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-rw-r--r--src/core/hle/service/nvnflinger/buffer_slot.h38
1 files changed, 38 insertions, 0 deletions
diff --git a/src/core/hle/service/nvnflinger/buffer_slot.h b/src/core/hle/service/nvnflinger/buffer_slot.h
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+++ b/src/core/hle/service/nvnflinger/buffer_slot.h
@@ -0,0 +1,38 @@
+// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
+// SPDX-FileCopyrightText: Copyright 2014 The Android Open Source Project
+// SPDX-License-Identifier: GPL-3.0-or-later
+// Parts of this implementation were based on:
+// https://cs.android.com/android/platform/superproject/+/android-5.1.1_r38:frameworks/native/include/gui/BufferSlot.h
+
+#pragma once
+
+#include <memory>
+
+#include "common/common_types.h"
+#include "core/hle/service/nvnflinger/ui/fence.h"
+
+namespace Service::android {
+
+class GraphicBuffer;
+
+enum class BufferState : u32 {
+ Free = 0,
+ Dequeued = 1,
+ Queued = 2,
+ Acquired = 3,
+};
+
+struct BufferSlot final {
+ constexpr BufferSlot() = default;
+
+ std::shared_ptr<GraphicBuffer> graphic_buffer;
+ BufferState buffer_state{BufferState::Free};
+ bool request_buffer_called{};
+ u64 frame_number{};
+ Fence fence;
+ bool acquire_called{};
+ bool attached_by_consumer{};
+ bool is_preallocated{};
+};
+
+} // namespace Service::android