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path: root/src/core/hle/kernel/k_page_heap.cpp
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Diffstat (limited to 'src/core/hle/kernel/k_page_heap.cpp')
-rw-r--r--src/core/hle/kernel/k_page_heap.cpp86
1 files changed, 84 insertions, 2 deletions
diff --git a/src/core/hle/kernel/k_page_heap.cpp b/src/core/hle/kernel/k_page_heap.cpp
index 5ede60168..7b02c7d8b 100644
--- a/src/core/hle/kernel/k_page_heap.cpp
+++ b/src/core/hle/kernel/k_page_heap.cpp
@@ -44,11 +44,11 @@ size_t KPageHeap::GetNumFreePages() const {
return num_free;
}
-PAddr KPageHeap::AllocateBlock(s32 index, bool random) {
+PAddr KPageHeap::AllocateByLinearSearch(s32 index) {
const size_t needed_size = m_blocks[index].GetSize();
for (s32 i = index; i < static_cast<s32>(m_num_blocks); i++) {
- if (const PAddr addr = m_blocks[i].PopBlock(random); addr != 0) {
+ if (const PAddr addr = m_blocks[i].PopBlock(false); addr != 0) {
if (const size_t allocated_size = m_blocks[i].GetSize(); allocated_size > needed_size) {
this->Free(addr + needed_size, (allocated_size - needed_size) / PageSize);
}
@@ -59,6 +59,88 @@ PAddr KPageHeap::AllocateBlock(s32 index, bool random) {
return 0;
}
+PAddr KPageHeap::AllocateByRandom(s32 index, size_t num_pages, size_t align_pages) {
+ // Get the size and required alignment.
+ const size_t needed_size = num_pages * PageSize;
+ const size_t align_size = align_pages * PageSize;
+
+ // Determine meta-alignment of our desired alignment size.
+ const size_t align_shift = std::countr_zero(align_size);
+
+ // Decide on a block to allocate from.
+ constexpr size_t MinimumPossibleAlignmentsForRandomAllocation = 4;
+ {
+ // By default, we'll want to look at all blocks larger than our current one.
+ s32 max_blocks = static_cast<s32>(m_num_blocks);
+
+ // Determine the maximum block we should try to allocate from.
+ size_t possible_alignments = 0;
+ for (s32 i = index; i < max_blocks; ++i) {
+ // Add the possible alignments from blocks at the current size.
+ possible_alignments += (1 + ((m_blocks[i].GetSize() - needed_size) >> align_shift)) *
+ m_blocks[i].GetNumFreeBlocks();
+
+ // If there are enough possible alignments, we don't need to look at larger blocks.
+ if (possible_alignments >= MinimumPossibleAlignmentsForRandomAllocation) {
+ max_blocks = i + 1;
+ break;
+ }
+ }
+
+ // If we have any possible alignments which require a larger block, we need to pick one.
+ if (possible_alignments > 0 && index + 1 < max_blocks) {
+ // Select a random alignment from the possibilities.
+ const size_t rnd = m_rng.GenerateRandom(possible_alignments);
+
+ // Determine which block corresponds to the random alignment we chose.
+ possible_alignments = 0;
+ for (s32 i = index; i < max_blocks; ++i) {
+ // Add the possible alignments from blocks at the current size.
+ possible_alignments +=
+ (1 + ((m_blocks[i].GetSize() - needed_size) >> align_shift)) *
+ m_blocks[i].GetNumFreeBlocks();
+
+ // If the current block gets us to our random choice, use the current block.
+ if (rnd < possible_alignments) {
+ index = i;
+ break;
+ }
+ }
+ }
+ }
+
+ // Pop a block from the index we selected.
+ if (PAddr addr = m_blocks[index].PopBlock(true); addr != 0) {
+ // Determine how much size we have left over.
+ if (const size_t leftover_size = m_blocks[index].GetSize() - needed_size;
+ leftover_size > 0) {
+ // Determine how many valid alignments we can have.
+ const size_t possible_alignments = 1 + (leftover_size >> align_shift);
+
+ // Select a random valid alignment.
+ const size_t random_offset = m_rng.GenerateRandom(possible_alignments) << align_shift;
+
+ // Free memory before the random offset.
+ if (random_offset != 0) {
+ this->Free(addr, random_offset / PageSize);
+ }
+
+ // Advance our block by the random offset.
+ addr += random_offset;
+
+ // Free memory after our allocated block.
+ if (random_offset != leftover_size) {
+ this->Free(addr + needed_size, (leftover_size - random_offset) / PageSize);
+ }
+ }
+
+ // Return the block we allocated.
+ return addr;
+ }
+
+ return 0;
+}
+
void KPageHeap::FreeBlock(PAddr block, s32 index) {
do {
block = m_blocks[index++].PushBlock(block);