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-rw-r--r--src/core/hid/emulated_console.h69
1 files changed, 55 insertions, 14 deletions
diff --git a/src/core/hid/emulated_console.h b/src/core/hid/emulated_console.h
index d9e275042..7d6cf9506 100644
--- a/src/core/hid/emulated_console.h
+++ b/src/core/hid/emulated_console.h
@@ -38,9 +38,10 @@ struct TouchFinger {
Common::Point<float> position{};
u32_le id{};
bool pressed{};
- Core::HID::TouchAttribute attribute{};
+ TouchAttribute attribute{};
};
+// Contains all motion related data that is used on the services
struct ConsoleMotion {
bool is_at_rest{};
Common::Vec3f accel{};
@@ -57,7 +58,7 @@ struct ConsoleStatus {
ConsoleMotionValues motion_values{};
TouchValues touch_values{};
- // Data for Nintendo devices;
+ // Data for HID services
ConsoleMotion motion_state{};
TouchFingerState touch_state{};
};
@@ -75,52 +76,90 @@ struct ConsoleUpdateCallback {
class EmulatedConsole {
public:
/**
- * TODO: Write description
- *
- * @param npad_id_type
+ * Contains all input data related to the console like motion and touch input
*/
- explicit EmulatedConsole();
+ EmulatedConsole();
~EmulatedConsole();
YUZU_NON_COPYABLE(EmulatedConsole);
YUZU_NON_MOVEABLE(EmulatedConsole);
- void ReloadFromSettings();
- void ReloadInput();
+ /// Removes all callbacks created from input devices
void UnloadInput();
+ /// Sets the emulated console into configuring mode. Locking all HID service events from being
+ /// moddified
void EnableConfiguration();
+
+ /// Returns the emulated console to the normal behaivour
void DisableConfiguration();
+
+ /// Returns true if the emulated console is on configuring mode
bool IsConfiguring() const;
+
+ /// Reload all input devices
+ void ReloadInput();
+
+ /// Overrides current mapped devices with the stored configuration and reloads all input devices
+ void ReloadFromSettings();
+
+ /// Saves the current mapped configuration
void SaveCurrentConfig();
+
+ /// Reverts any mapped changes made that weren't saved
void RestoreConfig();
+ // Returns the current mapped motion device
Common::ParamPackage GetMotionParam() const;
+ /**
+ * Updates the current mapped motion device
+ * @param ParamPackage with controller data to be mapped
+ */
void SetMotionParam(Common::ParamPackage param);
+ /// Returns the latest status of motion input from the console with parameters
ConsoleMotionValues GetMotionValues() const;
+
+ /// Returns the latest status of touch input from the console with parameters
TouchValues GetTouchValues() const;
+ /// Returns the latest status of motion input from the console
ConsoleMotion GetMotion() const;
+
+ /// Returns the latest status of touch input from the console
TouchFingerState GetTouch() const;
+ /**
+ * Adds a callback to the list of events
+ * @param ConsoleUpdateCallback that will be triggered
+ * @return an unique key corresponding to the callback index in the list
+ */
int SetCallback(ConsoleUpdateCallback update_callback);
+
+ /**
+ * Removes a callback from the list stopping any future events to this object
+ * @param Key corresponding to the callback index in the list
+ */
void DeleteCallback(int key);
private:
/**
- * Sets the status of a button. Applies toggle properties to the output.
- *
- * @param A CallbackStatus and a button index number
+ * Updates the motion status of the console
+ * @param A CallbackStatus containing gyro and accelerometer data
*/
void SetMotion(Input::CallbackStatus callback);
+
+ /**
+ * Updates the touch status of the console
+ * @param callback: A CallbackStatus containing the touch position
+ * @param index: Finger ID to be updated
+ */
void SetTouch(Input::CallbackStatus callback, std::size_t index);
/**
- * Triggers a callback that something has changed
- *
- * @param Input type of the trigger
+ * Triggers a callback that something has changed on the console status
+ * @param Input type of the event to trigger
*/
void TriggerOnChange(ConsoleTriggerType type);
@@ -136,6 +175,8 @@ private:
mutable std::mutex mutex;
std::unordered_map<int, ConsoleUpdateCallback> callback_list;
int last_callback_key = 0;
+
+ // Stores the current status of all console input
ConsoleStatus console;
};