- FS::GetYuzuPathString(FS::YuzuPath::NANDDir)));
- FS::SetYuzuPath(FS::YuzuPath::SDMCDir,
- config->Get("Data Storage", "sdmc_directory",
- FS::GetYuzuPathString(FS::YuzuPath::SDMCDir)));
- FS::SetYuzuPath(FS::YuzuPath::LoadDir,
- config->Get("Data Storage", "load_directory",
- FS::GetYuzuPathString(FS::YuzuPath::LoadDir)));
- FS::SetYuzuPath(FS::YuzuPath::DumpDir,
- config->Get("Data Storage", "dump_directory",
- FS::GetYuzuPathString(FS::YuzuPath::DumpDir)));
- ReadSetting("Data Storage", Settings::values.gamecard_inserted);
- ReadSetting("Data Storage", Settings::values.gamecard_current_game);
- ReadSetting("Data Storage", Settings::values.gamecard_path);
-
- // System
- ReadSetting("System", Settings::values.current_user);
- Settings::values.current_user = std::clamp<int>(Settings::values.current_user.GetValue(), 0,
- Service::Account::MAX_USERS - 1);
-
- // Disable docked mode by default on Android
- Settings::values.use_docked_mode.SetValue(config->GetBoolean("System", "use_docked_mode", false)
- ? Settings::ConsoleMode::Docked
- : Settings::ConsoleMode::Handheld);
-
- const auto rng_seed_enabled = config->GetBoolean("System", "rng_seed_enabled", false);
- if (rng_seed_enabled) {
- Settings::values.rng_seed.SetValue(config->GetInteger("System", "rng_seed", 0));
- } else {
- Settings::values.rng_seed.SetValue(0);
- }
- Settings::values.rng_seed_enabled.SetValue(rng_seed_enabled);
-
- const auto custom_rtc_enabled = config->GetBoolean("System", "custom_rtc_enabled", false);
- if (custom_rtc_enabled) {
- Settings::values.custom_rtc = config->GetInteger("System", "custom_rtc", 0);
- } else {
- Settings::values.custom_rtc = 0;
- }
- Settings::values.custom_rtc_enabled = custom_rtc_enabled;
-
- ReadSetting("System", Settings::values.language_index);
- ReadSetting("System", Settings::values.region_index);
- ReadSetting("System", Settings::values.time_zone_index);
- ReadSetting("System", Settings::values.sound_index);
-
- // Core
- ReadSetting("Core", Settings::values.use_multi_core);
- ReadSetting("Core", Settings::values.memory_layout_mode);
-
- // Cpu
- ReadSetting("Cpu", Settings::values.cpu_accuracy);
- ReadSetting("Cpu", Settings::values.cpu_debug_mode);
- ReadSetting("Cpu", Settings::values.cpuopt_page_tables);
- ReadSetting("Cpu", Settings::values.cpuopt_block_linking);
- ReadSetting("Cpu", Settings::values.cpuopt_return_stack_buffer);
- ReadSetting("Cpu", Settings::values.cpuopt_fast_dispatcher);
- ReadSetting("Cpu", Settings::values.cpuopt_context_elimination);
- ReadSetting("Cpu", Settings::values.cpuopt_const_prop);
- ReadSetting("Cpu", Settings::values.cpuopt_misc_ir);
- ReadSetting("Cpu", Settings::values.cpuopt_reduce_misalign_checks);
- ReadSetting("Cpu", Settings::values.cpuopt_fastmem);
- ReadSetting("Cpu", Settings::values.cpuopt_fastmem_exclusives);
- ReadSetting("Cpu", Settings::values.cpuopt_recompile_exclusives);
- ReadSetting("Cpu", Settings::values.cpuopt_ignore_memory_aborts);
- ReadSetting("Cpu", Settings::values.cpuopt_unsafe_unfuse_fma);
- ReadSetting("Cpu", Settings::values.cpuopt_unsafe_reduce_fp_error);
- ReadSetting("Cpu", Settings::values.cpuopt_unsafe_ignore_standard_fpcr);
- ReadSetting("Cpu", Settings::values.cpuopt_unsafe_inaccurate_nan);
- ReadSetting("Cpu", Settings::values.cpuopt_unsafe_fastmem_check);
- ReadSetting("Cpu", Settings::values.cpuopt_unsafe_ignore_global_monitor);
-
- // Renderer
- ReadSetting("Renderer", Settings::values.renderer_backend);
- ReadSetting("Renderer", Settings::values.renderer_debug);
- ReadSetting("Renderer", Settings::values.renderer_shader_feedback);
- ReadSetting("Renderer", Settings::values.enable_nsight_aftermath);
- ReadSetting("Renderer", Settings::values.disable_shader_loop_safety_checks);
- ReadSetting("Renderer", Settings::values.vulkan_device);
-
- ReadSetting("Renderer", Settings::values.resolution_setup);
- ReadSetting("Renderer", Settings::values.scaling_filter);
- ReadSetting("Renderer", Settings::values.fsr_sharpening_slider);
- ReadSetting("Renderer", Settings::values.anti_aliasing);
- ReadSetting("Renderer", Settings::values.fullscreen_mode);
- ReadSetting("Renderer", Settings::values.aspect_ratio);
- ReadSetting("Renderer", Settings::values.max_anisotropy);
- ReadSetting("Renderer", Settings::values.use_speed_limit);
- ReadSetting("Renderer", Settings::values.speed_limit);
- ReadSetting("Renderer", Settings::values.use_disk_shader_cache);
- ReadSetting("Renderer", Settings::values.use_asynchronous_gpu_emulation);
- ReadSetting("Renderer", Settings::values.vsync_mode);
- ReadSetting("Renderer", Settings::values.shader_backend);
- ReadSetting("Renderer", Settings::values.use_asynchronous_shaders);
- ReadSetting("Renderer", Settings::values.nvdec_emulation);
- ReadSetting("Renderer", Settings::values.use_fast_gpu_time);
- ReadSetting("Renderer", Settings::values.use_vulkan_driver_pipeline_cache);
-
- ReadSetting("Renderer", Settings::values.bg_red);
- ReadSetting("Renderer", Settings::values.bg_green);
- ReadSetting("Renderer", Settings::values.bg_blue);
-
- // Use GPU accuracy normal by default on Android
- Settings::values.gpu_accuracy = static_cast<Settings::GpuAccuracy>(config->GetInteger(
- "Renderer", "gpu_accuracy", static_cast<u32>(Settings::GpuAccuracy::Normal)));
-
- // Use GPU default anisotropic filtering on Android
- Settings::values.max_anisotropy =
- static_cast<Settings::AnisotropyMode>(config->GetInteger("Renderer", "max_anisotropy", 1));
-
- // Disable ASTC compute by default on Android
- Settings::values.accelerate_astc.SetValue(
- config->GetBoolean("Renderer", "accelerate_astc", false) ? Settings::AstcDecodeMode::Gpu
- : Settings::AstcDecodeMode::Cpu);
-
- // Enable asynchronous presentation by default on Android
- Settings::values.async_presentation =
- config->GetBoolean("Renderer", "async_presentation", true);
-
- // Disable force_max_clock by default on Android
- Settings::values.renderer_force_max_clock =
- config->GetBoolean("Renderer", "force_max_clock", false);
-
- // Disable use_reactive_flushing by default on Android
- Settings::values.use_reactive_flushing =
- config->GetBoolean("Renderer", "use_reactive_flushing", false);
-
- // Audio
- ReadSetting("Audio", Settings::values.sink_id);
- ReadSetting("Audio", Settings::values.audio_output_device_id);
- ReadSetting("Audio", Settings::values.volume);
-
- // Miscellaneous
- // log_filter has a different default here than from common
- Settings::values.log_filter = "*:Info";
- ReadSetting("Miscellaneous", Settings::values.use_dev_keys);
-
- // Debugging
- Settings::values.record_frame_times =
- config->GetBoolean("Debugging", "record_frame_times", false);
- ReadSetting("Debugging", Settings::values.dump_exefs);
- ReadSetting("Debugging", Settings::values.dump_nso);
- ReadSetting("Debugging", Settings::values.enable_fs_access_log);
- ReadSetting("Debugging", Settings::values.reporting_services);
- ReadSetting("Debugging", Settings::values.quest_flag);
- ReadSetting("Debugging", Settings::values.use_debug_asserts);
- ReadSetting("Debugging", Settings::values.use_auto_stub);
- ReadSetting("Debugging", Settings::values.disable_macro_jit);
- ReadSetting("Debugging", Settings::values.disable_macro_hle);
- ReadSetting("Debugging", Settings::values.use_gdbstub);
- ReadSetting("Debugging", Settings::values.gdbstub_port);
-
- const auto title_list = config->Get("AddOns", "title_ids", "");
- std::stringstream ss(title_list);
- std::string line;
- while (std::getline(ss, line, '|')) {
- const auto title_id = std::strtoul(line.c_str(), nullptr, 16);
- const auto disabled_list = config->Get("AddOns", "disabled_" + line, "");
-
- std::stringstream inner_ss(disabled_list);
- std::string inner_line;
- std::vector<std::string> out;
- while (std::getline(inner_ss, inner_line, '|')) {
- out.push_back(inner_line);
- }
-
- Settings::values.disabled_addons.insert_or_assign(title_id, out);
- }
-
- // Web Service
- ReadSetting("WebService", Settings::values.enable_telemetry);
- ReadSetting("WebService", Settings::values.web_api_url);
- ReadSetting("WebService", Settings::values.yuzu_username);
- ReadSetting("WebService", Settings::values.yuzu_token);
-
- // Network
- ReadSetting("Network", Settings::values.network_interface);
-
- // Android
- ReadSetting("Android", AndroidSettings::values.picture_in_picture);
- ReadSetting("Android", AndroidSettings::values.screen_layout);
-}
-
-void Config::Initialize(const std::string& config_name) {
- const auto fs_config_loc = FS::GetYuzuPath(FS::YuzuPath::ConfigDir);
- const auto config_file = fmt::format("{}.ini", config_name);
-
- switch (type) {
- case ConfigType::GlobalConfig:
- config_loc = FS::PathToUTF8String(fs_config_loc / config_file);
- break;
- case ConfigType::PerGameConfig:
- config_loc = FS::PathToUTF8String(fs_config_loc / "custom" / FS::ToU8String(config_file));
- break;
- case ConfigType::InputProfile:
- config_loc = FS::PathToUTF8String(fs_config_loc / "input" / config_file);
- LoadINI(DefaultINI::android_config_file);
- return;
- }
- LoadINI(DefaultINI::android_config_file);
- ReadValues();
-}