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-rw-r--r--src/core/hid/emulated_console.cpp32
1 files changed, 25 insertions, 7 deletions
diff --git a/src/core/hid/emulated_console.cpp b/src/core/hid/emulated_console.cpp
index 17d663379..b4afd930e 100644
--- a/src/core/hid/emulated_console.cpp
+++ b/src/core/hid/emulated_console.cpp
@@ -13,7 +13,7 @@ EmulatedConsole::~EmulatedConsole() = default;
void EmulatedConsole::ReloadFromSettings() {
// Using first motion device from player 1. No need to assign any unique config at the moment
const auto& player = Settings::values.players.GetValue()[0];
- motion_params = Common::ParamPackage(player.motions[0]);
+ motion_params[0] = Common::ParamPackage(player.motions[0]);
ReloadInput();
}
@@ -74,14 +74,30 @@ void EmulatedConsole::ReloadInput() {
// If you load any device here add the equivalent to the UnloadInput() function
SetTouchParams();
- motion_devices = Common::Input::CreateInputDevice(motion_params);
- if (motion_devices) {
- motion_devices->SetCallback({
+ motion_params[1] = Common::ParamPackage{"engine:virtual_gamepad,port:8,motion:0"};
+
+ for (std::size_t index = 0; index < motion_devices.size(); ++index) {
+ motion_devices[index] = Common::Input::CreateInputDevice(motion_params[index]);
+ if (!motion_devices[index]) {
+ continue;
+ }
+ motion_devices[index]->SetCallback({
.on_change =
[this](const Common::Input::CallbackStatus& callback) { SetMotion(callback); },
});
}
+ // Restore motion state
+ auto& emulated_motion = console.motion_values.emulated;
+ auto& motion = console.motion_state;
+ emulated_motion.ResetRotations();
+ emulated_motion.ResetQuaternion();
+ motion.accel = emulated_motion.GetAcceleration();
+ motion.gyro = emulated_motion.GetGyroscope();
+ motion.rotation = emulated_motion.GetRotations();
+ motion.orientation = emulated_motion.GetOrientation();
+ motion.is_at_rest = !emulated_motion.IsMoving(motion_sensitivity);
+
// Unique index for identifying touch device source
std::size_t index = 0;
for (auto& touch_device : touch_devices) {
@@ -100,7 +116,9 @@ void EmulatedConsole::ReloadInput() {
}
void EmulatedConsole::UnloadInput() {
- motion_devices.reset();
+ for (auto& motion : motion_devices) {
+ motion.reset();
+ }
for (auto& touch : touch_devices) {
touch.reset();
}
@@ -133,11 +151,11 @@ void EmulatedConsole::RestoreConfig() {
}
Common::ParamPackage EmulatedConsole::GetMotionParam() const {
- return motion_params;
+ return motion_params[0];
}
void EmulatedConsole::SetMotionParam(Common::ParamPackage param) {
- motion_params = std::move(param);
+ motion_params[0] = std::move(param);
ReloadInput();
}