diff options
Diffstat (limited to 'src/core/frontend/framebuffer_layout.cpp')
-rw-r--r-- | src/core/frontend/framebuffer_layout.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/core/frontend/framebuffer_layout.cpp b/src/core/frontend/framebuffer_layout.cpp index c1fbc235b..b9a270a55 100644 --- a/src/core/frontend/framebuffer_layout.cpp +++ b/src/core/frontend/framebuffer_layout.cpp @@ -14,8 +14,8 @@ namespace Layout { template <class T> static Common::Rectangle<T> MaxRectangle(Common::Rectangle<T> window_area, float screen_aspect_ratio) { - float scale = std::min(static_cast<float>(window_area.GetWidth()), - window_area.GetHeight() / screen_aspect_ratio); + const float scale = std::min(static_cast<float>(window_area.GetWidth()), + static_cast<float>(window_area.GetHeight()) / screen_aspect_ratio); return Common::Rectangle<T>{0, 0, static_cast<T>(std::round(scale)), static_cast<T>(std::round(scale * screen_aspect_ratio))}; } @@ -27,7 +27,7 @@ FramebufferLayout DefaultFrameLayout(u32 width, u32 height) { // so just calculate them both even if the other isn't showing. FramebufferLayout res{width, height, false, {}}; - const float window_aspect_ratio = static_cast<float>(height) / width; + const float window_aspect_ratio = static_cast<float>(height) / static_cast<float>(width); const float emulation_aspect_ratio = EmulationAspectRatio( static_cast<AspectRatio>(Settings::values.aspect_ratio.GetValue()), window_aspect_ratio); @@ -47,7 +47,7 @@ FramebufferLayout DefaultFrameLayout(u32 width, u32 height) { FramebufferLayout FrameLayoutFromResolutionScale(u32 res_scale) { u32 width, height; - if (Settings::values.use_docked_mode) { + if (Settings::values.use_docked_mode.GetValue()) { width = ScreenDocked::Width * res_scale; height = ScreenDocked::Height * res_scale; } else { |