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Diffstat (limited to 'src/common/data_compression.h')
-rw-r--r-- | src/common/data_compression.h | 23 |
1 files changed, 0 insertions, 23 deletions
diff --git a/src/common/data_compression.h b/src/common/data_compression.h deleted file mode 100644 index f7264b7b8..000000000 --- a/src/common/data_compression.h +++ /dev/null @@ -1,23 +0,0 @@ -// Copyright 2019 yuzu Emulator Project -// Licensed under GPLv2 or any later version -// Refer to the license.txt file included. - -#pragma once - -#include <vector> - -#include "common/common_types.h" - -namespace Compression { - -// Compresses a source memory region with LZ4 and returns the compressed data in an vector. If -// use_LZ4_high_compression is true, the LZ4 subalgortihmn LZ4HC is used with the highst possible -// compression level. This results in a smaller compressed size, but requires more CPU time for -// compression. Data compressed with LZ4HC can also be decompressed with the default LZ4 -// decompression function. -std::vector<u8> CompressDataLZ4(const u8* source, std::size_t source_size, - bool use_LZ4_high_compression); - -std::vector<u8> DecompressDataLZ4(const std::vector<u8>& compressed, std::size_t uncompressed_size); - -} // namespace Compression
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