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Diffstat (limited to 'src/citra_qt/game_list.cpp')
-rw-r--r--src/citra_qt/game_list.cpp50
1 files changed, 26 insertions, 24 deletions
diff --git a/src/citra_qt/game_list.cpp b/src/citra_qt/game_list.cpp
index d6e26ed47..f56c247c7 100644
--- a/src/citra_qt/game_list.cpp
+++ b/src/citra_qt/game_list.cpp
@@ -45,7 +45,7 @@ bool GameList::SearchField::KeyReleaseEater::eventFilter(QObject* obj, QEvent* e
break;
}
// Return and Enter
- // If the enter key gets pressed first checks how many and which entry is visable
+ // If the enter key gets pressed first checks how many and which entry is visible
// If there is only one result launch this game
case Qt::Key_Return:
case Qt::Key_Enter: {
@@ -80,7 +80,7 @@ bool GameList::SearchField::KeyReleaseEater::eventFilter(QObject* obj, QEvent* e
return QObject::eventFilter(obj, event);
}
-void GameList::SearchField::setFilterResult(int visable, int total) {
+void GameList::SearchField::setFilterResult(int visible, int total) {
QString result_of_text = tr("of");
QString result_text;
if (total == 1) {
@@ -89,7 +89,7 @@ void GameList::SearchField::setFilterResult(int visable, int total) {
result_text = tr("results");
}
label_filter_result->setText(
- QString("%1 %2 %3 %4").arg(visable).arg(result_of_text).arg(total).arg(result_text));
+ QString("%1 %2 %3 %4").arg(visible).arg(result_of_text).arg(total).arg(result_text));
}
void GameList::SearchField::clear() {
@@ -133,13 +133,13 @@ GameList::SearchField::SearchField(GameList* parent) : QWidget{parent} {
}
/**
-* Checks if all words separated by spaces are contained in another string
-* This offers a word order insensitive search function
-*
-* @param String that gets checked if it contains all words of the userinput string
-* @param String containing all words getting checked
-* @return true if the haystack contains all words of userinput
-*/
+ * Checks if all words separated by spaces are contained in another string
+ * This offers a word order insensitive search function
+ *
+ * @param String that gets checked if it contains all words of the userinput string
+ * @param String containing all words getting checked
+ * @return true if the haystack contains all words of userinput
+ */
bool GameList::containsAllWords(QString haystack, QString userinput) {
QStringList userinput_split = userinput.split(" ", QString::SplitBehavior::SkipEmptyParts);
return std::all_of(userinput_split.begin(), userinput_split.end(),
@@ -295,6 +295,8 @@ void GameList::PopulateAsync(const QString& dir_path, bool deep_scan) {
if (!FileUtil::Exists(dir_path.toStdString()) ||
!FileUtil::IsDirectory(dir_path.toStdString())) {
LOG_ERROR(Frontend, "Could not find game list folder at %s", dir_path.toLocal8Bit().data());
+ search_field->setFilterResult(0, 0);
+ search_field->setFocus();
return;
}
@@ -355,20 +357,20 @@ void GameList::RefreshGameDirectory() {
}
/**
-* Adds the game list folder to the QFileSystemWatcher to check for updates.
-*
-* The file watcher will fire off an update to the game list when a change is detected in the game
-* list folder.
-*
-* Notice: This method is run on the UI thread because QFileSystemWatcher is not thread safe and
-* this function is fast enough to not stall the UI thread. If performance is an issue, it should
-* be moved to another thread and properly locked to prevent concurrency issues.
-*
-* @param dir folder to check for changes in
-* @param recursion 0 if recursion is disabled. Any positive number passed to this will add each
-* directory recursively to the watcher and will update the file list if any of the folders
-* change. The number determines how deep the recursion should traverse.
-*/
+ * Adds the game list folder to the QFileSystemWatcher to check for updates.
+ *
+ * The file watcher will fire off an update to the game list when a change is detected in the game
+ * list folder.
+ *
+ * Notice: This method is run on the UI thread because QFileSystemWatcher is not thread safe and
+ * this function is fast enough to not stall the UI thread. If performance is an issue, it should
+ * be moved to another thread and properly locked to prevent concurrency issues.
+ *
+ * @param dir folder to check for changes in
+ * @param recursion 0 if recursion is disabled. Any positive number passed to this will add each
+ * directory recursively to the watcher and will update the file list if any of the folders
+ * change. The number determines how deep the recursion should traverse.
+ */
void GameList::UpdateWatcherList(const std::string& dir, unsigned int recursion) {
const auto callback = [this, recursion](unsigned* num_entries_out, const std::string& directory,
const std::string& virtual_name) -> bool {