diff options
Diffstat (limited to 'src/common/math_util.h')
-rw-r--r-- | src/common/math_util.h | 174 |
1 files changed, 3 insertions, 171 deletions
diff --git a/src/common/math_util.h b/src/common/math_util.h index 52f579cf7..0b1400b41 100644 --- a/src/common/math_util.h +++ b/src/common/math_util.h @@ -4,11 +4,9 @@ #pragma once -#include "common/common_types.h" - #include <algorithm> +#include <cstdlib> #include <type_traits> -#include <vector> namespace MathUtil { @@ -19,83 +17,6 @@ inline T Clamp(const T val, const T& min, const T& max) return std::max(min, std::min(max, val)); } -static const u64 DOUBLE_SIGN = 0x8000000000000000ULL, - DOUBLE_EXP = 0x7FF0000000000000ULL, - DOUBLE_FRAC = 0x000FFFFFFFFFFFFFULL, - DOUBLE_ZERO = 0x0000000000000000ULL; - -static const u32 FLOAT_SIGN = 0x80000000, - FLOAT_EXP = 0x7F800000, - FLOAT_FRAC = 0x007FFFFF, - FLOAT_ZERO = 0x00000000; - -union IntDouble { - double d; - u64 i; -}; -union IntFloat { - float f; - u32 i; -}; - -inline bool IsNAN(double d) -{ - IntDouble x; x.d = d; - return ( ((x.i & DOUBLE_EXP) == DOUBLE_EXP) && - ((x.i & DOUBLE_FRAC) != DOUBLE_ZERO) ); -} - -inline bool IsQNAN(double d) -{ - IntDouble x; x.d = d; - return ( ((x.i & DOUBLE_EXP) == DOUBLE_EXP) && - ((x.i & 0x0007fffffffffffULL) == 0x000000000000000ULL) && - ((x.i & 0x000800000000000ULL) == 0x000800000000000ULL) ); -} - -inline bool IsSNAN(double d) -{ - IntDouble x; x.d = d; - return( ((x.i & DOUBLE_EXP) == DOUBLE_EXP) && - ((x.i & DOUBLE_FRAC) != DOUBLE_ZERO) && - ((x.i & 0x0008000000000000ULL) == DOUBLE_ZERO) ); -} - -inline float FlushToZero(float f) -{ - IntFloat x; x.f = f; - if ((x.i & FLOAT_EXP) == 0) - x.i &= FLOAT_SIGN; // turn into signed zero - return x.f; -} - -inline double FlushToZeroAsFloat(double d) -{ - IntDouble x; x.d = d; - if ((x.i & DOUBLE_EXP) < 0x3800000000000000ULL) - x.i &= DOUBLE_SIGN; // turn into signed zero - return x.d; -} - -enum PPCFpClass -{ - PPC_FPCLASS_QNAN = 0x11, - PPC_FPCLASS_NINF = 0x9, - PPC_FPCLASS_NN = 0x8, - PPC_FPCLASS_ND = 0x18, - PPC_FPCLASS_NZ = 0x12, - PPC_FPCLASS_PZ = 0x2, - PPC_FPCLASS_PD = 0x14, - PPC_FPCLASS_PN = 0x4, - PPC_FPCLASS_PINF = 0x5, -}; - -// Uses PowerPC conventions for the return value, so it can be easily -// used directly in CPU emulation. -u32 ClassifyDouble(double dvalue); -// More efficient float version. -u32 ClassifyFloat(float fvalue); - template<class T> struct Rectangle { @@ -104,101 +25,12 @@ struct Rectangle T right; T bottom; - Rectangle() - { } + Rectangle() {} - Rectangle(T theLeft, T theTop, T theRight, T theBottom) - : left(theLeft), top(theTop), right(theRight), bottom(theBottom) - { } - - bool operator==(const Rectangle& r) { return left==r.left && top==r.top && right==r.right && bottom==r.bottom; } + Rectangle(T left, T top, T right, T bottom) : left(left), top(top), right(right), bottom(bottom) {} T GetWidth() const { return std::abs(static_cast<typename std::make_signed<T>::type>(right - left)); } T GetHeight() const { return std::abs(static_cast<typename std::make_signed<T>::type>(bottom - top)); } - - // If the rectangle is in a coordinate system with a lower-left origin, use - // this Clamp. - void ClampLL(T x1, T y1, T x2, T y2) - { - if (left < x1) left = x1; - if (right > x2) right = x2; - if (top > y1) top = y1; - if (bottom < y2) bottom = y2; - } - - // If the rectangle is in a coordinate system with an upper-left origin, - // use this Clamp. - void ClampUL(T x1, T y1, T x2, T y2) - { - if (left < x1) left = x1; - if (right > x2) right = x2; - if (top < y1) top = y1; - if (bottom > y2) bottom = y2; - } }; } // namespace MathUtil - -inline float pow2f(float x) {return x * x;} -inline double pow2(double x) {return x * x;} - -float MathFloatVectorSum(const std::vector<float>&); - -#define ROUND_UP(x, a) (((x) + (a) - 1) & ~((a) - 1)) -#define ROUND_DOWN(x, a) ((x) & ~((a) - 1)) - -// Rounds down. 0 -> undefined -inline u64 Log2(u64 val) -{ -#if defined(__GNUC__) - return 63 - __builtin_clzll(val); - -#elif defined(_MSC_VER) && defined(_M_X64) - unsigned long result = -1; - _BitScanReverse64(&result, val); - return result; - -#else - u64 result = -1; - while (val != 0) - { - val >>= 1; - ++result; - } - return result; -#endif -} - -// Tiny matrix/vector library. -// Used for things like Free-Look in the gfx backend. - -class Matrix33 -{ -public: - static void LoadIdentity(Matrix33 &mtx); - - // set mtx to be a rotation matrix around the x axis - static void RotateX(Matrix33 &mtx, float rad); - // set mtx to be a rotation matrix around the y axis - static void RotateY(Matrix33 &mtx, float rad); - - // set result = a x b - static void Multiply(const Matrix33 &a, const Matrix33 &b, Matrix33 &result); - static void Multiply(const Matrix33 &a, const float vec[3], float result[3]); - - float data[9]; -}; - -class Matrix44 -{ -public: - static void LoadIdentity(Matrix44 &mtx); - static void LoadMatrix33(Matrix44 &mtx, const Matrix33 &m33); - static void Set(Matrix44 &mtx, const float mtxArray[16]); - - static void Translate(Matrix44 &mtx, const float vec[3]); - - static void Multiply(const Matrix44 &a, const Matrix44 &b, Matrix44 &result); - - float data[16]; -}; |