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Diffstat (limited to 'src/core/hle/kernel/thread.h')
-rw-r--r-- | src/core/hle/kernel/thread.h | 74 |
1 files changed, 74 insertions, 0 deletions
diff --git a/src/core/hle/kernel/thread.h b/src/core/hle/kernel/thread.h new file mode 100644 index 000000000..9628f165d --- /dev/null +++ b/src/core/hle/kernel/thread.h @@ -0,0 +1,74 @@ +// Copyright 2014 Citra Emulator Project / PPSSPP Project +// Licensed under GPLv2 +// Refer to the license.txt file included. + +#pragma once + +#include "common/common_types.h" +#include "core/hle/kernel/kernel.h" + +enum ThreadPriority { + THREADPRIO_HIGHEST = 0, ///< Highest thread priority + THREADPRIO_DEFAULT = 16, ///< Default thread priority for userland apps + THREADPRIO_LOW = 31, ///< Low range of thread priority for userland apps + THREADPRIO_LOWEST = 63, ///< Thread priority max checked by svcCreateThread +}; + +enum ThreadProcessorId { + THREADPROCESSORID_0 = 0xFFFFFFFE, ///< Enables core appcode + THREADPROCESSORID_1 = 0xFFFFFFFD, ///< Enables core syscore + THREADPROCESSORID_ALL = 0xFFFFFFFC, ///< Enables both cores +}; + +enum ThreadStatus { + THREADSTATUS_RUNNING = 1, + THREADSTATUS_READY = 2, + THREADSTATUS_WAIT = 4, + THREADSTATUS_SUSPEND = 8, + THREADSTATUS_DORMANT = 16, + THREADSTATUS_DEAD = 32, + THREADSTATUS_WAITSUSPEND = THREADSTATUS_WAIT | THREADSTATUS_SUSPEND +}; + +enum WaitType { + WAITTYPE_NONE, + WAITTYPE_SLEEP, + WAITTYPE_SEMA, + WAITTYPE_EVENTFLAG, + WAITTYPE_THREADEND, + WAITTYPE_VBLANK, + WAITTYPE_MUTEX, + WAITTYPE_SYNCH, +}; + +namespace Kernel { + +/// Creates a new thread - wrapper for external user +Handle CreateThread(const char* name, u32 entry_point, s32 priority, u32 arg, s32 processor_id, + u32 stack_top, int stack_size=Kernel::DEFAULT_STACK_SIZE); + +/// Sets up the primary application thread +Handle SetupMainThread(s32 priority, int stack_size=Kernel::DEFAULT_STACK_SIZE); + +/// Reschedules to the next available thread (call after current thread is suspended) +void Reschedule(); + +/// Puts the current thread in the wait state for the given type +void WaitCurrentThread(WaitType wait_type); + +/// Resumes a thread from waiting by marking it as "ready" +void ResumeThreadFromWait(Handle handle); + +/// Gets the current thread handle +Handle GetCurrentThreadHandle(); + +/// Put current thread in a wait state - on WaitSynchronization +void WaitThread_Synchronization(); + +/// Initialize threading +void ThreadingInit(); + +/// Shutdown threading +void ThreadingShutdown(); + +} // namespace |