summaryrefslogtreecommitdiffstats
path: root/src/core/hle/kernel/svc/svc_ipc.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'src/core/hle/kernel/svc/svc_ipc.cpp')
-rw-r--r--src/core/hle/kernel/svc/svc_ipc.cpp20
1 files changed, 19 insertions, 1 deletions
diff --git a/src/core/hle/kernel/svc/svc_ipc.cpp b/src/core/hle/kernel/svc/svc_ipc.cpp
index 373ae7c8d..6b5e1cb8d 100644
--- a/src/core/hle/kernel/svc/svc_ipc.cpp
+++ b/src/core/hle/kernel/svc/svc_ipc.cpp
@@ -5,6 +5,7 @@
#include "common/scratch_buffer.h"
#include "core/core.h"
#include "core/hle/kernel/k_client_session.h"
+#include "core/hle/kernel/k_hardware_timer.h"
#include "core/hle/kernel/k_process.h"
#include "core/hle/kernel/k_server_session.h"
#include "core/hle/kernel/svc.h"
@@ -82,12 +83,29 @@ Result ReplyAndReceive(Core::System& system, s32* out_index, uint64_t handles_ad
R_TRY(session->SendReply());
}
+ // Convert the timeout from nanoseconds to ticks.
+ // NOTE: Nintendo does not use this conversion logic in WaitSynchronization...
+ s64 timeout;
+ if (timeout_ns > 0) {
+ const s64 offset_tick(timeout_ns);
+ if (offset_tick > 0) {
+ timeout = kernel.HardwareTimer().GetTick() + offset_tick + 2;
+ if (timeout <= 0) {
+ timeout = std::numeric_limits<s64>::max();
+ }
+ } else {
+ timeout = std::numeric_limits<s64>::max();
+ }
+ } else {
+ timeout = timeout_ns;
+ }
+
// Wait for a message.
while (true) {
// Wait for an object.
s32 index;
Result result = KSynchronizationObject::Wait(kernel, std::addressof(index), objs.data(),
- num_handles, timeout_ns);
+ num_handles, timeout);
if (result == ResultTimedOut) {
R_RETURN(result);
}