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diff --git a/src/core/file_sys/vfs/vfs_layered.h b/src/core/file_sys/vfs/vfs_layered.h
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+// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include <memory>
+#include "core/file_sys/vfs/vfs.h"
+
+namespace FileSys {
+
+// Class that stacks multiple VfsDirectories on top of each other, attempting to read from the first
+// one and falling back to the one after. The highest priority directory (overwrites all others)
+// should be element 0 in the dirs vector.
+class LayeredVfsDirectory : public VfsDirectory {
+ explicit LayeredVfsDirectory(std::vector<VirtualDir> dirs_, std::string name_);
+
+public:
+ ~LayeredVfsDirectory() override;
+
+ /// Wrapper function to allow for more efficient handling of dirs.size() == 0, 1 cases.
+ static VirtualDir MakeLayeredDirectory(std::vector<VirtualDir> dirs, std::string name = "");
+
+ VirtualFile GetFileRelative(std::string_view path) const override;
+ VirtualDir GetDirectoryRelative(std::string_view path) const override;
+ VirtualFile GetFile(std::string_view file_name) const override;
+ VirtualDir GetSubdirectory(std::string_view subdir_name) const override;
+ std::string GetFullPath() const override;
+
+ std::vector<VirtualFile> GetFiles() const override;
+ std::vector<VirtualDir> GetSubdirectories() const override;
+ bool IsWritable() const override;
+ bool IsReadable() const override;
+ std::string GetName() const override;
+ VirtualDir GetParentDirectory() const override;
+ VirtualDir CreateSubdirectory(std::string_view subdir_name) override;
+ VirtualFile CreateFile(std::string_view file_name) override;
+ bool DeleteSubdirectory(std::string_view subdir_name) override;
+ bool DeleteFile(std::string_view file_name) override;
+ bool Rename(std::string_view new_name) override;
+
+private:
+ std::vector<VirtualDir> dirs;
+ std::string name;
+};
+
+} // namespace FileSys