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-rw-r--r--src/core/core.cpp42
1 files changed, 21 insertions, 21 deletions
diff --git a/src/core/core.cpp b/src/core/core.cpp
index 47292cd78..fb9b25d12 100644
--- a/src/core/core.cpp
+++ b/src/core/core.cpp
@@ -186,7 +186,7 @@ struct System::Impl {
void Run() {
std::unique_lock<std::mutex> lk(suspend_guard);
- kernel.Suspend(false);
+ kernel.SuspendApplication(false);
core_timing.SyncPause(false);
is_paused.store(false, std::memory_order_relaxed);
}
@@ -195,7 +195,7 @@ struct System::Impl {
std::unique_lock<std::mutex> lk(suspend_guard);
core_timing.SyncPause(true);
- kernel.Suspend(true);
+ kernel.SuspendApplication(true);
is_paused.store(true, std::memory_order_relaxed);
}
@@ -203,17 +203,17 @@ struct System::Impl {
return is_paused.load(std::memory_order_relaxed);
}
- std::unique_lock<std::mutex> StallProcesses() {
+ std::unique_lock<std::mutex> StallApplication() {
std::unique_lock<std::mutex> lk(suspend_guard);
- kernel.Suspend(true);
+ kernel.SuspendApplication(true);
core_timing.SyncPause(true);
return lk;
}
- void UnstallProcesses() {
+ void UnstallApplication() {
if (!IsPaused()) {
core_timing.SyncPause(false);
- kernel.Suspend(false);
+ kernel.SuspendApplication(false);
}
}
@@ -221,7 +221,7 @@ struct System::Impl {
debugger = std::make_unique<Debugger>(system, port);
}
- SystemResultStatus SetupForMainProcess(System& system, Frontend::EmuWindow& emu_window) {
+ SystemResultStatus SetupForApplicationProcess(System& system, Frontend::EmuWindow& emu_window) {
LOG_DEBUG(Core, "initialized OK");
// Setting changes may require a full system reinitialization (e.g., disabling multicore).
@@ -273,7 +273,7 @@ struct System::Impl {
return SystemResultStatus::ErrorGetLoader;
}
- SystemResultStatus init_result{SetupForMainProcess(system, emu_window)};
+ SystemResultStatus init_result{SetupForApplicationProcess(system, emu_window)};
if (init_result != SystemResultStatus::Success) {
LOG_CRITICAL(Core, "Failed to initialize system (Error {})!",
static_cast<int>(init_result));
@@ -302,7 +302,7 @@ struct System::Impl {
static_cast<u32>(SystemResultStatus::ErrorLoader) + static_cast<u32>(load_result));
}
AddGlueRegistrationForProcess(*app_loader, *main_process);
- kernel.MakeCurrentProcess(main_process);
+ kernel.MakeApplicationProcess(main_process);
kernel.InitializeCores();
// Initialize cheat engine
@@ -585,12 +585,12 @@ void System::DetachDebugger() {
}
}
-std::unique_lock<std::mutex> System::StallProcesses() {
- return impl->StallProcesses();
+std::unique_lock<std::mutex> System::StallApplication() {
+ return impl->StallApplication();
}
-void System::UnstallProcesses() {
- impl->UnstallProcesses();
+void System::UnstallApplication() {
+ impl->UnstallApplication();
}
void System::InitializeDebugger() {
@@ -648,8 +648,8 @@ const Kernel::GlobalSchedulerContext& System::GlobalSchedulerContext() const {
return impl->kernel.GlobalSchedulerContext();
}
-Kernel::KProcess* System::CurrentProcess() {
- return impl->kernel.CurrentProcess();
+Kernel::KProcess* System::ApplicationProcess() {
+ return impl->kernel.ApplicationProcess();
}
Core::DeviceMemory& System::DeviceMemory() {
@@ -660,8 +660,8 @@ const Core::DeviceMemory& System::DeviceMemory() const {
return *impl->device_memory;
}
-const Kernel::KProcess* System::CurrentProcess() const {
- return impl->kernel.CurrentProcess();
+const Kernel::KProcess* System::ApplicationProcess() const {
+ return impl->kernel.ApplicationProcess();
}
ARM_Interface& System::ArmInterface(std::size_t core_index) {
@@ -760,8 +760,8 @@ const Core::SpeedLimiter& System::SpeedLimiter() const {
return impl->speed_limiter;
}
-u64 System::GetCurrentProcessProgramID() const {
- return impl->kernel.CurrentProcess()->GetProgramID();
+u64 System::GetApplicationProcessProgramID() const {
+ return impl->kernel.ApplicationProcess()->GetProgramID();
}
Loader::ResultStatus System::GetGameName(std::string& out) const {
@@ -880,11 +880,11 @@ bool System::GetExitLock() const {
return impl->exit_lock;
}
-void System::SetCurrentProcessBuildID(const CurrentBuildProcessID& id) {
+void System::SetApplicationProcessBuildID(const CurrentBuildProcessID& id) {
impl->build_id = id;
}
-const System::CurrentBuildProcessID& System::GetCurrentProcessBuildID() const {
+const System::CurrentBuildProcessID& System::GetApplicationProcessBuildID() const {
return impl->build_id;
}