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-rw-r--r--src/core/hle/service/hid/controllers/npad.cpp42
1 files changed, 16 insertions, 26 deletions
diff --git a/src/core/hle/service/hid/controllers/npad.cpp b/src/core/hle/service/hid/controllers/npad.cpp
index d92325cb5..c55d900e2 100644
--- a/src/core/hle/service/hid/controllers/npad.cpp
+++ b/src/core/hle/service/hid/controllers/npad.cpp
@@ -44,7 +44,7 @@ static Controller_NPad::NPadControllerType MapSettingsTypeToNPad(Settings::Contr
case Settings::ControllerType::RightJoycon:
return Controller_NPad::NPadControllerType::JoyRight;
default:
- UNREACHABLE();
+ UNREACHABLE();
return Controller_NPad::NPadControllerType::JoyDual;
}
}
@@ -93,10 +93,7 @@ u32 Controller_NPad::IndexToNPad(std::size_t index) {
};
}
-Controller_NPad::Controller_NPad(Core::System& system)
- : ControllerBase(system), system(system) {
-}
-
+Controller_NPad::Controller_NPad(Core::System& system) : ControllerBase(system), system(system) {}
Controller_NPad::~Controller_NPad() = default;
void Controller_NPad::InitNewlyAddedControler(std::size_t controller_idx) {
@@ -109,7 +106,7 @@ void Controller_NPad::InitNewlyAddedControler(std::size_t controller_idx) {
controller.device_type.raw = 0;
switch (controller_type) {
case NPadControllerType::None:
- UNREACHABLE();
+ UNREACHABLE();
break;
case NPadControllerType::Handheld:
controller.joy_styles.handheld.Assign(1);
@@ -197,8 +194,7 @@ void Controller_NPad::OnInit() {
std::transform(
Settings::values.players.begin(), Settings::values.players.end(),
- connected_controllers.begin(), [](const Settings::PlayerInput& player)
- {
+ connected_controllers.begin(), [](const Settings::PlayerInput& player) {
return ControllerHolder{MapSettingsTypeToNPad(player.type), player.connected};
});
@@ -242,8 +238,7 @@ void Controller_NPad::OnLoadInputDevices() {
}
}
-void Controller_NPad::OnRelease() {
-}
+void Controller_NPad::OnRelease() {}
void Controller_NPad::RequestPadStateUpdate(u32 npad_id) {
const auto controller_idx = NPadIdToIndex(npad_id);
@@ -281,31 +276,27 @@ void Controller_NPad::RequestPadStateUpdate(u32 npad_id) {
pad_state.d_down.Assign(button_state[DDown - BUTTON_HID_BEGIN]->GetStatus());
pad_state.l_stick_right.Assign(
- analog_state[static_cast<std::size_t>(JoystickId::Joystick_Left)]->
- GetAnalogDirectionStatus(
+ analog_state[static_cast<std::size_t>(JoystickId::Joystick_Left)]->GetAnalogDirectionStatus(
Input::AnalogDirection::RIGHT));
pad_state.l_stick_left.Assign(
- analog_state[static_cast<std::size_t>(JoystickId::Joystick_Left)]->
- GetAnalogDirectionStatus(
+ analog_state[static_cast<std::size_t>(JoystickId::Joystick_Left)]->GetAnalogDirectionStatus(
Input::AnalogDirection::LEFT));
pad_state.l_stick_up.Assign(
- analog_state[static_cast<std::size_t>(JoystickId::Joystick_Left)]->
- GetAnalogDirectionStatus(
+ analog_state[static_cast<std::size_t>(JoystickId::Joystick_Left)]->GetAnalogDirectionStatus(
Input::AnalogDirection::UP));
pad_state.l_stick_down.Assign(
- analog_state[static_cast<std::size_t>(JoystickId::Joystick_Left)]->
- GetAnalogDirectionStatus(
+ analog_state[static_cast<std::size_t>(JoystickId::Joystick_Left)]->GetAnalogDirectionStatus(
Input::AnalogDirection::DOWN));
pad_state.r_stick_right.Assign(
analog_state[static_cast<std::size_t>(JoystickId::Joystick_Right)]
- ->GetAnalogDirectionStatus(Input::AnalogDirection::RIGHT));
+ ->GetAnalogDirectionStatus(Input::AnalogDirection::RIGHT));
pad_state.r_stick_left.Assign(analog_state[static_cast<std::size_t>(JoystickId::Joystick_Right)]
- ->GetAnalogDirectionStatus(Input::AnalogDirection::LEFT));
+ ->GetAnalogDirectionStatus(Input::AnalogDirection::LEFT));
pad_state.r_stick_up.Assign(analog_state[static_cast<std::size_t>(JoystickId::Joystick_Right)]
- ->GetAnalogDirectionStatus(Input::AnalogDirection::UP));
+ ->GetAnalogDirectionStatus(Input::AnalogDirection::UP));
pad_state.r_stick_down.Assign(analog_state[static_cast<std::size_t>(JoystickId::Joystick_Right)]
- ->GetAnalogDirectionStatus(Input::AnalogDirection::DOWN));
+ ->GetAnalogDirectionStatus(Input::AnalogDirection::DOWN));
pad_state.left_sl.Assign(button_state[SL - BUTTON_HID_BEGIN]->GetStatus());
pad_state.left_sr.Assign(button_state[SR - BUTTON_HID_BEGIN]->GetStatus());
@@ -372,7 +363,7 @@ void Controller_NPad::OnUpdate(const Core::Timing::CoreTiming& core_timing, u8*
switch (controller_type) {
case NPadControllerType::None:
- UNREACHABLE();
+ UNREACHABLE();
break;
case NPadControllerType::Handheld:
handheld_entry.connection_status.raw = 0;
@@ -468,9 +459,8 @@ void Controller_NPad::SetSupportedNPadIdTypes(u8* data, std::size_t length) {
continue;
}
const auto requested_controller =
- i <= MAX_NPAD_ID
- ? MapSettingsTypeToNPad(Settings::values.players[i].type)
- : NPadControllerType::Handheld;
+ i <= MAX_NPAD_ID ? MapSettingsTypeToNPad(Settings::values.players[i].type)
+ : NPadControllerType::Handheld;
if (!IsControllerSupported(requested_controller)) {
const auto is_handheld = requested_controller == NPadControllerType::Handheld;
if (is_handheld) {