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-rw-r--r--src/core/hle/service/am/audio_controller.h36
1 files changed, 36 insertions, 0 deletions
diff --git a/src/core/hle/service/am/audio_controller.h b/src/core/hle/service/am/audio_controller.h
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+++ b/src/core/hle/service/am/audio_controller.h
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+// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include "core/hle/service/service.h"
+
+namespace Service::AM {
+
+class IAudioController final : public ServiceFramework<IAudioController> {
+public:
+ explicit IAudioController(Core::System& system_);
+ ~IAudioController() override;
+
+private:
+ void SetExpectedMasterVolume(HLERequestContext& ctx);
+ void GetMainAppletExpectedMasterVolume(HLERequestContext& ctx);
+ void GetLibraryAppletExpectedMasterVolume(HLERequestContext& ctx);
+ void ChangeMainAppletMasterVolume(HLERequestContext& ctx);
+ void SetTransparentAudioRate(HLERequestContext& ctx);
+
+ static constexpr float min_allowed_volume = 0.0f;
+ static constexpr float max_allowed_volume = 1.0f;
+
+ float main_applet_volume{0.25f};
+ float library_applet_volume{max_allowed_volume};
+ float transparent_volume_rate{min_allowed_volume};
+
+ // Volume transition fade time in nanoseconds.
+ // e.g. If the main applet volume was 0% and was changed to 50%
+ // with a fade of 50ns, then over the course of 50ns,
+ // the volume will gradually fade up to 50%
+ std::chrono::nanoseconds fade_time_ns{0};
+};
+
+} // namespace Service::AM