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Diffstat (limited to 'src/audio_core/sink/sink_stream.cpp')
-rw-r--r--src/audio_core/sink/sink_stream.cpp16
1 files changed, 8 insertions, 8 deletions
diff --git a/src/audio_core/sink/sink_stream.cpp b/src/audio_core/sink/sink_stream.cpp
index f44fedfd5..404dcd0e9 100644
--- a/src/audio_core/sink/sink_stream.cpp
+++ b/src/audio_core/sink/sink_stream.cpp
@@ -15,11 +15,10 @@
#include "common/settings.h"
#include "core/core.h"
#include "core/core_timing.h"
-#include "core/core_timing_util.h"
namespace AudioCore::Sink {
-void SinkStream::AppendBuffer(SinkBuffer& buffer, std::vector<s16>& samples) {
+void SinkStream::AppendBuffer(SinkBuffer& buffer, std::span<s16> samples) {
if (type == StreamType::In) {
queue.enqueue(buffer);
queued_buffers++;
@@ -67,15 +66,16 @@ void SinkStream::AppendBuffer(SinkBuffer& buffer, std::vector<s16>& samples) {
static_cast<s16>(std::clamp(right_sample, min, max));
}
- samples.resize(samples.size() / system_channels * device_channels);
+ samples = samples.subspan(0, samples.size() / system_channels * device_channels);
} else if (system_channels == 2 && device_channels == 6) {
// We need moar samples! Not all games will provide 6 channel audio.
// TODO: Implement some upmixing here. Currently just passthrough, with other
// channels left as silence.
- std::vector<s16> new_samples(samples.size() / system_channels * device_channels, 0);
+ auto new_size = samples.size() / system_channels * device_channels;
+ tmp_samples.resize_destructive(new_size);
- for (u32 read_index = 0, write_index = 0; read_index < samples.size();
+ for (u32 read_index = 0, write_index = 0; read_index < new_size;
read_index += system_channels, write_index += device_channels) {
const auto left_sample{static_cast<s16>(std::clamp(
static_cast<s32>(
@@ -83,7 +83,7 @@ void SinkStream::AppendBuffer(SinkBuffer& buffer, std::vector<s16>& samples) {
volume),
min, max))};
- new_samples[write_index + static_cast<u32>(Channels::FrontLeft)] = left_sample;
+ tmp_samples[write_index + static_cast<u32>(Channels::FrontLeft)] = left_sample;
const auto right_sample{static_cast<s16>(std::clamp(
static_cast<s32>(
@@ -91,9 +91,9 @@ void SinkStream::AppendBuffer(SinkBuffer& buffer, std::vector<s16>& samples) {
volume),
min, max))};
- new_samples[write_index + static_cast<u32>(Channels::FrontRight)] = right_sample;
+ tmp_samples[write_index + static_cast<u32>(Channels::FrontRight)] = right_sample;
}
- samples = std::move(new_samples);
+ samples = std::span<s16>(tmp_samples);
} else if (volume != 1.0f) {
for (u32 i = 0; i < samples.size(); i++) {