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-rw-r--r--src/core/frontend/framebuffer_layout.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/core/frontend/framebuffer_layout.cpp b/src/core/frontend/framebuffer_layout.cpp
index f94fa0041..d8821f8fd 100644
--- a/src/core/frontend/framebuffer_layout.cpp
+++ b/src/core/frontend/framebuffer_layout.cpp
@@ -30,17 +30,17 @@ FramebufferLayout DefaultFrameLayout(u32 width, u32 height) {
const auto window_aspect_ratio = static_cast<float>(height) / width;
float emulation_aspect_ratio;
- switch (Settings::values.aspect_ratio) {
- case 0: // 16:9 (Default)
+ switch (static_cast<Aspect>(Settings::values.aspect_ratio)) {
+ case Aspect::AspectDefault:
emulation_aspect_ratio = static_cast<float>(ScreenUndocked::Height) / ScreenUndocked::Width;
break;
- case 1: // 21:9
+ case Aspect::Aspect21by9:
emulation_aspect_ratio = 9.f / 21;
break;
- case 2: // Stretch to Window
+ case Aspect::AspectStretch:
emulation_aspect_ratio = window_aspect_ratio;
break;
- default: // 16:9
+ default:
emulation_aspect_ratio = static_cast<float>(ScreenUndocked::Height) / ScreenUndocked::Width;
}