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-rw-r--r--src/core/hid/emulated_controller.cpp75
1 files changed, 74 insertions, 1 deletions
diff --git a/src/core/hid/emulated_controller.cpp b/src/core/hid/emulated_controller.cpp
index 0e06468da..631aa6ad2 100644
--- a/src/core/hid/emulated_controller.cpp
+++ b/src/core/hid/emulated_controller.cpp
@@ -12,6 +12,7 @@
namespace Core::HID {
constexpr s32 HID_JOYSTICK_MAX = 0x7fff;
constexpr s32 HID_TRIGGER_MAX = 0x7fff;
+constexpr u32 TURBO_BUTTON_DELAY = 4;
// Use a common UUID for TAS and Virtual Gamepad
constexpr Common::UUID TAS_UUID =
Common::UUID{{0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x7, 0xA5, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0}};
@@ -447,6 +448,7 @@ void EmulatedController::ReloadInput() {
},
});
}
+ turbo_button_state = 0;
}
void EmulatedController::UnloadInput() {
@@ -687,6 +689,7 @@ void EmulatedController::SetButton(const Common::Input::CallbackStatus& callback
}
current_status.toggle = new_status.toggle;
+ current_status.turbo = new_status.turbo;
current_status.uuid = uuid;
// Update button status with current
@@ -1548,7 +1551,7 @@ NpadButtonState EmulatedController::GetNpadButtons() const {
if (is_configuring) {
return {};
}
- return controller.npad_button_state;
+ return {controller.npad_button_state.raw & GetTurboButtonMask()};
}
DebugPadButton EmulatedController::GetDebugPadButtons() const {
@@ -1656,4 +1659,74 @@ void EmulatedController::DeleteCallback(int key) {
}
callback_list.erase(iterator);
}
+
+void EmulatedController::TurboButtonUpdate() {
+ turbo_button_state = (turbo_button_state + 1) % (TURBO_BUTTON_DELAY * 2);
+}
+
+NpadButton EmulatedController::GetTurboButtonMask() const {
+ // Apply no mask when disabled
+ if (turbo_button_state < TURBO_BUTTON_DELAY) {
+ return {NpadButton::All};
+ }
+
+ NpadButtonState button_mask{};
+ for (std::size_t index = 0; index < controller.button_values.size(); ++index) {
+ if (!controller.button_values[index].turbo) {
+ continue;
+ }
+
+ switch (index) {
+ case Settings::NativeButton::A:
+ button_mask.a.Assign(1);
+ break;
+ case Settings::NativeButton::B:
+ button_mask.b.Assign(1);
+ break;
+ case Settings::NativeButton::X:
+ button_mask.x.Assign(1);
+ break;
+ case Settings::NativeButton::Y:
+ button_mask.y.Assign(1);
+ break;
+ case Settings::NativeButton::L:
+ button_mask.l.Assign(1);
+ break;
+ case Settings::NativeButton::R:
+ button_mask.r.Assign(1);
+ break;
+ case Settings::NativeButton::ZL:
+ button_mask.zl.Assign(1);
+ break;
+ case Settings::NativeButton::ZR:
+ button_mask.zr.Assign(1);
+ break;
+ case Settings::NativeButton::DLeft:
+ button_mask.left.Assign(1);
+ break;
+ case Settings::NativeButton::DUp:
+ button_mask.up.Assign(1);
+ break;
+ case Settings::NativeButton::DRight:
+ button_mask.right.Assign(1);
+ break;
+ case Settings::NativeButton::DDown:
+ button_mask.down.Assign(1);
+ break;
+ case Settings::NativeButton::SL:
+ button_mask.left_sl.Assign(1);
+ button_mask.right_sl.Assign(1);
+ break;
+ case Settings::NativeButton::SR:
+ button_mask.left_sr.Assign(1);
+ button_mask.right_sr.Assign(1);
+ break;
+ default:
+ break;
+ }
+ }
+
+ return static_cast<NpadButton>(~button_mask.raw);
+}
+
} // namespace Core::HID