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-rw-r--r--src/audio_core/device/audio_buffer.h4
-rw-r--r--src/audio_core/device/audio_buffers.h13
-rw-r--r--src/audio_core/device/device_session.cpp52
-rw-r--r--src/audio_core/device/device_session.h27
4 files changed, 75 insertions, 21 deletions
diff --git a/src/audio_core/device/audio_buffer.h b/src/audio_core/device/audio_buffer.h
index cae7fa970..7128ef72a 100644
--- a/src/audio_core/device/audio_buffer.h
+++ b/src/audio_core/device/audio_buffer.h
@@ -8,6 +8,10 @@
namespace AudioCore {
struct AudioBuffer {
+ /// Timestamp this buffer started playing.
+ u64 start_timestamp;
+ /// Timestamp this buffer should finish playing.
+ u64 end_timestamp;
/// Timestamp this buffer completed playing.
s64 played_timestamp;
/// Game memory address for these samples.
diff --git a/src/audio_core/device/audio_buffers.h b/src/audio_core/device/audio_buffers.h
index 5d1979ea0..57c78d439 100644
--- a/src/audio_core/device/audio_buffers.h
+++ b/src/audio_core/device/audio_buffers.h
@@ -58,6 +58,7 @@ public:
if (index < 0) {
index += N;
}
+
out_buffers.push_back(buffers[index]);
registered_count++;
registered_index = (registered_index + 1) % append_limit;
@@ -100,7 +101,7 @@ public:
}
// Check with the backend if this buffer can be released yet.
- if (!session.IsBufferConsumed(buffers[index].tag)) {
+ if (!session.IsBufferConsumed(buffers[index])) {
break;
}
@@ -280,6 +281,16 @@ public:
return true;
}
+ u64 GetNextTimestamp() const {
+ // Iterate backwards through the buffer queue, and take the most recent buffer's end
+ std::scoped_lock l{lock};
+ auto index{appended_index - 1};
+ if (index < 0) {
+ index += append_limit;
+ }
+ return buffers[index].end_timestamp;
+ }
+
private:
/// Buffer lock
mutable std::recursive_mutex lock{};
diff --git a/src/audio_core/device/device_session.cpp b/src/audio_core/device/device_session.cpp
index 095fc96ce..c71c3a376 100644
--- a/src/audio_core/device/device_session.cpp
+++ b/src/audio_core/device/device_session.cpp
@@ -7,11 +7,20 @@
#include "audio_core/device/device_session.h"
#include "audio_core/sink/sink_stream.h"
#include "core/core.h"
+#include "core/core_timing.h"
#include "core/memory.h"
namespace AudioCore {
-DeviceSession::DeviceSession(Core::System& system_) : system{system_} {}
+using namespace std::literals;
+constexpr auto INCREMENT_TIME{5ms};
+
+DeviceSession::DeviceSession(Core::System& system_)
+ : system{system_}, thread_event{Core::Timing::CreateEvent(
+ "AudioOutSampleTick",
+ [this](std::uintptr_t, s64 time, std::chrono::nanoseconds) {
+ return ThreadFunc();
+ })} {}
DeviceSession::~DeviceSession() {
Finalize();
@@ -50,20 +59,21 @@ void DeviceSession::Finalize() {
}
void DeviceSession::Start() {
- stream->SetPlayedSampleCount(played_sample_count);
- stream->Start();
+ if (stream) {
+ stream->Start();
+ system.CoreTiming().ScheduleLoopingEvent(std::chrono::nanoseconds::zero(), INCREMENT_TIME,
+ thread_event);
+ }
}
void DeviceSession::Stop() {
if (stream) {
- played_sample_count = stream->GetPlayedSampleCount();
stream->Stop();
+ system.CoreTiming().UnscheduleEvent(thread_event, {});
}
}
void DeviceSession::AppendBuffers(std::span<AudioBuffer> buffers) const {
- auto& memory{system.Memory()};
-
for (size_t i = 0; i < buffers.size(); i++) {
Sink::SinkBuffer new_buffer{
.frames = buffers[i].size / (channel_count * sizeof(s16)),
@@ -77,7 +87,7 @@ void DeviceSession::AppendBuffers(std::span<AudioBuffer> buffers) const {
stream->AppendBuffer(new_buffer, samples);
} else {
std::vector<s16> samples(buffers[i].size / sizeof(s16));
- memory.ReadBlockUnsafe(buffers[i].samples, samples.data(), buffers[i].size);
+ system.Memory().ReadBlockUnsafe(buffers[i].samples, samples.data(), buffers[i].size);
stream->AppendBuffer(new_buffer, samples);
}
}
@@ -85,17 +95,13 @@ void DeviceSession::AppendBuffers(std::span<AudioBuffer> buffers) const {
void DeviceSession::ReleaseBuffer(AudioBuffer& buffer) const {
if (type == Sink::StreamType::In) {
- auto& memory{system.Memory()};
auto samples{stream->ReleaseBuffer(buffer.size / sizeof(s16))};
- memory.WriteBlockUnsafe(buffer.samples, samples.data(), buffer.size);
+ system.Memory().WriteBlockUnsafe(buffer.samples, samples.data(), buffer.size);
}
}
-bool DeviceSession::IsBufferConsumed(u64 tag) const {
- if (stream) {
- return stream->IsBufferConsumed(tag);
- }
- return true;
+bool DeviceSession::IsBufferConsumed(AudioBuffer& buffer) const {
+ return played_sample_count >= buffer.end_timestamp;
}
void DeviceSession::SetVolume(f32 volume) const {
@@ -105,10 +111,22 @@ void DeviceSession::SetVolume(f32 volume) const {
}
u64 DeviceSession::GetPlayedSampleCount() const {
- if (stream) {
- return stream->GetPlayedSampleCount();
+ return played_sample_count;
+}
+
+std::optional<std::chrono::nanoseconds> DeviceSession::ThreadFunc() {
+ // Add 5ms of samples at a 48K sample rate.
+ played_sample_count += 48'000 * INCREMENT_TIME / 1s;
+ if (type == Sink::StreamType::Out) {
+ system.AudioCore().GetAudioManager().SetEvent(Event::Type::AudioOutManager, true);
+ } else {
+ system.AudioCore().GetAudioManager().SetEvent(Event::Type::AudioInManager, true);
}
- return 0;
+ return std::nullopt;
+}
+
+void DeviceSession::SetRingSize(u32 ring_size) {
+ stream->SetRingSize(ring_size);
}
} // namespace AudioCore
diff --git a/src/audio_core/device/device_session.h b/src/audio_core/device/device_session.h
index 4a031b765..3414e2c06 100644
--- a/src/audio_core/device/device_session.h
+++ b/src/audio_core/device/device_session.h
@@ -3,6 +3,9 @@
#pragma once
+#include <chrono>
+#include <memory>
+#include <optional>
#include <span>
#include "audio_core/common/common.h"
@@ -11,9 +14,13 @@
namespace Core {
class System;
-}
+namespace Timing {
+struct EventType;
+} // namespace Timing
+} // namespace Core
namespace AudioCore {
+
namespace Sink {
class SinkStream;
struct SinkBuffer;
@@ -70,7 +77,7 @@ public:
* @param tag - Unqiue tag of the buffer to check.
* @return true if the buffer has been consumed, otherwise false.
*/
- bool IsBufferConsumed(u64 tag) const;
+ bool IsBufferConsumed(AudioBuffer& buffer) const;
/**
* Start this device session, starting the backend stream.
@@ -96,6 +103,16 @@ public:
*/
u64 GetPlayedSampleCount() const;
+ /*
+ * CoreTiming callback to increment played_sample_count over time.
+ */
+ std::optional<std::chrono::nanoseconds> ThreadFunc();
+
+ /*
+ * Set the size of the ring buffer.
+ */
+ void SetRingSize(u32 ring_size);
+
private:
/// System
Core::System& system;
@@ -118,9 +135,13 @@ private:
/// Applet resource user id of this device session
u64 applet_resource_user_id{};
/// Total number of samples played by this device session
- u64 played_sample_count{};
+ std::atomic<u64> played_sample_count{};
+ /// Event increasing the played sample count every 5ms
+ std::shared_ptr<Core::Timing::EventType> thread_event;
/// Is this session initialised?
bool initialized{};
+ /// Buffer queue
+ std::vector<AudioBuffer> buffer_queue{};
};
} // namespace AudioCore