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-rw-r--r--src/core/hle/kernel/scheduler.h247
1 files changed, 146 insertions, 101 deletions
diff --git a/src/core/hle/kernel/scheduler.h b/src/core/hle/kernel/scheduler.h
index b29bf7be8..fcae28e0a 100644
--- a/src/core/hle/kernel/scheduler.h
+++ b/src/core/hle/kernel/scheduler.h
@@ -20,124 +20,172 @@ namespace Kernel {
class Process;
-class Scheduler final {
+class GlobalScheduler final {
public:
- explicit Scheduler(Core::System& system, Core::ARM_Interface& cpu_core);
- ~Scheduler();
+ static constexpr u32 NUM_CPU_CORES = 4;
- /// Returns whether there are any threads that are ready to run.
- bool HaveReadyThreads() const;
+ explicit GlobalScheduler(Core::System& system);
+ ~GlobalScheduler();
+ /// Adds a new thread to the scheduler
+ void AddThread(SharedPtr<Thread> thread);
- /// Reschedules to the next available thread (call after current thread is suspended)
- void Reschedule();
+ /// Removes a thread from the scheduler
+ void RemoveThread(const Thread* thread);
- /// Gets the current running thread
- Thread* GetCurrentThread() const;
+ /// Returns a list of all threads managed by the scheduler
+ const std::vector<SharedPtr<Thread>>& GetThreadList() const {
+ return thread_list;
+ }
- /// Gets the timestamp for the last context switch in ticks.
- u64 GetLastContextSwitchTicks() const;
+ // Add a thread to the suggested queue of a cpu core. Suggested threads may be
+ // picked if no thread is scheduled to run on the core.
+ void Suggest(u32 priority, u32 core, Thread* thread);
- /// Adds a new thread to the scheduler
- void AddThread(SharedPtr<Thread> thread);
+ // Remove a thread to the suggested queue of a cpu core. Suggested threads may be
+ // picked if no thread is scheduled to run on the core.
+ void Unsuggest(u32 priority, u32 core, Thread* thread);
- /// Removes a thread from the scheduler
- void RemoveThread(Thread* thread);
+ // Add a thread to the scheduling queue of a cpu core. The thread is added at the
+ // back the queue in its priority level
+ void Schedule(u32 priority, u32 core, Thread* thread);
- /// Schedules a thread that has become "ready"
- void ScheduleThread(Thread* thread, u32 priority);
+ // Add a thread to the scheduling queue of a cpu core. The thread is added at the
+ // front the queue in its priority level
+ void SchedulePrepend(u32 priority, u32 core, Thread* thread);
- /// Unschedules a thread that was already scheduled
- void UnscheduleThread(Thread* thread, u32 priority);
+ // Reschedule an already scheduled thread based on a new priority
+ void Reschedule(u32 priority, u32 core, Thread* thread);
- /// Sets the priority of a thread in the scheduler
- void SetThreadPriority(Thread* thread, u32 priority);
+ // Unschedule a thread.
+ void Unschedule(u32 priority, u32 core, Thread* thread);
- /// Gets the next suggested thread for load balancing
- Thread* GetNextSuggestedThread(u32 core, u32 minimum_priority) const;
+ // Transfers a thread into an specific core. If the destination_core is -1
+ // it will be unscheduled from its source code and added into its suggested
+ // queue.
+ void TransferToCore(u32 priority, s32 destination_core, Thread* thread);
- /**
- * YieldWithoutLoadBalancing -- analogous to normal yield on a system
- * Moves the thread to the end of the ready queue for its priority, and then reschedules the
- * system to the new head of the queue.
- *
- * Example (Single Core -- but can be extrapolated to multi):
- * ready_queue[prio=0]: ThreadA, ThreadB, ThreadC (->exec order->)
- * Currently Running: ThreadR
- *
- * ThreadR calls YieldWithoutLoadBalancing
- *
- * ThreadR is moved to the end of ready_queue[prio=0]:
- * ready_queue[prio=0]: ThreadA, ThreadB, ThreadC, ThreadR (->exec order->)
- * Currently Running: Nothing
- *
- * System is rescheduled (ThreadA is popped off of queue):
- * ready_queue[prio=0]: ThreadB, ThreadC, ThreadR (->exec order->)
- * Currently Running: ThreadA
- *
- * If the queue is empty at time of call, no yielding occurs. This does not cross between cores
- * or priorities at all.
+ /*
+ * UnloadThread selects a core and forces it to unload its current thread's context
*/
- void YieldWithoutLoadBalancing(Thread* thread);
+ void UnloadThread(s32 core);
+
+ /*
+ * SelectThread takes care of selecting the new scheduled thread.
+ * It does it in 3 steps:
+ * - First a thread is selected from the top of the priority queue. If no thread
+ * is obtained then we move to step two, else we are done.
+ * - Second we try to get a suggested thread that's not assigned to any core or
+ * that is not the top thread in that core.
+ * - Third is no suggested thread is found, we do a second pass and pick a running
+ * thread in another core and swap it with its current thread.
+ */
+ void SelectThread(u32 core);
- /**
- * YieldWithLoadBalancing -- yield but with better selection of the new running thread
- * Moves the current thread to the end of the ready queue for its priority, then selects a
- * 'suggested thread' (a thread on a different core that could run on this core) from the
- * scheduler, changes its core, and reschedules the current core to that thread.
- *
- * Example (Dual Core -- can be extrapolated to Quad Core, this is just normal yield if it were
- * single core):
- * ready_queue[core=0][prio=0]: ThreadA, ThreadB (affinities not pictured as irrelevant
- * ready_queue[core=1][prio=0]: ThreadC[affinity=both], ThreadD[affinity=core1only]
- * Currently Running: ThreadQ on Core 0 || ThreadP on Core 1
- *
- * ThreadQ calls YieldWithLoadBalancing
- *
- * ThreadQ is moved to the end of ready_queue[core=0][prio=0]:
- * ready_queue[core=0][prio=0]: ThreadA, ThreadB
- * ready_queue[core=1][prio=0]: ThreadC[affinity=both], ThreadD[affinity=core1only]
- * Currently Running: ThreadQ on Core 0 || ThreadP on Core 1
- *
- * A list of suggested threads for each core is compiled
- * Suggested Threads: {ThreadC on Core 1}
- * If this were quad core (as the switch is), there could be between 0 and 3 threads in this
- * list. If there are more than one, the thread is selected by highest prio.
- *
- * ThreadC is core changed to Core 0:
- * ready_queue[core=0][prio=0]: ThreadC, ThreadA, ThreadB, ThreadQ
- * ready_queue[core=1][prio=0]: ThreadD
- * Currently Running: None on Core 0 || ThreadP on Core 1
- *
- * System is rescheduled (ThreadC is popped off of queue):
- * ready_queue[core=0][prio=0]: ThreadA, ThreadB, ThreadQ
- * ready_queue[core=1][prio=0]: ThreadD
- * Currently Running: ThreadC on Core 0 || ThreadP on Core 1
- *
- * If no suggested threads can be found this will behave just as normal yield. If there are
- * multiple candidates for the suggested thread on a core, the highest prio is taken.
+ bool HaveReadyThreads(u32 core_id) const {
+ return !scheduled_queue[core_id].empty();
+ }
+
+ /*
+ * YieldThread takes a thread and moves it to the back of the it's priority list
+ * This operation can be redundant and no scheduling is changed if marked as so.
*/
- void YieldWithLoadBalancing(Thread* thread);
+ bool YieldThread(Thread* thread);
- /// Currently unknown -- asserts as unimplemented on call
- void YieldAndWaitForLoadBalancing(Thread* thread);
+ /*
+ * YieldThreadAndBalanceLoad takes a thread and moves it to the back of the it's priority list.
+ * Afterwards, tries to pick a suggested thread from the suggested queue that has worse time or
+ * a better priority than the next thread in the core.
+ * This operation can be redundant and no scheduling is changed if marked as so.
+ */
+ bool YieldThreadAndBalanceLoad(Thread* thread);
- /// Returns a list of all threads managed by the scheduler
- const std::vector<SharedPtr<Thread>>& GetThreadList() const {
- return thread_list;
+ /*
+ * YieldThreadAndWaitForLoadBalancing takes a thread and moves it out of the scheduling queue
+ * and into the suggested queue. If no thread can be squeduled afterwards in that core,
+ * a suggested thread is obtained instead.
+ * This operation can be redundant and no scheduling is changed if marked as so.
+ */
+ bool YieldThreadAndWaitForLoadBalancing(Thread* thread);
+
+ /*
+ * PreemptThreads this operation rotates the scheduling queues of threads at
+ * a preemption priority and then does some core rebalancing. Preemption priorities
+ * can be found in the array 'preemption_priorities'. This operation happens
+ * every 10ms.
+ */
+ void PreemptThreads();
+
+ u32 CpuCoresCount() const {
+ return NUM_CPU_CORES;
+ }
+
+ void SetReselectionPending() {
+ is_reselection_pending.store(true, std::memory_order_release);
}
+ bool IsReselectionPending() const {
+ return is_reselection_pending.load(std::memory_order_acquire);
+ }
+
+ void Shutdown();
+
private:
- /**
- * Pops and returns the next thread from the thread queue
- * @return A pointer to the next ready thread
- */
- Thread* PopNextReadyThread();
+ bool AskForReselectionOrMarkRedundant(Thread* current_thread, Thread* winner);
+
+ static constexpr u32 min_regular_priority = 2;
+ std::array<Common::MultiLevelQueue<Thread*, THREADPRIO_COUNT>, NUM_CPU_CORES> scheduled_queue;
+ std::array<Common::MultiLevelQueue<Thread*, THREADPRIO_COUNT>, NUM_CPU_CORES> suggested_queue;
+ std::atomic<bool> is_reselection_pending;
+
+ // `preemption_priorities` are the priority levels at which the global scheduler
+ // preempts threads every 10 ms. They are ordered from Core 0 to Core 3
+ std::array<u32, NUM_CPU_CORES> preemption_priorities = {59, 59, 59, 62};
+
+ /// Lists all thread ids that aren't deleted/etc.
+ std::vector<SharedPtr<Thread>> thread_list;
+ Core::System& system;
+};
+
+class Scheduler final {
+public:
+ explicit Scheduler(Core::System& system, Core::ARM_Interface& cpu_core, u32 core_id);
+ ~Scheduler();
+
+ /// Returns whether there are any threads that are ready to run.
+ bool HaveReadyThreads() const;
+ /// Reschedules to the next available thread (call after current thread is suspended)
+ void TryDoContextSwitch();
+
+ /// Unloads currently running thread
+ void UnloadThread();
+
+ /// Select the threads in top of the scheduling multilist.
+ void SelectThreads();
+
+ /// Gets the current running thread
+ Thread* GetCurrentThread() const;
+
+ /// Gets the currently selected thread from the top of the multilevel queue
+ Thread* GetSelectedThread() const;
+
+ /// Gets the timestamp for the last context switch in ticks.
+ u64 GetLastContextSwitchTicks() const;
+
+ bool ContextSwitchPending() const {
+ return is_context_switch_pending;
+ }
+
+ /// Shutdowns the scheduler.
+ void Shutdown();
+
+private:
+ friend class GlobalScheduler;
/**
* Switches the CPU's active thread context to that of the specified thread
* @param new_thread The thread to switch to
*/
- void SwitchContext(Thread* new_thread);
+ void SwitchContext();
/**
* Called on every context switch to update the internal timestamp
@@ -152,19 +200,16 @@ private:
*/
void UpdateLastContextSwitchTime(Thread* thread, Process* process);
- /// Lists all thread ids that aren't deleted/etc.
- std::vector<SharedPtr<Thread>> thread_list;
-
- /// Lists only ready thread ids.
- Common::MultiLevelQueue<Thread*, THREADPRIO_LOWEST + 1> ready_queue;
-
SharedPtr<Thread> current_thread = nullptr;
+ SharedPtr<Thread> selected_thread = nullptr;
+ Core::System& system;
Core::ARM_Interface& cpu_core;
u64 last_context_switch_time = 0;
+ u64 idle_selection_count = 0;
+ const u32 core_id;
- Core::System& system;
- static std::mutex scheduler_mutex;
+ bool is_context_switch_pending = false;
};
} // namespace Kernel