diff options
Diffstat (limited to 'src/audio_core/hle/source.cpp')
-rw-r--r-- | src/audio_core/hle/source.cpp | 349 |
1 files changed, 0 insertions, 349 deletions
diff --git a/src/audio_core/hle/source.cpp b/src/audio_core/hle/source.cpp deleted file mode 100644 index c12287700..000000000 --- a/src/audio_core/hle/source.cpp +++ /dev/null @@ -1,349 +0,0 @@ -// Copyright 2016 Citra Emulator Project -// Licensed under GPLv2 or any later version -// Refer to the license.txt file included. - -#include <algorithm> -#include <array> -#include "audio_core/codec.h" -#include "audio_core/hle/common.h" -#include "audio_core/hle/source.h" -#include "audio_core/interpolate.h" -#include "common/assert.h" -#include "common/logging/log.h" -#include "core/memory.h" - -namespace DSP { -namespace HLE { - -SourceStatus::Status Source::Tick(SourceConfiguration::Configuration& config, - const s16_le (&adpcm_coeffs)[16]) { - ParseConfig(config, adpcm_coeffs); - - if (state.enabled) { - GenerateFrame(); - } - - return GetCurrentStatus(); -} - -void Source::MixInto(QuadFrame32& dest, size_t intermediate_mix_id) const { - if (!state.enabled) - return; - - const std::array<float, 4>& gains = state.gain.at(intermediate_mix_id); - for (size_t samplei = 0; samplei < samples_per_frame; samplei++) { - // Conversion from stereo (current_frame) to quadraphonic (dest) occurs here. - dest[samplei][0] += static_cast<s32>(gains[0] * current_frame[samplei][0]); - dest[samplei][1] += static_cast<s32>(gains[1] * current_frame[samplei][1]); - dest[samplei][2] += static_cast<s32>(gains[2] * current_frame[samplei][0]); - dest[samplei][3] += static_cast<s32>(gains[3] * current_frame[samplei][1]); - } -} - -void Source::Reset() { - current_frame.fill({}); - state = {}; -} - -void Source::ParseConfig(SourceConfiguration::Configuration& config, - const s16_le (&adpcm_coeffs)[16]) { - if (!config.dirty_raw) { - return; - } - - if (config.reset_flag) { - config.reset_flag.Assign(0); - Reset(); - LOG_TRACE(Audio_DSP, "source_id=%zu reset", source_id); - } - - if (config.partial_reset_flag) { - config.partial_reset_flag.Assign(0); - state.input_queue = std::priority_queue<Buffer, std::vector<Buffer>, BufferOrder>{}; - LOG_TRACE(Audio_DSP, "source_id=%zu partial_reset", source_id); - } - - if (config.enable_dirty) { - config.enable_dirty.Assign(0); - state.enabled = config.enable != 0; - LOG_TRACE(Audio_DSP, "source_id=%zu enable=%d", source_id, state.enabled); - } - - if (config.sync_dirty) { - config.sync_dirty.Assign(0); - state.sync = config.sync; - LOG_TRACE(Audio_DSP, "source_id=%zu sync=%u", source_id, state.sync); - } - - if (config.rate_multiplier_dirty) { - config.rate_multiplier_dirty.Assign(0); - state.rate_multiplier = config.rate_multiplier; - LOG_TRACE(Audio_DSP, "source_id=%zu rate=%f", source_id, state.rate_multiplier); - - if (state.rate_multiplier <= 0) { - LOG_ERROR(Audio_DSP, "Was given an invalid rate multiplier: source_id=%zu rate=%f", - source_id, state.rate_multiplier); - state.rate_multiplier = 1.0f; - // Note: Actual firmware starts producing garbage if this occurs. - } - } - - if (config.adpcm_coefficients_dirty) { - config.adpcm_coefficients_dirty.Assign(0); - std::transform(adpcm_coeffs, adpcm_coeffs + state.adpcm_coeffs.size(), - state.adpcm_coeffs.begin(), - [](const auto& coeff) { return static_cast<s16>(coeff); }); - LOG_TRACE(Audio_DSP, "source_id=%zu adpcm update", source_id); - } - - if (config.gain_0_dirty) { - config.gain_0_dirty.Assign(0); - std::transform(config.gain[0], config.gain[0] + state.gain[0].size(), state.gain[0].begin(), - [](const auto& coeff) { return static_cast<float>(coeff); }); - LOG_TRACE(Audio_DSP, "source_id=%zu gain 0 update", source_id); - } - - if (config.gain_1_dirty) { - config.gain_1_dirty.Assign(0); - std::transform(config.gain[1], config.gain[1] + state.gain[1].size(), state.gain[1].begin(), - [](const auto& coeff) { return static_cast<float>(coeff); }); - LOG_TRACE(Audio_DSP, "source_id=%zu gain 1 update", source_id); - } - - if (config.gain_2_dirty) { - config.gain_2_dirty.Assign(0); - std::transform(config.gain[2], config.gain[2] + state.gain[2].size(), state.gain[2].begin(), - [](const auto& coeff) { return static_cast<float>(coeff); }); - LOG_TRACE(Audio_DSP, "source_id=%zu gain 2 update", source_id); - } - - if (config.filters_enabled_dirty) { - config.filters_enabled_dirty.Assign(0); - state.filters.Enable(config.simple_filter_enabled.ToBool(), - config.biquad_filter_enabled.ToBool()); - LOG_TRACE(Audio_DSP, "source_id=%zu enable_simple=%hu enable_biquad=%hu", source_id, - config.simple_filter_enabled.Value(), config.biquad_filter_enabled.Value()); - } - - if (config.simple_filter_dirty) { - config.simple_filter_dirty.Assign(0); - state.filters.Configure(config.simple_filter); - LOG_TRACE(Audio_DSP, "source_id=%zu simple filter update", source_id); - } - - if (config.biquad_filter_dirty) { - config.biquad_filter_dirty.Assign(0); - state.filters.Configure(config.biquad_filter); - LOG_TRACE(Audio_DSP, "source_id=%zu biquad filter update", source_id); - } - - if (config.interpolation_dirty) { - config.interpolation_dirty.Assign(0); - state.interpolation_mode = config.interpolation_mode; - LOG_TRACE(Audio_DSP, "source_id=%zu interpolation_mode=%zu", source_id, - static_cast<size_t>(state.interpolation_mode)); - } - - if (config.format_dirty || config.embedded_buffer_dirty) { - config.format_dirty.Assign(0); - state.format = config.format; - LOG_TRACE(Audio_DSP, "source_id=%zu format=%zu", source_id, - static_cast<size_t>(state.format)); - } - - if (config.mono_or_stereo_dirty || config.embedded_buffer_dirty) { - config.mono_or_stereo_dirty.Assign(0); - state.mono_or_stereo = config.mono_or_stereo; - LOG_TRACE(Audio_DSP, "source_id=%zu mono_or_stereo=%zu", source_id, - static_cast<size_t>(state.mono_or_stereo)); - } - - u32_dsp play_position = {}; - if (config.play_position_dirty && config.play_position != 0) { - config.play_position_dirty.Assign(0); - play_position = config.play_position; - // play_position applies only to the embedded buffer, and defaults to 0 w/o a dirty bit - // This will be the starting sample for the first time the buffer is played. - } - - if (config.embedded_buffer_dirty) { - config.embedded_buffer_dirty.Assign(0); - state.input_queue.emplace(Buffer{ - config.physical_address, - config.length, - static_cast<u8>(config.adpcm_ps), - {config.adpcm_yn[0], config.adpcm_yn[1]}, - config.adpcm_dirty.ToBool(), - config.is_looping.ToBool(), - config.buffer_id, - state.mono_or_stereo, - state.format, - false, - play_position, - false, - }); - LOG_TRACE(Audio_DSP, "enqueuing embedded addr=0x%08x len=%u id=%hu start=%u", - config.physical_address, config.length, config.buffer_id, - static_cast<u32>(config.play_position)); - } - - if (config.loop_related_dirty && config.loop_related != 0) { - config.loop_related_dirty.Assign(0); - LOG_WARNING(Audio_DSP, "Unhandled complex loop with loop_related=0x%08x", - static_cast<u32>(config.loop_related)); - } - - if (config.buffer_queue_dirty) { - config.buffer_queue_dirty.Assign(0); - for (size_t i = 0; i < 4; i++) { - if (config.buffers_dirty & (1 << i)) { - const auto& b = config.buffers[i]; - state.input_queue.emplace(Buffer{ - b.physical_address, - b.length, - static_cast<u8>(b.adpcm_ps), - {b.adpcm_yn[0], b.adpcm_yn[1]}, - b.adpcm_dirty != 0, - b.is_looping != 0, - b.buffer_id, - state.mono_or_stereo, - state.format, - true, - {}, // 0 in u32_dsp - false, - }); - LOG_TRACE(Audio_DSP, "enqueuing queued %zu addr=0x%08x len=%u id=%hu", i, - b.physical_address, b.length, b.buffer_id); - } - } - config.buffers_dirty = 0; - } - - if (config.dirty_raw) { - LOG_DEBUG(Audio_DSP, "source_id=%zu remaining_dirty=%x", source_id, config.dirty_raw); - } - - config.dirty_raw = 0; -} - -void Source::GenerateFrame() { - current_frame.fill({}); - - if (state.current_buffer.empty() && !DequeueBuffer()) { - state.enabled = false; - state.buffer_update = true; - state.current_buffer_id = 0; - return; - } - - size_t frame_position = 0; - - state.current_sample_number = state.next_sample_number; - while (frame_position < current_frame.size()) { - if (state.current_buffer.empty() && !DequeueBuffer()) { - break; - } - - switch (state.interpolation_mode) { - case InterpolationMode::None: - AudioInterp::None(state.interp_state, state.current_buffer, state.rate_multiplier, - current_frame, frame_position); - break; - case InterpolationMode::Linear: - AudioInterp::Linear(state.interp_state, state.current_buffer, state.rate_multiplier, - current_frame, frame_position); - break; - case InterpolationMode::Polyphase: - // TODO(merry): Implement polyphase interpolation - LOG_DEBUG(Audio_DSP, "Polyphase interpolation unimplemented; falling back to linear"); - AudioInterp::Linear(state.interp_state, state.current_buffer, state.rate_multiplier, - current_frame, frame_position); - break; - default: - UNIMPLEMENTED(); - break; - } - } - state.next_sample_number += static_cast<u32>(frame_position); - - state.filters.ProcessFrame(current_frame); -} - -bool Source::DequeueBuffer() { - ASSERT_MSG(state.current_buffer.empty(), - "Shouldn't dequeue; we still have data in current_buffer"); - - if (state.input_queue.empty()) - return false; - - Buffer buf = state.input_queue.top(); - - // if we're in a loop, the current sound keeps playing afterwards, so leave the queue alone - if (!buf.is_looping) { - state.input_queue.pop(); - } - - if (buf.adpcm_dirty) { - state.adpcm_state.yn1 = buf.adpcm_yn[0]; - state.adpcm_state.yn2 = buf.adpcm_yn[1]; - } - - const u8* const memory = Memory::GetPhysicalPointer(buf.physical_address); - if (memory) { - const unsigned num_channels = buf.mono_or_stereo == MonoOrStereo::Stereo ? 2 : 1; - switch (buf.format) { - case Format::PCM8: - state.current_buffer = Codec::DecodePCM8(num_channels, memory, buf.length); - break; - case Format::PCM16: - state.current_buffer = Codec::DecodePCM16(num_channels, memory, buf.length); - break; - case Format::ADPCM: - DEBUG_ASSERT(num_channels == 1); - state.current_buffer = - Codec::DecodeADPCM(memory, buf.length, state.adpcm_coeffs, state.adpcm_state); - break; - default: - UNIMPLEMENTED(); - break; - } - } else { - LOG_WARNING(Audio_DSP, - "source_id=%zu buffer_id=%hu length=%u: Invalid physical address 0x%08X", - source_id, buf.buffer_id, buf.length, buf.physical_address); - state.current_buffer.clear(); - return true; - } - - // the first playthrough starts at play_position, loops start at the beginning of the buffer - state.current_sample_number = (!buf.has_played) ? buf.play_position : 0; - state.next_sample_number = state.current_sample_number; - state.current_buffer_id = buf.buffer_id; - state.buffer_update = buf.from_queue && !buf.has_played; - - buf.has_played = true; - - LOG_TRACE(Audio_DSP, "source_id=%zu buffer_id=%hu from_queue=%s current_buffer.size()=%zu", - source_id, buf.buffer_id, buf.from_queue ? "true" : "false", - state.current_buffer.size()); - return true; -} - -SourceStatus::Status Source::GetCurrentStatus() { - SourceStatus::Status ret; - - // Applications depend on the correct emulation of - // current_buffer_id_dirty and current_buffer_id to synchronise - // audio with video. - ret.is_enabled = state.enabled; - ret.current_buffer_id_dirty = state.buffer_update ? 1 : 0; - state.buffer_update = false; - ret.current_buffer_id = state.current_buffer_id; - ret.buffer_position = state.current_sample_number; - ret.sync = state.sync; - - return ret; -} - -} // namespace HLE -} // namespace DSP |