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Diffstat (limited to 'src/core/hle/kernel/svc/svc_port.cpp')
-rw-r--r--src/core/hle/kernel/svc/svc_port.cpp71
1 files changed, 66 insertions, 5 deletions
diff --git a/src/core/hle/kernel/svc/svc_port.cpp b/src/core/hle/kernel/svc/svc_port.cpp
index abba757c7..737749f7d 100644
--- a/src/core/hle/kernel/svc/svc_port.cpp
+++ b/src/core/hle/kernel/svc/svc_port.cpp
@@ -5,6 +5,7 @@
#include "core/core.h"
#include "core/hle/kernel/k_client_port.h"
#include "core/hle/kernel/k_client_session.h"
+#include "core/hle/kernel/k_light_client_session.h"
#include "core/hle/kernel/k_object_name.h"
#include "core/hle/kernel/k_port.h"
#include "core/hle/kernel/k_process.h"
@@ -51,13 +52,73 @@ Result ConnectToNamedPort(Core::System& system, Handle* out, u64 user_name) {
Result CreatePort(Core::System& system, Handle* out_server, Handle* out_client,
int32_t max_sessions, bool is_light, uint64_t name) {
- UNIMPLEMENTED();
- R_THROW(ResultNotImplemented);
+ auto& kernel = system.Kernel();
+
+ // Ensure max sessions is valid.
+ R_UNLESS(max_sessions > 0, ResultOutOfRange);
+
+ // Get the current handle table.
+ auto& handle_table = GetCurrentProcess(kernel).GetHandleTable();
+
+ // Create a new port.
+ KPort* port = KPort::Create(kernel);
+ R_UNLESS(port != nullptr, ResultOutOfResource);
+
+ // Initialize the port.
+ port->Initialize(max_sessions, is_light, name);
+
+ // Ensure that we clean up the port (and its only references are handle table) on function end.
+ SCOPE_EXIT({
+ port->GetServerPort().Close();
+ port->GetClientPort().Close();
+ });
+
+ // Register the port.
+ KPort::Register(kernel, port);
+
+ // Add the client to the handle table.
+ R_TRY(handle_table.Add(out_client, std::addressof(port->GetClientPort())));
+
+ // Ensure that we maintain a clean handle state on exit.
+ ON_RESULT_FAILURE {
+ handle_table.Remove(*out_client);
+ };
+
+ // Add the server to the handle table.
+ R_RETURN(handle_table.Add(out_server, std::addressof(port->GetServerPort())));
}
-Result ConnectToPort(Core::System& system, Handle* out_handle, Handle port) {
- UNIMPLEMENTED();
- R_THROW(ResultNotImplemented);
+Result ConnectToPort(Core::System& system, Handle* out, Handle port) {
+ // Get the current handle table.
+ auto& handle_table = GetCurrentProcess(system.Kernel()).GetHandleTable();
+
+ // Get the client port.
+ KScopedAutoObject client_port = handle_table.GetObject<KClientPort>(port);
+ R_UNLESS(client_port.IsNotNull(), ResultInvalidHandle);
+
+ // Reserve a handle for the port.
+ // NOTE: Nintendo really does write directly to the output handle here.
+ R_TRY(handle_table.Reserve(out));
+ ON_RESULT_FAILURE {
+ handle_table.Unreserve(*out);
+ };
+
+ // Create the session.
+ KAutoObject* session;
+ if (client_port->IsLight()) {
+ R_TRY(client_port->CreateLightSession(
+ reinterpret_cast<KLightClientSession**>(std::addressof(session))));
+ } else {
+ R_TRY(client_port->CreateSession(
+ reinterpret_cast<KClientSession**>(std::addressof(session))));
+ }
+
+ // Register the session.
+ handle_table.Register(*out, session);
+ session->Close();
+
+ // We succeeded.
+ R_SUCCEED();
}
Result ManageNamedPort(Core::System& system, Handle* out_server_handle, uint64_t user_name,