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+// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include "common/common_types.h"
+#include "core/hle/result.h"
+#include "core/hle/service/am/frontend/applet_software_keyboard_types.h"
+#include "core/hle/service/am/frontend/applets.h"
+
+namespace Core {
+class System;
+}
+
+namespace Core::Frontend {
+struct KeyboardInitializeParameters;
+struct InlineAppearParameters;
+} // namespace Core::Frontend
+
+namespace Service::AM::Frontend {
+
+class SoftwareKeyboard final : public FrontendApplet {
+public:
+ explicit SoftwareKeyboard(Core::System& system_, LibraryAppletMode applet_mode_,
+ Core::Frontend::SoftwareKeyboardApplet& frontend_);
+ ~SoftwareKeyboard() override;
+
+ void Initialize() override;
+
+ bool TransactionComplete() const override;
+ Result GetStatus() const override;
+ void ExecuteInteractive() override;
+ void Execute() override;
+ Result RequestExit() override;
+
+ /**
+ * Submits the input text to the application.
+ * If text checking is enabled, the application will verify the input text.
+ * If use_utf8 is enabled, the input text will be converted to UTF-8 prior to being submitted.
+ * This should only be used by the normal software keyboard.
+ *
+ * @param result SwkbdResult enum
+ * @param submitted_text UTF-16 encoded string
+ * @param confirmed Whether the text has been confirmed after TextCheckResult::Confirm
+ */
+ void SubmitTextNormal(SwkbdResult result, std::u16string submitted_text, bool confirmed);
+
+ /**
+ * Submits the input text to the application.
+ * If utf8_mode is enabled, the input text will be converted to UTF-8 prior to being submitted.
+ * This should only be used by the inline software keyboard.
+ *
+ * @param reply_type SwkbdReplyType enum
+ * @param submitted_text UTF-16 encoded string
+ * @param cursor_position The current position of the text cursor
+ */
+ void SubmitTextInline(SwkbdReplyType reply_type, std::u16string submitted_text,
+ s32 cursor_position);
+
+private:
+ /// Initializes the normal software keyboard.
+ void InitializeForeground();
+
+ /// Initializes the inline software keyboard.
+ void InitializeBackground(LibraryAppletMode library_applet_mode);
+
+ /// Processes the text check sent by the application.
+ void ProcessTextCheck();
+
+ /// Processes the inline software keyboard request command sent by the application.
+ void ProcessInlineKeyboardRequest();
+
+ /// Submits the input text and exits the applet.
+ void SubmitNormalOutputAndExit(SwkbdResult result, std::u16string submitted_text);
+
+ /// Submits the input text for text checking.
+ void SubmitForTextCheck(std::u16string submitted_text);
+
+ /// Sends a reply to the application after processing a request command.
+ void SendReply(SwkbdReplyType reply_type);
+
+ /// Changes the inline keyboard state.
+ void ChangeState(SwkbdState state);
+
+ /**
+ * Signals the frontend to initialize the normal software keyboard with common parameters.
+ * Note that this does not cause the keyboard to appear.
+ * Use the ShowNormalKeyboard() functions to cause the keyboard to appear.
+ */
+ void InitializeFrontendNormalKeyboard();
+
+ /**
+ * Signals the frontend to initialize the inline software keyboard with common parameters.
+ * Note that this does not cause the keyboard to appear.
+ * Use the ShowInlineKeyboard() to cause the keyboard to appear.
+ */
+ void InitializeFrontendInlineKeyboard(
+ Core::Frontend::KeyboardInitializeParameters initialize_parameters);
+
+ void InitializeFrontendInlineKeyboardOld();
+ void InitializeFrontendInlineKeyboardNew();
+
+ /// Signals the frontend to show the normal software keyboard.
+ void ShowNormalKeyboard();
+
+ /// Signals the frontend to show the text check dialog.
+ void ShowTextCheckDialog(SwkbdTextCheckResult text_check_result,
+ std::u16string text_check_message);
+
+ /// Signals the frontend to show the inline software keyboard.
+ void ShowInlineKeyboard(Core::Frontend::InlineAppearParameters appear_parameters);
+
+ void ShowInlineKeyboardOld();
+ void ShowInlineKeyboardNew();
+
+ /// Signals the frontend to hide the inline software keyboard.
+ void HideInlineKeyboard();
+
+ /// Signals the frontend that the current inline keyboard text has changed.
+ void InlineTextChanged();
+
+ /// Signals both the frontend and application that the software keyboard is exiting.
+ void ExitKeyboard();
+
+ // Inline Software Keyboard Requests
+
+ void RequestFinalize(const std::vector<u8>& request_data);
+ void RequestSetUserWordInfo(const std::vector<u8>& request_data);
+ void RequestSetCustomizeDic(const std::vector<u8>& request_data);
+ void RequestCalc(const std::vector<u8>& request_data);
+ void RequestCalcOld();
+ void RequestCalcNew();
+ void RequestSetCustomizedDictionaries(const std::vector<u8>& request_data);
+ void RequestUnsetCustomizedDictionaries(const std::vector<u8>& request_data);
+ void RequestSetChangedStringV2Flag(const std::vector<u8>& request_data);
+ void RequestSetMovedCursorV2Flag(const std::vector<u8>& request_data);
+
+ // Inline Software Keyboard Replies
+
+ void ReplyFinishedInitialize();
+ void ReplyDefault();
+ void ReplyChangedString();
+ void ReplyMovedCursor();
+ void ReplyMovedTab();
+ void ReplyDecidedEnter();
+ void ReplyDecidedCancel();
+ void ReplyChangedStringUtf8();
+ void ReplyMovedCursorUtf8();
+ void ReplyDecidedEnterUtf8();
+ void ReplyUnsetCustomizeDic();
+ void ReplyReleasedUserWordInfo();
+ void ReplyUnsetCustomizedDictionaries();
+ void ReplyChangedStringV2();
+ void ReplyMovedCursorV2();
+ void ReplyChangedStringUtf8V2();
+ void ReplyMovedCursorUtf8V2();
+
+ Core::Frontend::SoftwareKeyboardApplet& frontend;
+ Core::System& system;
+
+ SwkbdAppletVersion swkbd_applet_version;
+
+ SwkbdConfigCommon swkbd_config_common;
+ SwkbdConfigOld swkbd_config_old;
+ SwkbdConfigOld2 swkbd_config_old2;
+ SwkbdConfigNew swkbd_config_new;
+ std::u16string initial_text;
+
+ SwkbdState swkbd_state{SwkbdState::NotInitialized};
+ SwkbdInitializeArg swkbd_initialize_arg;
+ SwkbdCalcArgCommon swkbd_calc_arg_common;
+ SwkbdCalcArgOld swkbd_calc_arg_old;
+ SwkbdCalcArgNew swkbd_calc_arg_new;
+ bool use_changed_string_v2{false};
+ bool use_moved_cursor_v2{false};
+ bool inline_use_utf8{false};
+ s32 current_cursor_position{};
+
+ std::u16string current_text;
+
+ bool is_background{false};
+
+ bool complete{false};
+ Result status{ResultSuccess};
+};
+
+} // namespace Service::AM::Frontend