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+// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include <functional>
+#include <map>
+#include <string>
+#include <typeindex>
+#include "common/common_types.h"
+
+namespace Settings {
+
+enum class Category : u32 {
+ Audio,
+ Core,
+ Cpu,
+ CpuDebug,
+ CpuUnsafe,
+ Renderer,
+ RendererAdvanced,
+ RendererDebug,
+ System,
+ SystemAudio,
+ DataStorage,
+ Debugging,
+ DebuggingGraphics,
+ Miscellaneous,
+ Network,
+ WebService,
+ AddOns,
+ Controls,
+ Ui,
+ UiGeneral,
+ UiLayout,
+ UiGameList,
+ Screenshots,
+ Shortcuts,
+ Multiplayer,
+ Services,
+ Paths,
+ MaxEnum,
+};
+
+constexpr u8 SpecializationTypeMask = 0xf;
+constexpr u8 SpecializationAttributeMask = 0xf0;
+constexpr u8 SpecializationAttributeOffset = 4;
+
+// Scalar and countable could have better names
+enum Specialization : u8 {
+ Default = 0,
+ Time = 1, // Duration or specific moment in time
+ Hex = 2, // Hexadecimal number
+ List = 3, // Setting has specific members
+ RuntimeList = 4, // Members of the list are determined during runtime
+ Scalar = 5, // Values are continuous
+ Countable = 6, // Can be stepped through
+ Paired = 7, // Another setting is associated with this setting
+
+ Percentage = (1 << SpecializationAttributeOffset), // Should be represented as a percentage
+};
+
+class BasicSetting;
+
+class Linkage {
+public:
+ explicit Linkage(u32 initial_count = 0);
+ ~Linkage();
+ std::map<Category, std::vector<BasicSetting*>> by_category{};
+ std::vector<std::function<void()>> restore_functions{};
+ u32 count;
+};
+
+/**
+ * BasicSetting is an abstract class that only keeps track of metadata. The string methods are
+ * available to get data values out.
+ */
+class BasicSetting {
+protected:
+ explicit BasicSetting(Linkage& linkage, const std::string& name, Category category_, bool save_,
+ bool runtime_modifiable_, u32 specialization,
+ BasicSetting* other_setting);
+
+public:
+ virtual ~BasicSetting();
+
+ /*
+ * Data retrieval
+ */
+
+ /**
+ * Returns a string representation of the internal data. If the Setting is Switchable, it
+ * respects the internal global state: it is based on GetValue().
+ *
+ * @returns A string representation of the internal data.
+ */
+ [[nodiscard]] virtual std::string ToString() const = 0;
+
+ /**
+ * Returns a string representation of the global version of internal data. If the Setting is
+ * not Switchable, it behaves like ToString.
+ *
+ * @returns A string representation of the global version of internal data.
+ */
+ [[nodiscard]] virtual std::string ToStringGlobal() const;
+
+ /**
+ * @returns A string representation of the Setting's default value.
+ */
+ [[nodiscard]] virtual std::string DefaultToString() const = 0;
+
+ /**
+ * Returns a string representation of the minimum value of the setting. If the Setting is not
+ * ranged, the string represents the default initialization of the data type.
+ *
+ * @returns A string representation of the minimum value of the setting.
+ */
+ [[nodiscard]] virtual std::string MinVal() const = 0;
+
+ /**
+ * Returns a string representation of the maximum value of the setting. If the Setting is not
+ * ranged, the string represents the default initialization of the data type.
+ *
+ * @returns A string representation of the maximum value of the setting.
+ */
+ [[nodiscard]] virtual std::string MaxVal() const = 0;
+
+ /**
+ * Takes a string input, converts it to the internal data type if necessary, and then runs
+ * SetValue with it.
+ *
+ * @param load String of the input data.
+ */
+ virtual void LoadString(const std::string& load) = 0;
+
+ /**
+ * Returns a string representation of the data. If the data is an enum, it returns a string of
+ * the enum value. If the internal data type is not an enum, this is equivalent to ToString.
+ *
+ * e.g. renderer_backend.Canonicalize() == "OpenGL"
+ *
+ * @returns Canonicalized string representation of the internal data
+ */
+ [[nodiscard]] virtual std::string Canonicalize() const = 0;
+
+ /*
+ * Metadata
+ */
+
+ /**
+ * @returns A unique identifier for the Setting's internal data type.
+ */
+ [[nodiscard]] virtual std::type_index TypeId() const = 0;
+
+ /**
+ * Returns true if the Setting's internal data type is an enum.
+ *
+ * @returns True if the Setting's internal data type is an enum
+ */
+ [[nodiscard]] virtual constexpr bool IsEnum() const = 0;
+
+ /**
+ * Returns true if the current setting is Switchable.
+ *
+ * @returns If the setting is a SwitchableSetting
+ */
+ [[nodiscard]] virtual constexpr bool Switchable() const {
+ return false;
+ }
+
+ /**
+ * Returns true to suggest that a frontend can read or write the setting to a configuration
+ * file.
+ *
+ * @returns The save preference
+ */
+ [[nodiscard]] bool Save() const;
+
+ /**
+ * @returns true if the current setting can be changed while the guest is running.
+ */
+ [[nodiscard]] bool RuntimeModfiable() const;
+
+ /**
+ * @returns A unique number corresponding to the setting.
+ */
+ [[nodiscard]] constexpr u32 Id() const {
+ return id;
+ }
+
+ /**
+ * Returns the setting's category AKA INI group.
+ *
+ * @returns The setting's category
+ */
+ [[nodiscard]] Category GetCategory() const;
+
+ /**
+ * @returns Extra metadata for data representation in frontend implementations.
+ */
+ [[nodiscard]] u32 Specialization() const;
+
+ /**
+ * @returns Another BasicSetting if one is paired, or nullptr otherwise.
+ */
+ [[nodiscard]] BasicSetting* PairedSetting() const;
+
+ /**
+ * Returns the label this setting was created with.
+ *
+ * @returns A reference to the label
+ */
+ [[nodiscard]] const std::string& GetLabel() const;
+
+ /**
+ * @returns If the Setting checks input values for valid ranges.
+ */
+ [[nodiscard]] virtual constexpr bool Ranged() const = 0;
+
+ /**
+ * @returns The index of the enum if the underlying setting type is an enum, else max of u32.
+ */
+ [[nodiscard]] virtual constexpr u32 EnumIndex() const = 0;
+
+ /*
+ * Switchable settings
+ */
+
+ /**
+ * Sets a setting's global state. True means use the normal setting, false to use a custom
+ * value. Has no effect if the Setting is not Switchable.
+ *
+ * @param global The desired state
+ */
+ virtual void SetGlobal(bool global);
+
+ /**
+ * Returns true if the setting is using the normal setting value. Always true if the setting is
+ * not Switchable.
+ *
+ * @returns The Setting's global state
+ */
+ [[nodiscard]] virtual bool UsingGlobal() const;
+
+private:
+ const std::string label; ///< The setting's label
+ const Category category; ///< The setting's category AKA INI group
+ const u32 id; ///< Unique integer for the setting
+ const bool save; ///< Suggests if the setting should be saved and read to a frontend config
+ const bool
+ runtime_modifiable; ///< Suggests if the setting can be modified while a guest is running
+ const u32 specialization; ///< Extra data to identify representation of a setting
+ BasicSetting* const other_setting; ///< A paired setting
+};
+
+} // namespace Settings