diff options
Diffstat (limited to 'src/core/hle/service/cfg/cfg.h')
-rw-r--r-- | src/core/hle/service/cfg/cfg.h | 99 |
1 files changed, 97 insertions, 2 deletions
diff --git a/src/core/hle/service/cfg/cfg.h b/src/core/hle/service/cfg/cfg.h index c01806836..18f60f4ca 100644 --- a/src/core/hle/service/cfg/cfg.h +++ b/src/core/hle/service/cfg/cfg.h @@ -5,6 +5,7 @@ #pragma once #include <array> +#include <string> #include "common/common_types.h" @@ -35,7 +36,14 @@ enum SystemLanguage { LANGUAGE_KO = 7, LANGUAGE_NL = 8, LANGUAGE_PT = 9, - LANGUAGE_RU = 10 + LANGUAGE_RU = 10, + LANGUAGE_TW = 11 +}; + +enum SoundOutputMode { + SOUND_MONO = 0, + SOUND_STEREO = 1, + SOUND_SURROUND = 2 }; /// Block header in the config savedata file @@ -178,6 +186,22 @@ void GetConfigInfoBlk2(Service::Interface* self); void GetConfigInfoBlk8(Service::Interface* self); /** + * CFG::SetConfigInfoBlk4 service function + * Inputs: + * 0 : 0x04020082 / 0x08020082 + * 1 : Block ID + * 2 : Size + * 3 : Descriptor for the output buffer + * 4 : Output buffer pointer + * Outputs: + * 1 : Result of function, 0 on success, otherwise error code + * Note: + * The parameters order is different from GetConfigInfoBlk2/8's, + * where Block ID and Size are switched. + */ +void SetConfigInfoBlk4(Service::Interface* self); + +/** * CFG::UpdateConfigNANDSavegame service function * Inputs: * 0 : 0x04030000 / 0x08030000 @@ -205,7 +229,19 @@ void FormatConfig(Service::Interface* self); * @param output A pointer where we will write the read data * @returns ResultCode indicating the result of the operation, 0 on success */ -ResultCode GetConfigInfoBlock(u32 block_id, u32 size, u32 flag, u8* output); +ResultCode GetConfigInfoBlock(u32 block_id, u32 size, u32 flag, void* output); + +/** + * Reads data from input and writes to a block with the specified id and flag + * in the Config savegame buffer. + * The input size must match exactly the size of the target block + * @param block_id The id of the block we want to write + * @param size The size of the block we want to write + * @param flag The target block must have this flag set + * @param input A pointer where we will read data and write to Config savegame buffer + * @returns ResultCode indicating the result of the operation, 0 on success + */ +ResultCode SetConfigInfoBlock(u32 block_id, u32 size, u32 flag, const void* input); /** * Creates a block with the specified id and writes the input data to the cfg savegame buffer in memory. @@ -236,11 +272,70 @@ ResultCode UpdateConfigNANDSavegame(); */ ResultCode FormatConfig(); +/** + * Open the config savegame file and load it to the memory buffer + * @returns ResultCode indicating the result of the operation, 0 on success + */ +ResultCode LoadConfigNANDSaveFile(); + /// Initialize the config service void Init(); /// Shutdown the config service void Shutdown(); +// Utilities for frontend to set config data. +// Note: before calling these functions, LoadConfigNANDSaveFile should be called, +// and UpdateConfigNANDSavegame should be called after making changes to config data. + +/** + * Sets the username in config savegame. + * @param name the username to set. The maximum size is 10 in char16_t. + */ +void SetUsername(const std::u16string& name); + +/** + * Gets the username from config savegame. + * @returns the username + */ +std::u16string GetUsername(); + +/** + * Sets the profile birthday in config savegame. + * @param month the month of birthday. + * @param day the day of the birthday. + */ +void SetBirthday(u8 month, u8 day); + +/** + * Gets the profile birthday from the config savegame. + * @returns a tuple of (month, day) of birthday + */ +std::tuple<u8, u8> GetBirthday(); + +/** + * Sets the system language in config savegame. + * @param language the system language to set. + */ +void SetSystemLanguage(SystemLanguage language); + +/** + * Gets the system language from config savegame. + * @returns the system language + */ +SystemLanguage GetSystemLanguage(); + +/** + * Sets the sound output mode in config savegame. + * @param mode the sound output mode to set + */ +void SetSoundOutputMode(SoundOutputMode mode); + +/** + * Gets the sound output mode from config savegame. + * @returns the sound output mode + */ +SoundOutputMode GetSoundOutputMode(); + } // namespace CFG } // namespace Service |