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-rw-r--r--src/core/hle/service/nvnflinger/buffer_queue_consumer.cpp213
1 files changed, 213 insertions, 0 deletions
diff --git a/src/core/hle/service/nvnflinger/buffer_queue_consumer.cpp b/src/core/hle/service/nvnflinger/buffer_queue_consumer.cpp
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index 000000000..51291539d
--- /dev/null
+++ b/src/core/hle/service/nvnflinger/buffer_queue_consumer.cpp
@@ -0,0 +1,213 @@
+// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
+// SPDX-FileCopyrightText: Copyright 2014 The Android Open Source Project
+// SPDX-License-Identifier: GPL-3.0-or-later
+// Parts of this implementation were based on:
+// https://cs.android.com/android/platform/superproject/+/android-5.1.1_r38:frameworks/native/libs/gui/BufferQueueConsumer.cpp
+
+#include "common/logging/log.h"
+#include "core/hle/service/nvdrv/core/nvmap.h"
+#include "core/hle/service/nvnflinger/buffer_item.h"
+#include "core/hle/service/nvnflinger/buffer_queue_consumer.h"
+#include "core/hle/service/nvnflinger/buffer_queue_core.h"
+#include "core/hle/service/nvnflinger/producer_listener.h"
+#include "core/hle/service/nvnflinger/ui/graphic_buffer.h"
+
+namespace Service::android {
+
+BufferQueueConsumer::BufferQueueConsumer(std::shared_ptr<BufferQueueCore> core_,
+ Service::Nvidia::NvCore::NvMap& nvmap_)
+ : core{std::move(core_)}, slots{core->slots}, nvmap(nvmap_) {}
+
+BufferQueueConsumer::~BufferQueueConsumer() = default;
+
+Status BufferQueueConsumer::AcquireBuffer(BufferItem* out_buffer,
+ std::chrono::nanoseconds expected_present) {
+ std::scoped_lock lock{core->mutex};
+
+ // Check that the consumer doesn't currently have the maximum number of buffers acquired.
+ const s32 num_acquired_buffers{
+ static_cast<s32>(std::count_if(slots.begin(), slots.end(), [](const auto& slot) {
+ return slot.buffer_state == BufferState::Acquired;
+ }))};
+
+ if (num_acquired_buffers >= core->max_acquired_buffer_count + 1) {
+ LOG_ERROR(Service_Nvnflinger, "max acquired buffer count reached: {} (max {})",
+ num_acquired_buffers, core->max_acquired_buffer_count);
+ return Status::InvalidOperation;
+ }
+
+ // Check if the queue is empty.
+ if (core->queue.empty()) {
+ return Status::NoBufferAvailable;
+ }
+
+ auto front(core->queue.begin());
+
+ // If expected_present is specified, we may not want to return a buffer yet.
+ if (expected_present.count() != 0) {
+ constexpr auto MAX_REASONABLE_NSEC = 1000000000LL; // 1 second
+
+ // The expected_present argument indicates when the buffer is expected to be presented
+ // on-screen.
+ while (core->queue.size() > 1 && !core->queue[0].is_auto_timestamp) {
+ const auto& buffer_item{core->queue[1]};
+
+ // If entry[1] is timely, drop entry[0] (and repeat).
+ const auto desired_present = buffer_item.timestamp;
+ if (desired_present < expected_present.count() - MAX_REASONABLE_NSEC ||
+ desired_present > expected_present.count()) {
+ // This buffer is set to display in the near future, or desired_present is garbage.
+ LOG_DEBUG(Service_Nvnflinger, "nodrop desire={} expect={}", desired_present,
+ expected_present.count());
+ break;
+ }
+
+ LOG_DEBUG(Service_Nvnflinger, "drop desire={} expect={} size={}", desired_present,
+ expected_present.count(), core->queue.size());
+
+ if (core->StillTracking(*front)) {
+ // Front buffer is still in mSlots, so mark the slot as free
+ slots[front->slot].buffer_state = BufferState::Free;
+ }
+
+ core->queue.erase(front);
+ front = core->queue.begin();
+ }
+
+ // See if the front buffer is ready to be acquired.
+ const auto desired_present = front->timestamp;
+ if (desired_present > expected_present.count() &&
+ desired_present < expected_present.count() + MAX_REASONABLE_NSEC) {
+ LOG_DEBUG(Service_Nvnflinger, "defer desire={} expect={}", desired_present,
+ expected_present.count());
+ return Status::PresentLater;
+ }
+
+ LOG_DEBUG(Service_Nvnflinger, "accept desire={} expect={}", desired_present,
+ expected_present.count());
+ }
+
+ const auto slot = front->slot;
+ *out_buffer = *front;
+
+ LOG_DEBUG(Service_Nvnflinger, "acquiring slot={}", slot);
+
+ // If the buffer has previously been acquired by the consumer, set graphic_buffer to nullptr to
+ // avoid unnecessarily remapping this buffer on the consumer side.
+ if (out_buffer->acquire_called) {
+ out_buffer->graphic_buffer = nullptr;
+ }
+
+ core->queue.erase(front);
+
+ // We might have freed a slot while dropping old buffers, or the producer may be blocked
+ // waiting for the number of buffers in the queue to decrease.
+ core->SignalDequeueCondition();
+
+ return Status::NoError;
+}
+
+Status BufferQueueConsumer::ReleaseBuffer(s32 slot, u64 frame_number, const Fence& release_fence) {
+ if (slot < 0 || slot >= BufferQueueDefs::NUM_BUFFER_SLOTS) {
+ LOG_ERROR(Service_Nvnflinger, "slot {} out of range", slot);
+ return Status::BadValue;
+ }
+
+ std::shared_ptr<IProducerListener> listener;
+ {
+ std::scoped_lock lock{core->mutex};
+
+ // If the frame number has changed because the buffer has been reallocated, we can ignore
+ // this ReleaseBuffer for the old buffer.
+ if (frame_number != slots[slot].frame_number) {
+ return Status::StaleBufferSlot;
+ }
+
+ // Make sure this buffer hasn't been queued while acquired by the consumer.
+ auto current(core->queue.begin());
+ while (current != core->queue.end()) {
+ if (current->slot == slot) {
+ LOG_ERROR(Service_Nvnflinger, "buffer slot {} pending release is currently queued",
+ slot);
+ return Status::BadValue;
+ }
+ ++current;
+ }
+
+ slots[slot].buffer_state = BufferState::Free;
+
+ nvmap.FreeHandle(slots[slot].graphic_buffer->BufferId(), true);
+
+ listener = core->connected_producer_listener;
+
+ LOG_DEBUG(Service_Nvnflinger, "releasing slot {}", slot);
+
+ core->SignalDequeueCondition();
+ }
+
+ // Call back without lock held
+ if (listener != nullptr) {
+ listener->OnBufferReleased();
+ }
+
+ return Status::NoError;
+}
+
+Status BufferQueueConsumer::Connect(std::shared_ptr<IConsumerListener> consumer_listener,
+ bool controlled_by_app) {
+ if (consumer_listener == nullptr) {
+ LOG_ERROR(Service_Nvnflinger, "consumer_listener may not be nullptr");
+ return Status::BadValue;
+ }
+
+ LOG_DEBUG(Service_Nvnflinger, "controlled_by_app={}", controlled_by_app);
+
+ std::scoped_lock lock{core->mutex};
+
+ if (core->is_abandoned) {
+ LOG_ERROR(Service_Nvnflinger, "BufferQueue has been abandoned");
+ return Status::NoInit;
+ }
+
+ core->consumer_listener = std::move(consumer_listener);
+ core->consumer_controlled_by_app = controlled_by_app;
+
+ return Status::NoError;
+}
+
+Status BufferQueueConsumer::GetReleasedBuffers(u64* out_slot_mask) {
+ if (out_slot_mask == nullptr) {
+ LOG_ERROR(Service_Nvnflinger, "out_slot_mask may not be nullptr");
+ return Status::BadValue;
+ }
+
+ std::scoped_lock lock{core->mutex};
+
+ if (core->is_abandoned) {
+ LOG_ERROR(Service_Nvnflinger, "BufferQueue has been abandoned");
+ return Status::NoInit;
+ }
+
+ u64 mask = 0;
+ for (int s = 0; s < BufferQueueDefs::NUM_BUFFER_SLOTS; ++s) {
+ if (!slots[s].acquire_called) {
+ mask |= (1ULL << s);
+ }
+ }
+
+ // Remove from the mask queued buffers for which acquire has been called, since the consumer
+ // will not receive their buffer addresses and so must retain their cached information
+ auto current(core->queue.begin());
+ while (current != core->queue.end()) {
+ if (current->acquire_called) {
+ mask &= ~(1ULL << current->slot);
+ }
+ ++current;
+ }
+
+ LOG_DEBUG(Service_Nvnflinger, "returning mask {}", mask);
+ *out_slot_mask = mask;
+ return Status::NoError;
+}
+
+} // namespace Service::android