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-rw-r--r--src/core/hle/kernel/kernel.cpp3
-rw-r--r--src/core/hle/kernel/thread.cpp60
-rw-r--r--src/core/hle/kernel/thread.h57
3 files changed, 67 insertions, 53 deletions
diff --git a/src/core/hle/kernel/kernel.cpp b/src/core/hle/kernel/kernel.cpp
index 1537702cf..5dfc41bab 100644
--- a/src/core/hle/kernel/kernel.cpp
+++ b/src/core/hle/kernel/kernel.cpp
@@ -81,8 +81,7 @@ bool HandleTable::IsValid(Handle handle) const {
Object* HandleTable::GetGeneric(Handle handle) const {
if (handle == CurrentThread) {
- // TODO(yuriks) Directly return the pointer once this is possible.
- handle = GetCurrentThreadHandle();
+ return GetCurrentThread();
} else if (handle == CurrentProcess) {
LOG_ERROR(Kernel, "Current process (%08X) pseudo-handle not supported", CurrentProcess);
return nullptr;
diff --git a/src/core/hle/kernel/thread.cpp b/src/core/hle/kernel/thread.cpp
index 3e9ea464d..ef63c5f41 100644
--- a/src/core/hle/kernel/thread.cpp
+++ b/src/core/hle/kernel/thread.cpp
@@ -22,60 +22,18 @@
namespace Kernel {
-class Thread : public Kernel::Object {
-public:
-
- std::string GetName() const override { return name; }
- std::string GetTypeName() const override { return "Thread"; }
-
- static const HandleType HANDLE_TYPE = HandleType::Thread;
- HandleType GetHandleType() const override { return HANDLE_TYPE; }
-
- inline bool IsRunning() const { return (status & THREADSTATUS_RUNNING) != 0; }
- inline bool IsStopped() const { return (status & THREADSTATUS_DORMANT) != 0; }
- inline bool IsReady() const { return (status & THREADSTATUS_READY) != 0; }
- inline bool IsWaiting() const { return (status & THREADSTATUS_WAIT) != 0; }
- inline bool IsSuspended() const { return (status & THREADSTATUS_SUSPEND) != 0; }
- inline bool IsIdle() const { return idle; }
-
- ResultVal<bool> WaitSynchronization() override {
- const bool wait = status != THREADSTATUS_DORMANT;
- if (wait) {
- Handle thread = GetCurrentThreadHandle();
- if (std::find(waiting_threads.begin(), waiting_threads.end(), thread) == waiting_threads.end()) {
- waiting_threads.push_back(thread);
- }
- WaitCurrentThread(WAITTYPE_THREADEND, this->GetHandle());
+ResultVal<bool> Thread::WaitSynchronization() {
+ const bool wait = status != THREADSTATUS_DORMANT;
+ if (wait) {
+ Handle thread = GetCurrentThreadHandle();
+ if (std::find(waiting_threads.begin(), waiting_threads.end(), thread) == waiting_threads.end()) {
+ waiting_threads.push_back(thread);
}
-
- return MakeResult<bool>(wait);
+ WaitCurrentThread(WAITTYPE_THREADEND, this->GetHandle());
}
- Core::ThreadContext context;
-
- u32 thread_id;
-
- u32 status;
- u32 entry_point;
- u32 stack_top;
- u32 stack_size;
-
- s32 initial_priority;
- s32 current_priority;
-
- s32 processor_id;
-
- WaitType wait_type;
- Handle wait_handle;
- VAddr wait_address;
-
- std::vector<Handle> waiting_threads;
-
- std::string name;
-
- /// Whether this thread is intended to never actually be executed, i.e. always idle
- bool idle = false;
-};
+ return MakeResult<bool>(wait);
+}
// Lists all thread ids that aren't deleted/etc.
static std::vector<Handle> thread_queue;
diff --git a/src/core/hle/kernel/thread.h b/src/core/hle/kernel/thread.h
index 58bd85ac6..51290975e 100644
--- a/src/core/hle/kernel/thread.h
+++ b/src/core/hle/kernel/thread.h
@@ -4,8 +4,12 @@
#pragma once
+#include <string>
+#include <vector>
+
#include "common/common_types.h"
+#include "core/core.h"
#include "core/mem_map.h"
#include "core/hle/kernel/kernel.h"
@@ -48,6 +52,56 @@ enum WaitType {
namespace Kernel {
+class Thread : public Kernel::Object {
+public:
+ std::string GetName() const override { return name; }
+ std::string GetTypeName() const override { return "Thread"; }
+
+ static const HandleType HANDLE_TYPE = HandleType::Thread;
+ HandleType GetHandleType() const override { return HANDLE_TYPE; }
+
+ inline bool IsRunning() const { return (status & THREADSTATUS_RUNNING) != 0; }
+ inline bool IsStopped() const { return (status & THREADSTATUS_DORMANT) != 0; }
+ inline bool IsReady() const { return (status & THREADSTATUS_READY) != 0; }
+ inline bool IsWaiting() const { return (status & THREADSTATUS_WAIT) != 0; }
+ inline bool IsSuspended() const { return (status & THREADSTATUS_SUSPEND) != 0; }
+ inline bool IsIdle() const { return idle; }
+
+ ResultVal<bool> WaitSynchronization() override;
+
+ Core::ThreadContext context;
+
+ u32 thread_id;
+
+ u32 status;
+ u32 entry_point;
+ u32 stack_top;
+ u32 stack_size;
+
+ s32 initial_priority;
+ s32 current_priority;
+
+ s32 processor_id;
+
+ WaitType wait_type;
+ Handle wait_handle;
+ VAddr wait_address;
+
+ std::vector<Handle> waiting_threads;
+
+ std::string name;
+
+ /// Whether this thread is intended to never actually be executed, i.e. always idle
+ bool idle = false;
+
+private:
+ // TODO(yuriks) Temporary until the creation logic can be moved into a static function
+ friend Thread* CreateThread(Handle& handle, const char* name, u32 entry_point, s32 priority,
+ s32 processor_id, u32 stack_top, int stack_size);
+
+ Thread() = default;
+};
+
/// Creates a new thread - wrapper for external user
Handle CreateThread(const char* name, u32 entry_point, s32 priority, u32 arg, s32 processor_id,
u32 stack_top, int stack_size=Kernel::DEFAULT_STACK_SIZE);
@@ -78,6 +132,9 @@ Handle ArbitrateHighestPriorityThread(u32 arbiter, u32 address);
/// Arbitrate all threads currently waiting...
void ArbitrateAllThreads(u32 arbiter, u32 address);
+/// Gets the current thread
+Thread* GetCurrentThread();
+
/// Gets the current thread handle
Handle GetCurrentThreadHandle();