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-rw-r--r--src/citra_qt/main.cpp31
1 files changed, 11 insertions, 20 deletions
diff --git a/src/citra_qt/main.cpp b/src/citra_qt/main.cpp
index f21c55db6..c3e637792 100644
--- a/src/citra_qt/main.cpp
+++ b/src/citra_qt/main.cpp
@@ -139,12 +139,12 @@ GMainWindow::GMainWindow() : emu_thread(nullptr)
connect(ui.action_Single_Window_Mode, SIGNAL(triggered(bool)), this, SLOT(ToggleWindowMode()));
connect(ui.action_Hotkeys, SIGNAL(triggered()), this, SLOT(OnOpenHotkeysDialog()));
- connect(this, SIGNAL(EmulationStarted(EmuThread*)), disasmWidget, SLOT(OnEmulationStarted(EmuThread*)));
- connect(this, SIGNAL(EmulationStopped()), disasmWidget, SLOT(OnEmulationStopped()));
- connect(this, SIGNAL(EmulationStarted(EmuThread*)), registersWidget, SLOT(OnEmulationStarted(EmuThread*)));
- connect(this, SIGNAL(EmulationStopped()), registersWidget, SLOT(OnEmulationStopped()));
- connect(this, SIGNAL(EmulationStarted(EmuThread*)), render_window, SLOT(OnEmulationStarted(EmuThread*)));
- connect(this, SIGNAL(EmulationStopped()), render_window, SLOT(OnEmulationStopped()));
+ connect(this, SIGNAL(EmulationStarting(EmuThread*)), disasmWidget, SLOT(OnEmulationStarting(EmuThread*)));
+ connect(this, SIGNAL(EmulationStopping()), disasmWidget, SLOT(OnEmulationStopping()));
+ connect(this, SIGNAL(EmulationStarting(EmuThread*)), registersWidget, SLOT(OnEmulationStarting(EmuThread*)));
+ connect(this, SIGNAL(EmulationStopping()), registersWidget, SLOT(OnEmulationStopping()));
+ connect(this, SIGNAL(EmulationStarting(EmuThread*)), render_window, SLOT(OnEmulationStarting(EmuThread*)));
+ connect(this, SIGNAL(EmulationStopping()), render_window, SLOT(OnEmulationStopping()));
// Setup hotkeys
RegisterHotkey("Main Window", "Load File", QKeySequence::Open);
@@ -210,7 +210,7 @@ void GMainWindow::BootGame(std::string filename) {
// Create and start the emulation thread
emu_thread = Common::make_unique<EmuThread>(render_window);
- emit EmulationStarted(emu_thread.get());
+ emit EmulationStarting(emu_thread.get());
emu_thread->start();
// BlockingQueuedConnection is important here, it makes sure we've finished refreshing our views before the CPU continues
@@ -230,25 +230,16 @@ void GMainWindow::BootGame(std::string filename) {
}
void GMainWindow::ShutdownGame() {
- // Shutdown the emulation thread
- emu_thread->RequestShutdown();
-
- // Disconnect signals that are attached to the current emulation thread
- disconnect(emu_thread.get(), SIGNAL(DebugModeEntered()), disasmWidget, SLOT(OnDebugModeEntered()));
- disconnect(emu_thread.get(), SIGNAL(DebugModeEntered()), registersWidget, SLOT(OnDebugModeEntered()));
- disconnect(emu_thread.get(), SIGNAL(DebugModeEntered()), callstackWidget, SLOT(OnDebugModeEntered()));
- disconnect(emu_thread.get(), SIGNAL(DebugModeLeft()), disasmWidget, SLOT(OnDebugModeLeft()));
- disconnect(emu_thread.get(), SIGNAL(DebugModeLeft()), registersWidget, SLOT(OnDebugModeLeft()));
- disconnect(emu_thread.get(), SIGNAL(DebugModeLeft()), callstackWidget, SLOT(OnDebugModeLeft()));
+ emu_thread->RequestStop();
// Release emu threads from any breakpoints
- // This belongs after RequestShutdown() and before wait() because if emulation stops on a GPU
- // breakpoint after (or before) RequestShutdown() is called, the emulation would never be able
+ // This belongs after RequestStop() and before wait() because if emulation stops on a GPU
+ // breakpoint after (or before) RequestStop() is called, the emulation would never be able
// to continue out to the main loop and terminate. Thus wait() would hang forever.
// TODO(bunnei): This function is not thread safe, but it's being used as if it were
Pica::g_debug_context->ClearBreakpoints();
- emit EmulationStopped();
+ emit EmulationStopping();
// Wait for emulation thread to complete and delete it
emu_thread->wait();