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-rw-r--r--src/citra_qt/debugger/graphics_tracing.cpp18
1 files changed, 11 insertions, 7 deletions
diff --git a/src/citra_qt/debugger/graphics_tracing.cpp b/src/citra_qt/debugger/graphics_tracing.cpp
index 3e88346c0..654df12af 100644
--- a/src/citra_qt/debugger/graphics_tracing.cpp
+++ b/src/citra_qt/debugger/graphics_tracing.cpp
@@ -13,6 +13,8 @@
#include <QSpinBox>
#include "core/hw/gpu.h"
+#include "core/hw/lcd.h"
+
#include "video_core/pica.h"
#include "nihstro/float24.h"
@@ -62,23 +64,25 @@ void GraphicsTracingWidget::StartRecording() {
// Encode floating point numbers to 24-bit values
// TODO: Drop this explicit conversion once we store float24 values bit-correctly internally.
- std::array<Math::Vec4<uint32_t>, 16> default_attributes;
+ std::array<uint32_t, 4 * 16> default_attributes;
for (unsigned i = 0; i < 16; ++i) {
for (unsigned comp = 0; comp < 3; ++comp) {
- default_attributes[i][comp] = nihstro::to_float24(Pica::g_state.vs.default_attributes[i][comp].ToFloat32());
+ default_attributes[4 * i + comp] = nihstro::to_float24(Pica::g_state.vs.default_attributes[i][comp].ToFloat32());
}
}
- std::array<Math::Vec4<uint32_t>, 96> vs_float_uniforms;
+ std::array<uint32_t, 4 * 96> vs_float_uniforms;
for (unsigned i = 0; i < 96; ++i)
for (unsigned comp = 0; comp < 3; ++comp)
- vs_float_uniforms[i][comp] = nihstro::to_float24(Pica::g_state.vs.uniforms.f[i][comp].ToFloat32());
+ vs_float_uniforms[4 * i + comp] = nihstro::to_float24(Pica::g_state.vs.uniforms.f[i][comp].ToFloat32());
- auto recorder = new CiTrace::Recorder((u32*)&GPU::g_regs, 0x700, nullptr, 0, (u32*)&Pica::g_state.regs, 0x300,
- (u32*)default_attributes.data(), default_attributes.size() * 4,
+ auto recorder = new CiTrace::Recorder((u32*)&GPU::g_regs, sizeof(GPU::g_regs) / sizeof(u32),
+ (u32*)&LCD::g_regs, sizeof(LCD::g_regs) / sizeof(u32),
+ (u32*)&Pica::g_state.regs, sizeof(Pica::g_state.regs) / sizeof(u32),
+ default_attributes.data(), default_attributes.size(),
shader_binary.data(), shader_binary.size(),
swizzle_data.data(), swizzle_data.size(),
- (u32*)vs_float_uniforms.data(), vs_float_uniforms.size() * 4,
+ vs_float_uniforms.data(), vs_float_uniforms.size(),
nullptr, 0, nullptr, 0, nullptr, 0 // Geometry shader is not implemented yet, so submit dummy data for now
);
context->recorder = std::shared_ptr<CiTrace::Recorder>(recorder);