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-rw-r--r--src/core/hle/kernel/memory.cpp9
1 files changed, 0 insertions, 9 deletions
diff --git a/src/core/hle/kernel/memory.cpp b/src/core/hle/kernel/memory.cpp
index ecbc5daae..94eac677c 100644
--- a/src/core/hle/kernel/memory.cpp
+++ b/src/core/hle/kernel/memory.cpp
@@ -11,7 +11,6 @@
#include "common/assert.h"
#include "common/common_types.h"
#include "common/logging/log.h"
-#include "core/hle/config_mem.h"
#include "core/hle/kernel/memory.h"
#include "core/hle/kernel/vm_manager.h"
#include "core/hle/result.h"
@@ -62,14 +61,6 @@ void MemoryInit(u32 mem_type) {
// We must've allocated the entire FCRAM by the end
ASSERT(base == Memory::FCRAM_SIZE);
-
- using ConfigMem::config_mem;
- config_mem.app_mem_type = mem_type;
- // app_mem_malloc does not always match the configured size for memory_region[0]: in case the
- // n3DS type override is in effect it reports the size the game expects, not the real one.
- config_mem.app_mem_alloc = memory_region_sizes[mem_type][0];
- config_mem.sys_mem_alloc = static_cast<u32_le>(memory_regions[1].size);
- config_mem.base_mem_alloc = static_cast<u32_le>(memory_regions[2].size);
}
void MemoryShutdown() {