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-rw-r--r--src/common/settings.h136
1 files changed, 86 insertions, 50 deletions
diff --git a/src/common/settings.h b/src/common/settings.h
index 0ae71dd1b..c78dd85c8 100644
--- a/src/common/settings.h
+++ b/src/common/settings.h
@@ -128,25 +128,31 @@ struct Values {
Linkage linkage{};
// Audio
- Setting<AudioEngine> sink_id{linkage, AudioEngine::Auto, "output_engine", Category::Audio};
- Setting<std::string> audio_output_device_id{linkage, "auto", "output_device", Category::Audio};
- Setting<std::string> audio_input_device_id{linkage, "auto", "input_device", Category::Audio};
+ Setting<AudioEngine> sink_id{linkage, AudioEngine::Auto, "output_engine", Category::Audio,
+ Specialization::RuntimeList};
+ Setting<std::string> audio_output_device_id{linkage, "auto", "output_device", Category::Audio,
+ Specialization::RuntimeList};
+ Setting<std::string> audio_input_device_id{linkage, "auto", "input_device", Category::Audio,
+ Specialization::RuntimeList};
SwitchableSetting<AudioMode, true> sound_index{linkage, AudioMode::Stereo,
AudioMode::Mono, AudioMode::Surround,
"sound_index", Category::SystemAudio};
- SwitchableSetting<u8, true> volume{linkage, 100, 0, 200, "volume", Category::Audio, true, true};
- Setting<bool, false> audio_muted{linkage, false, "audio_muted", Category::Audio, false};
- Setting<bool, false> dump_audio_commands{linkage, false, "dump_audio_commands", Category::Audio,
- false};
+ SwitchableSetting<u8, true> volume{
+ linkage, 100, 0, 200, "volume", Category::Audio, Specialization::Scalar, true, true};
+ Setting<bool, false> audio_muted{
+ linkage, false, "audio_muted", Category::Audio, Specialization::Default, false};
+ Setting<bool, false> dump_audio_commands{
+ linkage, false, "dump_audio_commands", Category::Audio, Specialization::Default, false};
// Core
SwitchableSetting<bool> use_multi_core{linkage, true, "use_multi_core", Category::Core};
SwitchableSetting<bool> use_unsafe_extended_memory_layout{
linkage, false, "use_unsafe_extended_memory_layout", Category::Core};
- SwitchableSetting<bool> use_speed_limit{linkage, true, "use_speed_limit",
- Category::Core, false, true};
- SwitchableSetting<u16, true> speed_limit{linkage, 100, 0, 9999, "speed_limit",
- Category::Core, true, true};
+ SwitchableSetting<bool> use_speed_limit{
+ linkage, true, "use_speed_limit", Category::Core, Specialization::Paired, false, true};
+ SwitchableSetting<u16, true> speed_limit{
+ linkage, 100, 0, 9999, "speed_limit", Category::Core, Specialization::Countable,
+ true, true};
// Cpu
SwitchableSetting<CpuAccuracy, true> cpu_accuracy{linkage, CpuAccuracy::Auto,
@@ -192,9 +198,10 @@ struct Values {
linkage, RendererBackend::Vulkan, RendererBackend::OpenGL, RendererBackend::Null,
"backend", Category::Renderer};
SwitchableSetting<ShaderBackend, true> shader_backend{
- linkage, ShaderBackend::Glsl, ShaderBackend::Glsl, ShaderBackend::SpirV,
- "shader_backend", Category::Renderer};
- SwitchableSetting<int> vulkan_device{linkage, 0, "vulkan_device", Category::Renderer};
+ linkage, ShaderBackend::Glsl, ShaderBackend::Glsl, ShaderBackend::SpirV,
+ "shader_backend", Category::Renderer, Specialization::RuntimeList};
+ SwitchableSetting<int> vulkan_device{linkage, 0, "vulkan_device", Category::Renderer,
+ Specialization::RuntimeList};
SwitchableSetting<bool> use_disk_shader_cache{linkage, true, "use_disk_shader_cache",
Category::Renderer};
@@ -206,14 +213,10 @@ struct Values {
AstcDecodeMode::CpuAsynchronous,
"accelerate_astc",
Category::Renderer};
- Setting<VSyncMode, true> vsync_mode{linkage,
- VSyncMode::Fifo,
- VSyncMode::Immediate,
- VSyncMode::FifoRelaxed,
- "use_vsync",
- Category::Renderer,
- true,
- true};
+ Setting<VSyncMode, true> vsync_mode{
+ linkage, VSyncMode::Fifo, VSyncMode::Immediate, VSyncMode::FifoRelaxed,
+ "use_vsync", Category::Renderer, Specialization::RuntimeList, true,
+ true};
SwitchableSetting<NvdecEmulation> nvdec_emulation{linkage, NvdecEmulation::Gpu,
"nvdec_emulation", Category::Renderer};
// *nix platforms may have issues with the borderless windowed fullscreen mode.
@@ -228,6 +231,7 @@ struct Values {
FullscreenMode::Exclusive,
"fullscreen_mode",
Category::Renderer,
+ Specialization::Default,
true,
true};
SwitchableSetting<AspectRatio, true> aspect_ratio{linkage,
@@ -236,22 +240,37 @@ struct Values {
AspectRatio::Stretch,
"aspect_ratio",
Category::Renderer,
+ Specialization::Default,
true,
true};
ResolutionScalingInfo resolution_info{};
SwitchableSetting<ResolutionSetup> resolution_setup{linkage, ResolutionSetup::Res1X,
"resolution_setup", Category::Renderer};
- SwitchableSetting<ScalingFilter> scaling_filter{
- linkage, ScalingFilter::Bilinear, "scaling_filter", Category::Renderer, true, true};
- SwitchableSetting<AntiAliasing> anti_aliasing{
- linkage, AntiAliasing::None, "anti_aliasing", Category::Renderer, true, true};
+ SwitchableSetting<ScalingFilter> scaling_filter{linkage,
+ ScalingFilter::Bilinear,
+ "scaling_filter",
+ Category::Renderer,
+ Specialization::Default,
+ true,
+ true};
+ SwitchableSetting<AntiAliasing> anti_aliasing{linkage,
+ AntiAliasing::None,
+ "anti_aliasing",
+ Category::Renderer,
+ Specialization::Default,
+ true,
+ true};
SwitchableSetting<int, true> fsr_sharpening_slider{
- linkage, 25, 0, 200, "fsr_sharpening_slider", Category::Renderer, true, true};
+ linkage, 25, 0, 200, "fsr_sharpening_slider", Category::Renderer, Specialization::Scalar,
+ true, true};
- SwitchableSetting<u8, false> bg_red{linkage, 0, "bg_red", Category::Renderer, true, true};
- SwitchableSetting<u8, false> bg_green{linkage, 0, "bg_green", Category::Renderer, true, true};
- SwitchableSetting<u8, false> bg_blue{linkage, 0, "bg_blue", Category::Renderer, true, true};
+ SwitchableSetting<u8, false> bg_red{
+ linkage, 0, "bg_red", Category::Renderer, Specialization::Default, true, true};
+ SwitchableSetting<u8, false> bg_green{
+ linkage, 0, "bg_green", Category::Renderer, Specialization::Default, true, true};
+ SwitchableSetting<u8, false> bg_blue{
+ linkage, 0, "bg_blue", Category::Renderer, Specialization::Default, true, true};
SwitchableSetting<GpuAccuracy, true> gpu_accuracy{linkage,
GpuAccuracy::High,
@@ -259,6 +278,7 @@ struct Values {
GpuAccuracy::Extreme,
"gpu_accuracy",
Category::RendererAdvanced,
+ Specialization::Default,
true,
true};
SwitchableSetting<AnisotropyMode, true> max_anisotropy{
@@ -279,9 +299,15 @@ struct Values {
SwitchableSetting<bool> use_asynchronous_shaders{linkage, false, "use_asynchronous_shaders",
Category::RendererAdvanced};
SwitchableSetting<bool> use_fast_gpu_time{
- linkage, true, "use_fast_gpu_time", Category::RendererAdvanced, true, true};
- SwitchableSetting<bool> use_vulkan_driver_pipeline_cache{
- linkage, true, "use_vulkan_driver_pipeline_cache", Category::RendererAdvanced, true, true};
+ linkage, true, "use_fast_gpu_time", Category::RendererAdvanced, Specialization::Default,
+ true, true};
+ SwitchableSetting<bool> use_vulkan_driver_pipeline_cache{linkage,
+ true,
+ "use_vulkan_driver_pipeline_cache",
+ Category::RendererAdvanced,
+ Specialization::Default,
+ true,
+ true};
SwitchableSetting<bool> enable_compute_pipelines{linkage, false, "enable_compute_pipelines",
Category::RendererAdvanced};
SwitchableSetting<bool> use_video_framerate{linkage, false, "use_video_framerate",
@@ -310,15 +336,18 @@ struct Values {
TimeZone::Auto, TimeZone::Zulu,
"time_zone_index", Category::System};
// Measured in seconds since epoch
- SwitchableSetting<bool> custom_rtc_enabled{linkage, false, "custom_rtc_enabled",
- Category::System, true, true};
- SwitchableSetting<s64> custom_rtc{linkage, 0, "custom_rtc", Category::System, true, true};
+ SwitchableSetting<bool> custom_rtc_enabled{
+ linkage, false, "custom_rtc_enabled", Category::System, Specialization::Paired, true, true};
+ SwitchableSetting<s64> custom_rtc{
+ linkage, 0, "custom_rtc", Category::System, Specialization::Time, true, true};
// Set on game boot, reset on stop. Seconds difference between current time and `custom_rtc`
s64 custom_rtc_differential;
- SwitchableSetting<bool> rng_seed_enabled{linkage, false, "rng_seed_enabled",
- Category::System, true, true};
- SwitchableSetting<u32> rng_seed{linkage, 0, "rng_seed", Category::System, true, true};
- Setting<std::string> device_name{linkage, "yuzu", "device_name", Category::System, true, true};
+ SwitchableSetting<bool> rng_seed_enabled{
+ linkage, false, "rng_seed_enabled", Category::System, Specialization::Paired, true, true};
+ SwitchableSetting<u32> rng_seed{linkage, 0, "rng_seed", Category::System, Specialization::Hex,
+ true, true};
+ Setting<std::string> device_name{
+ linkage, "yuzu", "device_name", Category::System, Specialization::Default, true, true};
Setting<s32> current_user{linkage, 0, "current_user", Category::System};
@@ -327,12 +356,13 @@ struct Values {
// Controls
InputSetting<std::array<PlayerInput, 10>> players;
- Setting<bool> enable_raw_input{linkage, false, "enable_raw_input", Category::Controls,
+ Setting<bool> enable_raw_input{
+ linkage, false, "enable_raw_input", Category::Controls, Specialization::Default,
// Only read/write enable_raw_input on Windows platforms
#ifdef _WIN32
- true
+ true
#else
- false
+ false
#endif
};
Setting<bool> controller_navigation{linkage, true, "controller_navigation", Category::Controls};
@@ -354,7 +384,8 @@ struct Values {
Setting<bool> tas_enable{linkage, false, "tas_enable", Category::Controls};
Setting<bool> tas_loop{linkage, false, "tas_loop", Category::Controls};
- Setting<bool> mouse_panning{linkage, false, "mouse_panning", Category::Controls, false};
+ Setting<bool> mouse_panning{
+ linkage, false, "mouse_panning", Category::Controls, Specialization::Default, false};
Setting<u8, true> mouse_panning_sensitivity{
linkage, 50, 1, 100, "mouse_panning_sensitivity", Category::Controls};
Setting<bool> mouse_enabled{linkage, false, "mouse_enabled", Category::Controls};
@@ -410,19 +441,24 @@ struct Values {
Setting<std::string> program_args{linkage, std::string(), "program_args", Category::Debugging};
Setting<bool> dump_exefs{linkage, false, "dump_exefs", Category::Debugging};
Setting<bool> dump_nso{linkage, false, "dump_nso", Category::Debugging};
- Setting<bool> dump_shaders{linkage, false, "dump_shaders", Category::DebuggingGraphics, false};
- Setting<bool> dump_macros{linkage, false, "dump_macros", Category::DebuggingGraphics, false};
+ Setting<bool> dump_shaders{
+ linkage, false, "dump_shaders", Category::DebuggingGraphics, Specialization::Default,
+ false};
+ Setting<bool> dump_macros{
+ linkage, false, "dump_macros", Category::DebuggingGraphics, Specialization::Default, false};
Setting<bool> enable_fs_access_log{linkage, false, "enable_fs_access_log", Category::Debugging};
- Setting<bool> reporting_services{linkage, false, "reporting_services", Category::Debugging,
- false};
+ Setting<bool> reporting_services{
+ linkage, false, "reporting_services", Category::Debugging, Specialization::Default, false};
Setting<bool> quest_flag{linkage, false, "quest_flag", Category::Debugging};
Setting<bool> disable_macro_jit{linkage, false, "disable_macro_jit",
Category::DebuggingGraphics};
Setting<bool> disable_macro_hle{linkage, false, "disable_macro_hle",
Category::DebuggingGraphics};
- Setting<bool> extended_logging{linkage, false, "extended_logging", Category::Debugging, false};
+ Setting<bool> extended_logging{
+ linkage, false, "extended_logging", Category::Debugging, Specialization::Default, false};
Setting<bool> use_debug_asserts{linkage, false, "use_debug_asserts", Category::Debugging};
- Setting<bool> use_auto_stub{linkage, false, "use_auto_stub", Category::Debugging, false};
+ Setting<bool> use_auto_stub{
+ linkage, false, "use_auto_stub", Category::Debugging, Specialization::Default, false};
Setting<bool> enable_all_controllers{linkage, false, "enable_all_controllers",
Category::Debugging};
Setting<bool> create_crash_dumps{linkage, false, "create_crash_dumps", Category::Debugging};