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-rw-r--r--src/core/core_timing.h23
1 files changed, 4 insertions, 19 deletions
diff --git a/src/core/core_timing.h b/src/core/core_timing.h
index 9d2efde37..161c7007d 100644
--- a/src/core/core_timing.h
+++ b/src/core/core_timing.h
@@ -6,6 +6,7 @@
#include <chrono>
#include <functional>
+#include <mutex>
#include <string>
#include <unordered_map>
#include <vector>
@@ -67,7 +68,7 @@ public:
///
EventType* RegisterEvent(const std::string& name, TimedCallback callback);
- /// Unregisters all registered events thus far.
+ /// Unregisters all registered events thus far. Note: not thread unsafe
void UnregisterAllEvents();
/// After the first Advance, the slice lengths and the downcount will be reduced whenever an
@@ -76,20 +77,10 @@ public:
/// Scheduling from a callback will not update the downcount until the Advance() completes.
void ScheduleEvent(s64 cycles_into_future, const EventType* event_type, u64 userdata = 0);
- /// This is to be called when outside of hle threads, such as the graphics thread, wants to
- /// schedule things to be executed on the main thread.
- ///
- /// @note This doesn't change slice_length and thus events scheduled by this might be
- /// called with a delay of up to MAX_SLICE_LENGTH
- void ScheduleEventThreadsafe(s64 cycles_into_future, const EventType* event_type,
- u64 userdata = 0);
-
void UnscheduleEvent(const EventType* event_type, u64 userdata);
- void UnscheduleEventThreadsafe(const EventType* event_type, u64 userdata);
/// We only permit one event of each type in the queue at a time.
void RemoveEvent(const EventType* event_type);
- void RemoveNormalAndThreadsafeEvent(const EventType* event_type);
void ForceExceptionCheck(s64 cycles);
@@ -120,7 +111,6 @@ private:
/// Clear all pending events. This should ONLY be done on exit.
void ClearPendingEvents();
- void MoveEvents();
s64 global_timer = 0;
s64 idled_cycles = 0;
@@ -143,14 +133,9 @@ private:
// remain stable regardless of rehashes/resizing.
std::unordered_map<std::string, EventType> event_types;
- // The queue for storing the events from other threads threadsafe until they will be added
- // to the event_queue by the emu thread
- Common::MPSCQueue<Event> ts_queue;
-
- // The queue for unscheduling the events from other threads threadsafe
- Common::MPSCQueue<std::pair<const EventType*, u64>> unschedule_queue;
-
EventType* ev_lost = nullptr;
+
+ std::mutex inner_mutex;
};
} // namespace Core::Timing