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Diffstat (limited to 'src/core/hle/kernel/scheduler.cpp')
-rw-r--r--src/core/hle/kernel/scheduler.cpp38
1 files changed, 17 insertions, 21 deletions
diff --git a/src/core/hle/kernel/scheduler.cpp b/src/core/hle/kernel/scheduler.cpp
index efe3551e2..c6b7d5232 100644
--- a/src/core/hle/kernel/scheduler.cpp
+++ b/src/core/hle/kernel/scheduler.cpp
@@ -170,16 +170,6 @@ void Scheduler::UnscheduleThread(Thread* thread, u32 priority) {
ready_queue.remove(priority, thread);
}
-void Scheduler::MoveThreadToBackOfPriorityQueue(Thread* thread, u32 priority) {
- std::lock_guard<std::mutex> lock(scheduler_mutex);
-
- // Thread is not in queue
- ASSERT(ready_queue.contains(thread) != -1);
-
- ready_queue.remove(priority, thread);
- ready_queue.push_back(priority, thread);
-}
-
void Scheduler::SetThreadPriority(Thread* thread, u32 priority) {
std::lock_guard<std::mutex> lock(scheduler_mutex);
@@ -190,12 +180,13 @@ void Scheduler::SetThreadPriority(Thread* thread, u32 priority) {
ready_queue.prepare(priority);
}
-Thread* Scheduler::GetNextSuggestedThread(u32 core) const {
+Thread* Scheduler::GetNextSuggestedThread(u32 core, u32 maximum_priority) const {
std::lock_guard<std::mutex> lock(scheduler_mutex);
const u32 mask = 1U << core;
- return ready_queue.get_first_filter(
- [mask](Thread const* thread) { return (thread->GetAffinityMask() & mask) != 0; });
+ return ready_queue.get_first_filter([mask, maximum_priority](Thread const* thread) {
+ return (thread->GetAffinityMask() & mask) != 0 && thread->GetPriority() < maximum_priority;
+ });
}
void Scheduler::YieldWithoutLoadBalancing(Thread* thread) {
@@ -206,9 +197,10 @@ void Scheduler::YieldWithoutLoadBalancing(Thread* thread) {
// Sanity check that the priority is valid
ASSERT(thread->GetPriority() < THREADPRIO_COUNT);
- // Yield this thread
+ // Yield this thread -- sleep for zero time and force reschedule to different thread
+ WaitCurrentThread_Sleep();
+ GetCurrentThread()->WakeAfterDelay(0);
Reschedule();
- MoveThreadToBackOfPriorityQueue(thread, thread->GetPriority());
}
void Scheduler::YieldWithLoadBalancing(Thread* thread) {
@@ -222,9 +214,9 @@ void Scheduler::YieldWithLoadBalancing(Thread* thread) {
// Sanity check that the priority is valid
ASSERT(priority < THREADPRIO_COUNT);
- // Reschedule thread to end of queue.
- Reschedule();
- MoveThreadToBackOfPriorityQueue(thread, priority);
+ // Sleep for zero time to be able to force reschedule to different thread
+ WaitCurrentThread_Sleep();
+ GetCurrentThread()->WakeAfterDelay(0);
Thread* suggested_thread = nullptr;
@@ -235,16 +227,20 @@ void Scheduler::YieldWithLoadBalancing(Thread* thread) {
continue;
const auto res =
- Core::System::GetInstance().CpuCore(cur_core).Scheduler().GetNextSuggestedThread(core);
- if (res != nullptr) {
+ Core::System::GetInstance().CpuCore(cur_core).Scheduler().GetNextSuggestedThread(
+ core, priority);
+ if (res != nullptr &&
+ (suggested_thread == nullptr || suggested_thread->GetPriority() > res->GetPriority())) {
suggested_thread = res;
- break;
}
}
// If a suggested thread was found, queue that for this core
if (suggested_thread != nullptr)
suggested_thread->ChangeCore(core, suggested_thread->GetAffinityMask());
+
+ // Perform actual yielding.
+ Reschedule();
}
void Scheduler::YieldAndWaitForLoadBalancing(Thread* thread) {