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-rw-r--r--src/common/settings.h620
1 files changed, 434 insertions, 186 deletions
diff --git a/src/common/settings.h b/src/common/settings.h
index 999f8b5be..df4bcb053 100644
--- a/src/common/settings.h
+++ b/src/common/settings.h
@@ -9,7 +9,9 @@
#include <functional>
#include <map>
#include <optional>
+#include <stdexcept>
#include <string>
+#include <typeindex>
#include <utility>
#include <vector>
@@ -104,6 +106,33 @@ enum class AstcRecompression : u32 {
Bc3 = 2,
};
+enum class Category : u32 {
+ Audio,
+ Core,
+ Cpu,
+ Renderer,
+ AdvancedGraphics,
+ System,
+ DataStorage,
+ Debugging,
+ Miscellaneous,
+ Network,
+ WebService,
+ AddOns,
+ Controls,
+ Ui,
+ UiLayout,
+ UiGameList,
+ Screenshots,
+ Shortcuts,
+ Multiplayer,
+ Services,
+ Paths,
+ MaxEnum,
+};
+
+const char* TranslateCategory(Settings::Category category);
+
struct ResolutionScalingInfo {
u32 up_scale{1};
u32 down_shift{0};
@@ -127,15 +156,40 @@ struct ResolutionScalingInfo {
}
};
-static std::forward_list<std::function<void()>> global_reset_registry;
+class BasicSetting {
+protected:
+ explicit BasicSetting() = default;
+
+public:
+ virtual ~BasicSetting() = default;
+
+ virtual Category Category() const = 0;
+ virtual constexpr bool Switchable() const = 0;
+ virtual std::string ToString() const = 0;
+ virtual void LoadString(const std::string& load) = 0;
+ virtual const std::string& GetLabel() const = 0;
+ virtual std::string DefaultToString() const = 0;
+ virtual bool Save() const = 0;
+ virtual std::type_index TypeId() const = 0;
+ virtual void SetGlobal(bool global) {}
+ virtual bool UsingGlobal() const {
+ return false;
+ }
+};
+
+class Linkage {
+public:
+ std::map<Category, std::forward_list<BasicSetting*>> by_category;
+ std::vector<std::function<void()>> restore_functions;
+};
-/** The Setting class is a simple resource manager. It defines a label and default value alongside
- * the actual value of the setting for simpler and less-error prone use with frontend
- * configurations. Specifying a default value and label is required. A minimum and maximum range can
- * be specified for sanitization.
+/** The Setting class is a simple resource manager. It defines a label and default value
+ * alongside the actual value of the setting for simpler and less-error prone use with frontend
+ * configurations. Specifying a default value and label is required. A minimum and maximum range
+ * can be specified for sanitization.
*/
-template <typename Type, bool ranged = false>
-class Setting {
+template <typename Type, bool ranged = false, bool save = true>
+class Setting : public BasicSetting {
protected:
Setting() = default;
@@ -151,27 +205,36 @@ public:
/**
* Sets a default value, label, and setting value.
*
+ * @param linkage Setting registry
* @param default_val Initial value of the setting, and default value of the setting
* @param name Label for the setting
+ * @param category_ Category of the setting AKA INI group
*/
- explicit Setting(const Type& default_val, const std::string& name)
+ explicit Setting(Linkage& linkage, const Type& default_val, const std::string& name,
+ enum Category category_)
requires(!ranged)
- : value{default_val}, default_value{default_val}, label{name} {}
+ : value{default_val}, default_value{default_val}, label{name}, category{category_} {
+ linkage.by_category[category].push_front(this);
+ }
virtual ~Setting() = default;
/**
* Sets a default value, minimum value, maximum value, and label.
*
+ * @param linkage Setting registry
* @param default_val Initial value of the setting, and default value of the setting
* @param min_val Sets the minimum allowed value of the setting
* @param max_val Sets the maximum allowed value of the setting
* @param name Label for the setting
+ * @param category_ Category of the setting AKA INI group
*/
- explicit Setting(const Type& default_val, const Type& min_val, const Type& max_val,
- const std::string& name)
+ explicit Setting(Linkage& linkage, const Type& default_val, const Type& min_val,
+ const Type& max_val, const std::string& name, enum Category category_)
requires(ranged)
- : value{default_val},
- default_value{default_val}, maximum{max_val}, minimum{min_val}, label{name} {}
+ : value{default_val}, default_value{default_val}, maximum{max_val}, minimum{min_val},
+ label{name}, category{category_} {
+ linkage.by_category[category].push_front(this);
+ }
/**
* Returns a reference to the setting's value.
@@ -206,11 +269,62 @@ public:
*
* @returns A reference to the label
*/
- [[nodiscard]] const std::string& GetLabel() const {
+ [[nodiscard]] const std::string& GetLabel() const override {
return label;
}
/**
+ * Returns the setting's category AKA INI group.
+ *
+ * @returns The setting's category
+ */
+ [[nodiscard]] enum Category Category() const override {
+ return category;
+ }
+
+ /**
+ * Returns whether the current setting is Switchable.
+ *
+ * @returns If the setting is a SwitchableSetting
+ */
+ [[nodiscard]] virtual constexpr bool Switchable() const override {
+ return false;
+ }
+
+private:
+ std::string ToString(const Type& value_) const {
+ if constexpr (std::is_same<Type, std::string>()) {
+ return value_;
+ } else if constexpr (std::is_same<Type, std::optional<u32>>()) {
+ return value_.has_value() ? std::to_string(*value_) : "0";
+ } else if constexpr (std::is_same<Type, bool>()) {
+ return value_ ? "true" : "false";
+ } else {
+ return std::to_string(static_cast<u64>(value_));
+ }
+ }
+
+public:
+ /**
+ * Converts the value of the setting to a std::string. Respects the global state if the setting
+ * has one.
+ *
+ * @returns The current setting as a std::string
+ */
+ std::string ToString() const override {
+ return ToString(this->GetValue());
+ }
+
+ /**
+ * Returns the default value of the setting as a std::string.
+ *
+ * @returns The default value as a string.
+ */
+ std::string DefaultToString() const override {
+ return ToString(default_value);
+ }
+
+ /**
* Assigns a value to the setting.
*
* @param val The desired setting value
@@ -232,12 +346,58 @@ public:
return value;
}
+ /**
+ * Converts the given value to the Setting's type of value. Uses SetValue to enter the setting,
+ * thus respecting its constraints.
+ *
+ * @param input The desired value
+ */
+ void LoadString(const std::string& input) override {
+ if (input.empty()) {
+ this->SetValue(this->GetDefault());
+ return;
+ }
+ try {
+ if constexpr (std::is_same<Type, std::string>()) {
+ this->SetValue(input);
+ } else if constexpr (std::is_same<Type, std::optional<u32>>()) {
+ this->SetValue(static_cast<u32>(std::stoll(input)));
+ } else if constexpr (std::is_same<Type, bool>()) {
+ this->SetValue(input == "true");
+ } else {
+ this->SetValue(static_cast<Type>(std::stoll(input)));
+ }
+ } catch (std::invalid_argument) {
+ this->SetValue(this->GetDefault());
+ }
+ }
+
+ /**
+ * Returns the save preference of the setting i.e. when saving or reading the setting from a
+ * frontend, whether this setting should be skipped.
+ *
+ * @returns The save preference
+ */
+ virtual bool Save() const override {
+ return save;
+ }
+
+ /**
+ * Gives us another way to identify the setting without having to go through a string.
+ *
+ * @returns the type_index of the setting's type
+ */
+ virtual std::type_index TypeId() const override {
+ return std::type_index(typeid(Type));
+ }
+
protected:
- Type value{}; ///< The setting
- const Type default_value{}; ///< The default value
- const Type maximum{}; ///< Maximum allowed value of the setting
- const Type minimum{}; ///< Minimum allowed value of the setting
- const std::string label{}; ///< The setting's label
+ Type value{}; ///< The setting
+ const Type default_value{}; ///< The default value
+ const Type maximum{}; ///< Maximum allowed value of the setting
+ const Type minimum{}; ///< Minimum allowed value of the setting
+ const std::string label{}; ///< The setting's label
+ const enum Category category; ///< The setting's category AKA INI group
};
/**
@@ -248,35 +408,40 @@ protected:
*
* By default, the global setting is used.
*/
-template <typename Type, bool ranged = false>
-class SwitchableSetting : virtual public Setting<Type, ranged> {
+template <typename Type, bool ranged = false, bool save = true>
+class SwitchableSetting : virtual public Setting<Type, ranged, save> {
public:
/**
* Sets a default value, label, and setting value.
*
+ * @param linkage Setting registry
* @param default_val Initial value of the setting, and default value of the setting
* @param name Label for the setting
+ * @param category_ Category of the setting AKA INI group
*/
- explicit SwitchableSetting(const Type& default_val, const std::string& name)
+ explicit SwitchableSetting(Linkage& linkage, const Type& default_val, const std::string& name,
+ Category category)
requires(!ranged)
- : Setting<Type>{default_val, name} {
- global_reset_registry.push_front([this]() { this->SetGlobal(true); });
+ : Setting<Type, false, save>{linkage, default_val, name, category} {
+ linkage.restore_functions.emplace_back([this]() { this->SetGlobal(true); });
}
virtual ~SwitchableSetting() = default;
/**
* Sets a default value, minimum value, maximum value, and label.
*
+ * @param linkage Setting registry
* @param default_val Initial value of the setting, and default value of the setting
* @param min_val Sets the minimum allowed value of the setting
* @param max_val Sets the maximum allowed value of the setting
* @param name Label for the setting
+ * @param category_ Category of the setting AKA INI group
*/
- explicit SwitchableSetting(const Type& default_val, const Type& min_val, const Type& max_val,
- const std::string& name)
+ explicit SwitchableSetting(Linkage& linkage, const Type& default_val, const Type& min_val,
+ const Type& max_val, const std::string& name, Category category)
requires(ranged)
- : Setting<Type, true>{default_val, min_val, max_val, name} {
- global_reset_registry.push_front([this]() { this->SetGlobal(true); });
+ : Setting<Type, true, save>{linkage, default_val, min_val, max_val, name, category} {
+ linkage.restore_functions.emplace_back([this]() { this->SetGlobal(true); });
}
/**
@@ -285,7 +450,7 @@ public:
*
* @param to_global Whether to use the global or custom setting.
*/
- void SetGlobal(bool to_global) {
+ void SetGlobal(bool to_global) override {
use_global = to_global;
}
@@ -294,7 +459,7 @@ public:
*
* @returns The global state
*/
- [[nodiscard]] bool UsingGlobal() const {
+ [[nodiscard]] bool UsingGlobal() const override {
return use_global;
}
@@ -333,6 +498,10 @@ public:
}
}
+ [[nodiscard]] virtual constexpr bool Switchable() const override {
+ return true;
+ }
+
/**
* Assigns the current setting value depending on the global state.
*
@@ -405,211 +574,290 @@ struct TouchFromButtonMap {
};
struct Values {
+ Linkage linkage{};
+
// Audio
- Setting<std::string> sink_id{"auto", "output_engine"};
- Setting<std::string> audio_output_device_id{"auto", "output_device"};
- Setting<std::string> audio_input_device_id{"auto", "input_device"};
- Setting<bool> audio_muted{false, "audio_muted"};
- SwitchableSetting<u8, true> volume{100, 0, 200, "volume"};
- Setting<bool> dump_audio_commands{false, "dump_audio_commands"};
+ Setting<std::string> sink_id{linkage, "auto", "output_engine", Category::Audio};
+ Setting<std::string> audio_output_device_id{linkage, "auto", "output_device", Category::Audio};
+ Setting<std::string> audio_input_device_id{linkage, "auto", "input_device", Category::Audio};
+ Setting<bool, false, false> audio_muted{linkage, false, "audio_muted", Category::Audio};
+ SwitchableSetting<u8, true> volume{linkage, 100, 0, 200, "volume", Category::Audio};
+ Setting<bool, false, false> dump_audio_commands{linkage, false, "dump_audio_commands",
+ Category::Audio};
// Core
- SwitchableSetting<bool> use_multi_core{true, "use_multi_core"};
- SwitchableSetting<bool> use_unsafe_extended_memory_layout{false,
- "use_unsafe_extended_memory_layout"};
+ SwitchableSetting<bool> use_multi_core{linkage, true, "use_multi_core", Category::Core};
+ SwitchableSetting<bool> use_unsafe_extended_memory_layout{
+ linkage, false, "use_unsafe_extended_memory_layout", Category::Core};
// Cpu
- SwitchableSetting<CPUAccuracy, true> cpu_accuracy{CPUAccuracy::Auto, CPUAccuracy::Auto,
- CPUAccuracy::Paranoid, "cpu_accuracy"};
+ SwitchableSetting<CPUAccuracy, true> cpu_accuracy{linkage, CPUAccuracy::Auto,
+ CPUAccuracy::Auto, CPUAccuracy::Paranoid,
+ "cpu_accuracy", Category::Cpu};
// TODO: remove cpu_accuracy_first_time, migration setting added 8 July 2021
- Setting<bool> cpu_accuracy_first_time{true, "cpu_accuracy_first_time"};
- Setting<bool> cpu_debug_mode{false, "cpu_debug_mode"};
-
- Setting<bool> cpuopt_page_tables{true, "cpuopt_page_tables"};
- Setting<bool> cpuopt_block_linking{true, "cpuopt_block_linking"};
- Setting<bool> cpuopt_return_stack_buffer{true, "cpuopt_return_stack_buffer"};
- Setting<bool> cpuopt_fast_dispatcher{true, "cpuopt_fast_dispatcher"};
- Setting<bool> cpuopt_context_elimination{true, "cpuopt_context_elimination"};
- Setting<bool> cpuopt_const_prop{true, "cpuopt_const_prop"};
- Setting<bool> cpuopt_misc_ir{true, "cpuopt_misc_ir"};
- Setting<bool> cpuopt_reduce_misalign_checks{true, "cpuopt_reduce_misalign_checks"};
- Setting<bool> cpuopt_fastmem{true, "cpuopt_fastmem"};
- Setting<bool> cpuopt_fastmem_exclusives{true, "cpuopt_fastmem_exclusives"};
- Setting<bool> cpuopt_recompile_exclusives{true, "cpuopt_recompile_exclusives"};
- Setting<bool> cpuopt_ignore_memory_aborts{true, "cpuopt_ignore_memory_aborts"};
-
- SwitchableSetting<bool> cpuopt_unsafe_unfuse_fma{true, "cpuopt_unsafe_unfuse_fma"};
- SwitchableSetting<bool> cpuopt_unsafe_reduce_fp_error{true, "cpuopt_unsafe_reduce_fp_error"};
+ Setting<bool> cpu_accuracy_first_time{linkage, true, "cpu_accuracy_first_time", Category::Cpu};
+ Setting<bool> cpu_debug_mode{linkage, false, "cpu_debug_mode", Category::Cpu};
+
+ Setting<bool> cpuopt_page_tables{linkage, true, "cpuopt_page_tables", Category::Cpu};
+ Setting<bool> cpuopt_block_linking{linkage, true, "cpuopt_block_linking", Category::Cpu};
+ Setting<bool> cpuopt_return_stack_buffer{linkage, true, "cpuopt_return_stack_buffer",
+ Category::Cpu};
+ Setting<bool> cpuopt_fast_dispatcher{linkage, true, "cpuopt_fast_dispatcher", Category::Cpu};
+ Setting<bool> cpuopt_context_elimination{linkage, true, "cpuopt_context_elimination",
+ Category::Cpu};
+ Setting<bool> cpuopt_const_prop{linkage, true, "cpuopt_const_prop", Category::Cpu};
+ Setting<bool> cpuopt_misc_ir{linkage, true, "cpuopt_misc_ir", Category::Cpu};
+ Setting<bool> cpuopt_reduce_misalign_checks{linkage, true, "cpuopt_reduce_misalign_checks",
+ Category::Cpu};
+ Setting<bool> cpuopt_fastmem{linkage, true, "cpuopt_fastmem", Category::Cpu};
+ Setting<bool> cpuopt_fastmem_exclusives{linkage, true, "cpuopt_fastmem_exclusives",
+ Category::Cpu};
+ Setting<bool> cpuopt_recompile_exclusives{linkage, true, "cpuopt_recompile_exclusives",
+ Category::Cpu};
+ Setting<bool> cpuopt_ignore_memory_aborts{linkage, true, "cpuopt_ignore_memory_aborts",
+ Category::Cpu};
+
+ SwitchableSetting<bool> cpuopt_unsafe_unfuse_fma{linkage, true, "cpuopt_unsafe_unfuse_fma",
+ Category::Cpu};
+ SwitchableSetting<bool> cpuopt_unsafe_reduce_fp_error{
+ linkage, true, "cpuopt_unsafe_reduce_fp_error", Category::Cpu};
SwitchableSetting<bool> cpuopt_unsafe_ignore_standard_fpcr{
- true, "cpuopt_unsafe_ignore_standard_fpcr"};
- SwitchableSetting<bool> cpuopt_unsafe_inaccurate_nan{true, "cpuopt_unsafe_inaccurate_nan"};
- SwitchableSetting<bool> cpuopt_unsafe_fastmem_check{true, "cpuopt_unsafe_fastmem_check"};
+ linkage, true, "cpuopt_unsafe_ignore_standard_fpcr", Category::Cpu};
+ SwitchableSetting<bool> cpuopt_unsafe_inaccurate_nan{
+ linkage, true, "cpuopt_unsafe_inaccurate_nan", Category::Cpu};
+ SwitchableSetting<bool> cpuopt_unsafe_fastmem_check{
+ linkage, true, "cpuopt_unsafe_fastmem_check", Category::Cpu};
SwitchableSetting<bool> cpuopt_unsafe_ignore_global_monitor{
- true, "cpuopt_unsafe_ignore_global_monitor"};
+ linkage, true, "cpuopt_unsafe_ignore_global_monitor", Category::Cpu};
// Renderer
SwitchableSetting<RendererBackend, true> renderer_backend{
- RendererBackend::Vulkan, RendererBackend::OpenGL, RendererBackend::Null, "backend"};
- SwitchableSetting<bool> async_presentation{false, "async_presentation"};
- SwitchableSetting<bool> renderer_force_max_clock{false, "force_max_clock"};
- Setting<bool> renderer_debug{false, "debug"};
- Setting<bool> renderer_shader_feedback{false, "shader_feedback"};
- Setting<bool> enable_nsight_aftermath{false, "nsight_aftermath"};
- Setting<bool> disable_shader_loop_safety_checks{false, "disable_shader_loop_safety_checks"};
- SwitchableSetting<int> vulkan_device{0, "vulkan_device"};
+ linkage, RendererBackend::Vulkan, RendererBackend::OpenGL, RendererBackend::Null,
+ "backend", Category::Renderer};
+ SwitchableSetting<bool> async_presentation{linkage, false, "async_presentation",
+ Category::AdvancedGraphics};
+ SwitchableSetting<bool> renderer_force_max_clock{linkage, false, "force_max_clock",
+ Category::AdvancedGraphics};
+ Setting<bool> renderer_debug{linkage, false, "debug", Category::Renderer};
+ Setting<bool> renderer_shader_feedback{linkage, false, "shader_feedback", Category::Renderer};
+ Setting<bool> enable_nsight_aftermath{linkage, false, "nsight_aftermath", Category::Renderer};
+ Setting<bool> disable_shader_loop_safety_checks{
+ linkage, false, "disable_shader_loop_safety_checks", Category::Renderer};
+ SwitchableSetting<int> vulkan_device{linkage, 0, "vulkan_device", Category::Renderer};
ResolutionScalingInfo resolution_info{};
- SwitchableSetting<ResolutionSetup> resolution_setup{ResolutionSetup::Res1X, "resolution_setup"};
- SwitchableSetting<ScalingFilter> scaling_filter{ScalingFilter::Bilinear, "scaling_filter"};
- SwitchableSetting<int, true> fsr_sharpening_slider{25, 0, 200, "fsr_sharpening_slider"};
- SwitchableSetting<AntiAliasing> anti_aliasing{AntiAliasing::None, "anti_aliasing"};
+ SwitchableSetting<ResolutionSetup> resolution_setup{linkage, ResolutionSetup::Res1X,
+ "resolution_setup", Category::Renderer};
+ SwitchableSetting<ScalingFilter> scaling_filter{linkage, ScalingFilter::Bilinear,
+ "scaling_filter", Category::Renderer};
+ SwitchableSetting<int, true> fsr_sharpening_slider{
+ linkage, 25, 0, 200, "fsr_sharpening_slider", Category::Renderer};
+ SwitchableSetting<AntiAliasing> anti_aliasing{linkage, AntiAliasing::None, "anti_aliasing",
+ Category::Renderer};
// *nix platforms may have issues with the borderless windowed fullscreen mode.
// Default to exclusive fullscreen on these platforms for now.
- SwitchableSetting<FullscreenMode, true> fullscreen_mode{
+ SwitchableSetting<FullscreenMode, true> fullscreen_mode{linkage,
#ifdef _WIN32
- FullscreenMode::Borderless,
+ FullscreenMode::Borderless,
#else
- FullscreenMode::Exclusive,
+ FullscreenMode::Exclusive,
#endif
- FullscreenMode::Borderless, FullscreenMode::Exclusive, "fullscreen_mode"};
- SwitchableSetting<int, true> aspect_ratio{0, 0, 4, "aspect_ratio"};
- SwitchableSetting<int, true> max_anisotropy{0, 0, 5, "max_anisotropy"};
- SwitchableSetting<bool> use_speed_limit{true, "use_speed_limit"};
- SwitchableSetting<u16, true> speed_limit{100, 0, 9999, "speed_limit"};
- SwitchableSetting<bool> use_disk_shader_cache{true, "use_disk_shader_cache"};
- SwitchableSetting<GPUAccuracy, true> gpu_accuracy{GPUAccuracy::High, GPUAccuracy::Normal,
- GPUAccuracy::Extreme, "gpu_accuracy"};
- SwitchableSetting<bool> use_asynchronous_gpu_emulation{true, "use_asynchronous_gpu_emulation"};
- SwitchableSetting<NvdecEmulation> nvdec_emulation{NvdecEmulation::GPU, "nvdec_emulation"};
- SwitchableSetting<AstcDecodeMode, true> accelerate_astc{
- AstcDecodeMode::CPU, AstcDecodeMode::CPU, AstcDecodeMode::CPUAsynchronous,
- "accelerate_astc"};
- Setting<VSyncMode, true> vsync_mode{VSyncMode::FIFO, VSyncMode::Immediate,
- VSyncMode::FIFORelaxed, "use_vsync"};
- SwitchableSetting<bool> use_reactive_flushing{true, "use_reactive_flushing"};
- SwitchableSetting<ShaderBackend, true> shader_backend{ShaderBackend::GLSL, ShaderBackend::GLSL,
- ShaderBackend::SPIRV, "shader_backend"};
- SwitchableSetting<bool> use_asynchronous_shaders{false, "use_asynchronous_shaders"};
- SwitchableSetting<bool> use_fast_gpu_time{true, "use_fast_gpu_time"};
- SwitchableSetting<bool> use_vulkan_driver_pipeline_cache{true,
- "use_vulkan_driver_pipeline_cache"};
- SwitchableSetting<bool> enable_compute_pipelines{false, "enable_compute_pipelines"};
- SwitchableSetting<AstcRecompression, true> astc_recompression{
- AstcRecompression::Uncompressed, AstcRecompression::Uncompressed, AstcRecompression::Bc3,
- "astc_recompression"};
- SwitchableSetting<bool> use_video_framerate{false, "use_video_framerate"};
- SwitchableSetting<bool> barrier_feedback_loops{true, "barrier_feedback_loops"};
-
- SwitchableSetting<u8> bg_red{0, "bg_red"};
- SwitchableSetting<u8> bg_green{0, "bg_green"};
- SwitchableSetting<u8> bg_blue{0, "bg_blue"};
+ FullscreenMode::Borderless,
+ FullscreenMode::Exclusive,
+ "fullscreen_mode",
+ Category::Renderer};
+ SwitchableSetting<int, true> aspect_ratio{linkage, 0, 0, 4, "aspect_ratio", Category::Renderer};
+ SwitchableSetting<int, true> max_anisotropy{
+ linkage, 0, 0, 5, "max_anisotropy", Category::AdvancedGraphics};
+ SwitchableSetting<bool, false, false> use_speed_limit{linkage, true, "use_speed_limit",
+ Category::Renderer};
+ SwitchableSetting<u16, true> speed_limit{linkage, 100, 0,
+ 9999, "speed_limit", Category::Renderer};
+ SwitchableSetting<bool> use_disk_shader_cache{linkage, true, "use_disk_shader_cache",
+ Category::Renderer};
+ SwitchableSetting<GPUAccuracy, true> gpu_accuracy{
+ linkage, GPUAccuracy::High, GPUAccuracy::Normal, GPUAccuracy::Extreme,
+ "gpu_accuracy", Category::AdvancedGraphics};
+ SwitchableSetting<bool> use_asynchronous_gpu_emulation{
+ linkage, true, "use_asynchronous_gpu_emulation", Category::Renderer};
+ SwitchableSetting<NvdecEmulation> nvdec_emulation{linkage, NvdecEmulation::GPU,
+ "nvdec_emulation", Category::Renderer};
+ SwitchableSetting<AstcDecodeMode, true> accelerate_astc{linkage,
+ AstcDecodeMode::CPU,
+ AstcDecodeMode::CPU,
+ AstcDecodeMode::CPUAsynchronous,
+ "accelerate_astc",
+ Category::Renderer};
+ Setting<VSyncMode, true> vsync_mode{
+ linkage, VSyncMode::FIFO, VSyncMode::Immediate, VSyncMode::FIFORelaxed,
+ "use_vsync", Category::Renderer};
+ SwitchableSetting<bool> use_reactive_flushing{linkage, true, "use_reactive_flushing",
+ Category::Renderer};
+ SwitchableSetting<ShaderBackend, true> shader_backend{
+ linkage, ShaderBackend::GLSL, ShaderBackend::GLSL, ShaderBackend::SPIRV,
+ "shader_backend", Category::Renderer};
+ SwitchableSetting<bool> use_asynchronous_shaders{linkage, false, "use_asynchronous_shaders",
+ Category::Renderer};
+ SwitchableSetting<bool> use_fast_gpu_time{linkage, true, "use_fast_gpu_time",
+ Category::AdvancedGraphics};
+ SwitchableSetting<bool> use_vulkan_driver_pipeline_cache{
+ linkage, true, "use_vulkan_driver_pipeline_cache", Category::AdvancedGraphics};
+ SwitchableSetting<bool> enable_compute_pipelines{linkage, false, "enable_compute_pipelines",
+ Category::AdvancedGraphics};
+ SwitchableSetting<AstcRecompression, true> astc_recompression{linkage,
+ AstcRecompression::Uncompressed,
+ AstcRecompression::Uncompressed,
+ AstcRecompression::Bc3,
+ "astc_recompression",
+ Category::AdvancedGraphics};
+ SwitchableSetting<bool> use_video_framerate{linkage, false, "use_video_framerate",
+ Category::AdvancedGraphics};
+ SwitchableSetting<bool> barrier_feedback_loops{linkage, true, "barrier_feedback_loops",
+ Category::AdvancedGraphics};
+
+ SwitchableSetting<u8> bg_red{linkage, 0, "bg_red", Category::Renderer};
+ SwitchableSetting<u8> bg_green{linkage, 0, "bg_green", Category::Renderer};
+ SwitchableSetting<u8> bg_blue{linkage, 0, "bg_blue", Category::Renderer};
// System
- SwitchableSetting<bool> rng_seed_enabled{false, "rng_seed_enabled"};
- SwitchableSetting<u32> rng_seed{0, "rng_seed"};
- Setting<std::string> device_name{"Yuzu", "device_name"};
+ SwitchableSetting<bool> rng_seed_enabled{linkage, false, "rng_seed_enabled", Category::System};
+ SwitchableSetting<u32> rng_seed{linkage, 0, "rng_seed", Category::System};
+ Setting<std::string> device_name{linkage, "Yuzu", "device_name", Category::System};
// Measured in seconds since epoch
- SwitchableSetting<bool> custom_rtc_enabled{false, "custom_rtc_enabled"};
- SwitchableSetting<s64> custom_rtc{0, "custom_rtc"};
+ Setting<bool> custom_rtc_enabled{linkage, false, "custom_rtc_enabled", Category::System};
+ Setting<s64> custom_rtc{linkage, 0, "custom_rtc", Category::System};
// Set on game boot, reset on stop. Seconds difference between current time and `custom_rtc`
s64 custom_rtc_differential;
- Setting<s32> current_user{0, "current_user"};
- SwitchableSetting<s32, true> language_index{1, 0, 17, "language_index"};
- SwitchableSetting<s32, true> region_index{1, 0, 6, "region_index"};
- SwitchableSetting<s32, true> time_zone_index{0, 0, 45, "time_zone_index"};
- SwitchableSetting<s32, true> sound_index{1, 0, 2, "sound_index"};
+ Setting<s32> current_user{linkage, 0, "current_user", Category::System};
+ SwitchableSetting<s32, true> language_index{linkage, 1, 0, 17, "language_index",
+ Category::System};
+ SwitchableSetting<s32, true> region_index{linkage, 1, 0, 6, "region_index", Category::System};
+ SwitchableSetting<s32, true> time_zone_index{linkage, 0, 0, 45, "time_zone_index",
+ Category::System};
+ SwitchableSetting<s32, true> sound_index{linkage, 1, 0, 2, "sound_index", Category::System};
+
+ SwitchableSetting<bool> use_docked_mode{linkage, true, "use_docked_mode", Category::System};
// Controls
InputSetting<std::array<PlayerInput, 10>> players;
- SwitchableSetting<bool> use_docked_mode{true, "use_docked_mode"};
-
- Setting<bool> enable_raw_input{false, "enable_raw_input"};
- Setting<bool> controller_navigation{true, "controller_navigation"};
- Setting<bool> enable_joycon_driver{true, "enable_joycon_driver"};
- Setting<bool> enable_procon_driver{false, "enable_procon_driver"};
-
- SwitchableSetting<bool> vibration_enabled{true, "vibration_enabled"};
- SwitchableSetting<bool> enable_accurate_vibrations{false, "enable_accurate_vibrations"};
-
- SwitchableSetting<bool> motion_enabled{true, "motion_enabled"};
- Setting<std::string> udp_input_servers{"127.0.0.1:26760", "udp_input_servers"};
- Setting<bool> enable_udp_controller{false, "enable_udp_controller"};
-
- Setting<bool> pause_tas_on_load{true, "pause_tas_on_load"};
- Setting<bool> tas_enable{false, "tas_enable"};
- Setting<bool> tas_loop{false, "tas_loop"};
-
- Setting<bool> mouse_panning{false, "mouse_panning"};
- Setting<u8, true> mouse_panning_x_sensitivity{50, 1, 100, "mouse_panning_x_sensitivity"};
- Setting<u8, true> mouse_panning_y_sensitivity{50, 1, 100, "mouse_panning_y_sensitivity"};
- Setting<u8, true> mouse_panning_deadzone_counterweight{20, 0, 100,
- "mouse_panning_deadzone_counterweight"};
- Setting<u8, true> mouse_panning_decay_strength{18, 0, 100, "mouse_panning_decay_strength"};
- Setting<u8, true> mouse_panning_min_decay{6, 0, 100, "mouse_panning_min_decay"};
-
- Setting<bool> mouse_enabled{false, "mouse_enabled"};
- Setting<bool> emulate_analog_keyboard{false, "emulate_analog_keyboard"};
- Setting<bool> keyboard_enabled{false, "keyboard_enabled"};
-
- Setting<bool> debug_pad_enabled{false, "debug_pad_enabled"};
+ Setting<bool, false,
+// Only read/write enable_raw_input on Windows platforms
+#ifdef _WIN32
+ true
+#else
+ false
+#endif
+ >
+ enable_raw_input{linkage, false, "enable_raw_input", Category::Controls};
+ Setting<bool> controller_navigation{linkage, true, "controller_navigation", Category::Controls};
+ Setting<bool> enable_joycon_driver{linkage, true, "enable_joycon_driver", Category::Controls};
+ Setting<bool> enable_procon_driver{linkage, false, "enable_procon_driver", Category::Controls};
+
+ SwitchableSetting<bool> vibration_enabled{linkage, true, "vibration_enabled",
+ Category::Controls};
+ SwitchableSetting<bool> enable_accurate_vibrations{linkage, false, "enable_accurate_vibrations",
+ Category::Controls};
+
+ SwitchableSetting<bool> motion_enabled{linkage, true, "motion_enabled", Category::Controls};
+ Setting<std::string> udp_input_servers{linkage, "127.0.0.1:26760", "udp_input_servers",
+ Category::Controls};
+ Setting<bool> enable_udp_controller{linkage, false, "enable_udp_controller",
+ Category::Controls};
+
+ Setting<bool> pause_tas_on_load{linkage, true, "pause_tas_on_load", Category::Controls};
+ Setting<bool> tas_enable{linkage, false, "tas_enable", Category::Controls};
+ Setting<bool> tas_loop{linkage, false, "tas_loop", Category::Controls};
+
+ Setting<bool, false, false> mouse_panning{linkage, false, "mouse_panning", Category::Controls};
+ Setting<u8, true> mouse_panning_sensitivity{
+ linkage, 50, 1, 100, "mouse_panning_sensitivity", Category::Controls};
+ Setting<bool> mouse_enabled{linkage, false, "mouse_enabled", Category::Controls};
+
+ Setting<u8, true> mouse_panning_x_sensitivity{
+ linkage, 50, 1, 100, "mouse_panning_x_sensitivity", Category::Controls};
+ Setting<u8, true> mouse_panning_y_sensitivity{
+ linkage, 50, 1, 100, "mouse_panning_y_sensitivity", Category::Controls};
+ Setting<u8, true> mouse_panning_deadzone_counterweight{
+ linkage, 20, 0, 100, "mouse_panning_deadzone_counterweight", Category::Controls};
+ Setting<u8, true> mouse_panning_decay_strength{
+ linkage, 18, 0, 100, "mouse_panning_decay_strength", Category::Controls};
+ Setting<u8, true> mouse_panning_min_decay{
+ linkage, 6, 0, 100, "mouse_panning_min_decay", Category::Controls};
+
+ Setting<bool> emulate_analog_keyboard{linkage, false, "emulate_analog_keyboard",
+ Category::Controls};
+ Setting<bool> keyboard_enabled{linkage, false, "keyboard_enabled", Category::Controls};
+
+ Setting<bool> debug_pad_enabled{linkage, false, "debug_pad_enabled", Category::Controls};
ButtonsRaw debug_pad_buttons;
AnalogsRaw debug_pad_analogs;
TouchscreenInput touchscreen;
- Setting<std::string> touch_device{"min_x:100,min_y:50,max_x:1800,max_y:850", "touch_device"};
- Setting<int> touch_from_button_map_index{0, "touch_from_button_map"};
+ Setting<std::string> touch_device{linkage, "min_x:100,min_y:50,max_x:1800,max_y:850",
+ "touch_device", Category::Controls};
+ Setting<int> touch_from_button_map_index{linkage, 0, "touch_from_button_map",
+ Category::Controls};
std::vector<TouchFromButtonMap> touch_from_button_maps;
- Setting<bool> enable_ring_controller{true, "enable_ring_controller"};
+ Setting<bool> enable_ring_controller{linkage, true, "enable_ring_controller",
+ Category::Controls};
RingconRaw ringcon_analogs;
- Setting<bool> enable_ir_sensor{false, "enable_ir_sensor"};
- Setting<std::string> ir_sensor_device{"auto", "ir_sensor_device"};
+ Setting<bool> enable_ir_sensor{linkage, false, "enable_ir_sensor", Category::Controls};
+ Setting<std::string> ir_sensor_device{linkage, "auto", "ir_sensor_device", Category::Controls};
- Setting<bool> random_amiibo_id{false, "random_amiibo_id"};
+ Setting<bool> random_amiibo_id{linkage, false, "random_amiibo_id", Category::Controls};
// Data Storage
- Setting<bool> use_virtual_sd{true, "use_virtual_sd"};
- Setting<bool> gamecard_inserted{false, "gamecard_inserted"};
- Setting<bool> gamecard_current_game{false, "gamecard_current_game"};
- Setting<std::string> gamecard_path{std::string(), "gamecard_path"};
+ Setting<bool> use_virtual_sd{linkage, true, "use_virtual_sd", Category::DataStorage};
+ Setting<bool> gamecard_inserted{linkage, false, "gamecard_inserted", Category::DataStorage};
+ Setting<bool> gamecard_current_game{linkage, false, "gamecard_current_game",
+ Category::DataStorage};
+ Setting<std::string> gamecard_path{linkage, std::string(), "gamecard_path",
+ Category::DataStorage};
// Debugging
bool record_frame_times;
- Setting<bool> use_gdbstub{false, "use_gdbstub"};
- Setting<u16> gdbstub_port{6543, "gdbstub_port"};
- Setting<std::string> program_args{std::string(), "program_args"};
- Setting<bool> dump_exefs{false, "dump_exefs"};
- Setting<bool> dump_nso{false, "dump_nso"};
- Setting<bool> dump_shaders{false, "dump_shaders"};
- Setting<bool> dump_macros{false, "dump_macros"};
- Setting<bool> enable_fs_access_log{false, "enable_fs_access_log"};
- Setting<bool> reporting_services{false, "reporting_services"};
- Setting<bool> quest_flag{false, "quest_flag"};
- Setting<bool> disable_macro_jit{false, "disable_macro_jit"};
- Setting<bool> disable_macro_hle{false, "disable_macro_hle"};
- Setting<bool> extended_logging{false, "extended_logging"};
- Setting<bool> use_debug_asserts{false, "use_debug_asserts"};
- Setting<bool> use_auto_stub{false, "use_auto_stub"};
- Setting<bool> enable_all_controllers{false, "enable_all_controllers"};
- Setting<bool> create_crash_dumps{false, "create_crash_dumps"};
- Setting<bool> perform_vulkan_check{true, "perform_vulkan_check"};
+ Setting<bool> use_gdbstub{linkage, false, "use_gdbstub", Category::Debugging};
+ Setting<u16> gdbstub_port{linkage, 6543, "gdbstub_port", Category::Debugging};
+ Setting<std::string> program_args{linkage, std::string(), "program_args", Category::Debugging};
+ Setting<bool> dump_exefs{linkage, false, "dump_exefs", Category::Debugging};
+ Setting<bool> dump_nso{linkage, false, "dump_nso", Category::Debugging};
+ Setting<bool, false, false> dump_shaders{linkage, false, "dump_shaders", Category::Debugging};
+ Setting<bool, false, false> dump_macros{linkage, false, "dump_macros", Category::Debugging};
+ Setting<bool> enable_fs_access_log{linkage, false, "enable_fs_access_log", Category::Debugging};
+ Setting<bool, false, false> reporting_services{linkage, false, "reporting_services",
+ Category::Debugging};
+ Setting<bool> quest_flag{linkage, false, "quest_flag", Category::Debugging};
+ Setting<bool> disable_macro_jit{linkage, false, "disable_macro_jit", Category::Debugging};
+ Setting<bool> disable_macro_hle{linkage, false, "disable_macro_hle", Category::Debugging};
+ Setting<bool, false, false> extended_logging{linkage, false, "extended_logging",
+ Category::Debugging};
+ Setting<bool> use_debug_asserts{linkage, false, "use_debug_asserts", Category::Debugging};
+ Setting<bool, false, false> use_auto_stub{linkage, false, "use_auto_stub", Category::Debugging};
+ Setting<bool> enable_all_controllers{linkage, false, "enable_all_controllers",
+ Category::Debugging};
+ Setting<bool> create_crash_dumps{linkage, false, "create_crash_dumps", Category::Debugging};
+ Setting<bool> perform_vulkan_check{linkage, true, "perform_vulkan_check", Category::Debugging};
// Miscellaneous
- Setting<std::string> log_filter{"*:Info", "log_filter"};
- Setting<bool> use_dev_keys{false, "use_dev_keys"};
+ Setting<std::string> log_filter{linkage, "*:Info", "log_filter", Category::Miscellaneous};
+ Setting<bool> use_dev_keys{linkage, false, "use_dev_keys", Category::Miscellaneous};
// Network
- Setting<std::string> network_interface{std::string(), "network_interface"};
+ Setting<std::string> network_interface{linkage, std::string(), "network_interface",
+ Category::Network};
// WebService
- Setting<bool> enable_telemetry{true, "enable_telemetry"};
- Setting<std::string> web_api_url{"https://api.yuzu-emu.org", "web_api_url"};
- Setting<std::string> yuzu_username{std::string(), "yuzu_username"};
- Setting<std::string> yuzu_token{std::string(), "yuzu_token"};
+ Setting<bool> enable_telemetry{linkage, true, "enable_telemetry", Category::WebService};
+ Setting<std::string> web_api_url{linkage, "https://api.yuzu-emu.org", "web_api_url",
+ Category::WebService};
+ Setting<std::string> yuzu_username{linkage, std::string(), "yuzu_username",
+ Category::WebService};
+ Setting<std::string> yuzu_token{linkage, std::string(), "yuzu_token", Category::WebService};
// Add-Ons
std::map<u64, std::vector<std::string>> disabled_addons;