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-rw-r--r--src/core/hle/service/audio/audren_u.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/core/hle/service/audio/audren_u.cpp b/src/core/hle/service/audio/audren_u.cpp
index 3a1c231b6..0ee28752c 100644
--- a/src/core/hle/service/audio/audren_u.cpp
+++ b/src/core/hle/service/audio/audren_u.cpp
@@ -112,7 +112,7 @@ private:
void RequestUpdate(Kernel::HLERequestContext& ctx) {
LOG_TRACE(Service_Audio, "called");
- std::vector<u8> input{ctx.ReadBuffer(0)};
+ const auto input{ctx.ReadBuffer(0)};
// These buffers are written manually to avoid an issue with WriteBuffer throwing errors for
// checking size 0. Performance size is 0 for most games.