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-rw-r--r--src/core/hle/service/nvnflinger/nvnflinger.cpp335
1 files changed, 335 insertions, 0 deletions
diff --git a/src/core/hle/service/nvnflinger/nvnflinger.cpp b/src/core/hle/service/nvnflinger/nvnflinger.cpp
new file mode 100644
index 000000000..4988e6e17
--- /dev/null
+++ b/src/core/hle/service/nvnflinger/nvnflinger.cpp
@@ -0,0 +1,335 @@
+// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-3.0-or-later
+
+#include <algorithm>
+#include <optional>
+
+#include "common/assert.h"
+#include "common/logging/log.h"
+#include "common/microprofile.h"
+#include "common/scope_exit.h"
+#include "common/settings.h"
+#include "common/thread.h"
+#include "core/core.h"
+#include "core/core_timing.h"
+#include "core/hle/kernel/k_readable_event.h"
+#include "core/hle/service/nvdrv/devices/nvdisp_disp0.h"
+#include "core/hle/service/nvdrv/nvdrv.h"
+#include "core/hle/service/nvnflinger/buffer_item_consumer.h"
+#include "core/hle/service/nvnflinger/buffer_queue_core.h"
+#include "core/hle/service/nvnflinger/hos_binder_driver_server.h"
+#include "core/hle/service/nvnflinger/nvnflinger.h"
+#include "core/hle/service/nvnflinger/ui/graphic_buffer.h"
+#include "core/hle/service/vi/display/vi_display.h"
+#include "core/hle/service/vi/layer/vi_layer.h"
+#include "core/hle/service/vi/vi_results.h"
+#include "video_core/gpu.h"
+#include "video_core/host1x/host1x.h"
+#include "video_core/host1x/syncpoint_manager.h"
+
+namespace Service::Nvnflinger {
+
+constexpr auto frame_ns = std::chrono::nanoseconds{1000000000 / 60};
+
+void Nvnflinger::SplitVSync(std::stop_token stop_token) {
+ system.RegisterHostThread();
+ std::string name = "VSyncThread";
+ MicroProfileOnThreadCreate(name.c_str());
+
+ // Cleanup
+ SCOPE_EXIT({ MicroProfileOnThreadExit(); });
+
+ Common::SetCurrentThreadName(name.c_str());
+ Common::SetCurrentThreadPriority(Common::ThreadPriority::High);
+
+ while (!stop_token.stop_requested()) {
+ vsync_signal.wait(false);
+ vsync_signal.store(false);
+
+ guard->lock();
+
+ Compose();
+
+ guard->unlock();
+ }
+}
+
+Nvnflinger::Nvnflinger(Core::System& system_, HosBinderDriverServer& hos_binder_driver_server_)
+ : system(system_), service_context(system_, "nvnflinger"),
+ hos_binder_driver_server(hos_binder_driver_server_) {
+ displays.emplace_back(0, "Default", hos_binder_driver_server, service_context, system);
+ displays.emplace_back(1, "External", hos_binder_driver_server, service_context, system);
+ displays.emplace_back(2, "Edid", hos_binder_driver_server, service_context, system);
+ displays.emplace_back(3, "Internal", hos_binder_driver_server, service_context, system);
+ displays.emplace_back(4, "Null", hos_binder_driver_server, service_context, system);
+ guard = std::make_shared<std::mutex>();
+
+ // Schedule the screen composition events
+ multi_composition_event = Core::Timing::CreateEvent(
+ "ScreenComposition",
+ [this](std::uintptr_t, s64 time,
+ std::chrono::nanoseconds ns_late) -> std::optional<std::chrono::nanoseconds> {
+ vsync_signal.store(true);
+ vsync_signal.notify_all();
+ return std::chrono::nanoseconds(GetNextTicks());
+ });
+
+ single_composition_event = Core::Timing::CreateEvent(
+ "ScreenComposition",
+ [this](std::uintptr_t, s64 time,
+ std::chrono::nanoseconds ns_late) -> std::optional<std::chrono::nanoseconds> {
+ const auto lock_guard = Lock();
+ Compose();
+
+ return std::chrono::nanoseconds(GetNextTicks());
+ });
+
+ if (system.IsMulticore()) {
+ system.CoreTiming().ScheduleLoopingEvent(frame_ns, frame_ns, multi_composition_event);
+ vsync_thread = std::jthread([this](std::stop_token token) { SplitVSync(token); });
+ } else {
+ system.CoreTiming().ScheduleLoopingEvent(frame_ns, frame_ns, single_composition_event);
+ }
+}
+
+Nvnflinger::~Nvnflinger() {
+ if (system.IsMulticore()) {
+ system.CoreTiming().UnscheduleEvent(multi_composition_event, {});
+ vsync_thread.request_stop();
+ vsync_signal.store(true);
+ vsync_signal.notify_all();
+ } else {
+ system.CoreTiming().UnscheduleEvent(single_composition_event, {});
+ }
+
+ ShutdownLayers();
+
+ if (nvdrv) {
+ nvdrv->Close(disp_fd);
+ }
+}
+
+void Nvnflinger::ShutdownLayers() {
+ for (auto& display : displays) {
+ for (size_t layer = 0; layer < display.GetNumLayers(); ++layer) {
+ display.GetLayer(layer).Core().NotifyShutdown();
+ }
+ }
+}
+
+void Nvnflinger::SetNVDrvInstance(std::shared_ptr<Nvidia::Module> instance) {
+ nvdrv = std::move(instance);
+ disp_fd = nvdrv->Open("/dev/nvdisp_disp0");
+}
+
+std::optional<u64> Nvnflinger::OpenDisplay(std::string_view name) {
+ const auto lock_guard = Lock();
+
+ LOG_DEBUG(Service_Nvnflinger, "Opening \"{}\" display", name);
+
+ const auto itr =
+ std::find_if(displays.begin(), displays.end(),
+ [&](const VI::Display& display) { return display.GetName() == name; });
+
+ if (itr == displays.end()) {
+ return std::nullopt;
+ }
+
+ return itr->GetID();
+}
+
+bool Nvnflinger::CloseDisplay(u64 display_id) {
+ const auto lock_guard = Lock();
+ auto* const display = FindDisplay(display_id);
+
+ if (display == nullptr) {
+ return false;
+ }
+
+ display->Reset();
+
+ return true;
+}
+
+std::optional<u64> Nvnflinger::CreateLayer(u64 display_id) {
+ const auto lock_guard = Lock();
+ auto* const display = FindDisplay(display_id);
+
+ if (display == nullptr) {
+ return std::nullopt;
+ }
+
+ const u64 layer_id = next_layer_id++;
+ CreateLayerAtId(*display, layer_id);
+ return layer_id;
+}
+
+void Nvnflinger::CreateLayerAtId(VI::Display& display, u64 layer_id) {
+ const auto buffer_id = next_buffer_queue_id++;
+ display.CreateLayer(layer_id, buffer_id, nvdrv->container);
+}
+
+void Nvnflinger::CloseLayer(u64 layer_id) {
+ const auto lock_guard = Lock();
+
+ for (auto& display : displays) {
+ display.CloseLayer(layer_id);
+ }
+}
+
+std::optional<u32> Nvnflinger::FindBufferQueueId(u64 display_id, u64 layer_id) {
+ const auto lock_guard = Lock();
+ const auto* const layer = FindOrCreateLayer(display_id, layer_id);
+
+ if (layer == nullptr) {
+ return std::nullopt;
+ }
+
+ return layer->GetBinderId();
+}
+
+ResultVal<Kernel::KReadableEvent*> Nvnflinger::FindVsyncEvent(u64 display_id) {
+ const auto lock_guard = Lock();
+ auto* const display = FindDisplay(display_id);
+
+ if (display == nullptr) {
+ return VI::ResultNotFound;
+ }
+
+ return display->GetVSyncEvent();
+}
+
+VI::Display* Nvnflinger::FindDisplay(u64 display_id) {
+ const auto itr =
+ std::find_if(displays.begin(), displays.end(),
+ [&](const VI::Display& display) { return display.GetID() == display_id; });
+
+ if (itr == displays.end()) {
+ return nullptr;
+ }
+
+ return &*itr;
+}
+
+const VI::Display* Nvnflinger::FindDisplay(u64 display_id) const {
+ const auto itr =
+ std::find_if(displays.begin(), displays.end(),
+ [&](const VI::Display& display) { return display.GetID() == display_id; });
+
+ if (itr == displays.end()) {
+ return nullptr;
+ }
+
+ return &*itr;
+}
+
+VI::Layer* Nvnflinger::FindLayer(u64 display_id, u64 layer_id) {
+ auto* const display = FindDisplay(display_id);
+
+ if (display == nullptr) {
+ return nullptr;
+ }
+
+ return display->FindLayer(layer_id);
+}
+
+const VI::Layer* Nvnflinger::FindLayer(u64 display_id, u64 layer_id) const {
+ const auto* const display = FindDisplay(display_id);
+
+ if (display == nullptr) {
+ return nullptr;
+ }
+
+ return display->FindLayer(layer_id);
+}
+
+VI::Layer* Nvnflinger::FindOrCreateLayer(u64 display_id, u64 layer_id) {
+ auto* const display = FindDisplay(display_id);
+
+ if (display == nullptr) {
+ return nullptr;
+ }
+
+ auto* layer = display->FindLayer(layer_id);
+
+ if (layer == nullptr) {
+ LOG_DEBUG(Service_Nvnflinger, "Layer at id {} not found. Trying to create it.", layer_id);
+ CreateLayerAtId(*display, layer_id);
+ return display->FindLayer(layer_id);
+ }
+
+ return layer;
+}
+
+void Nvnflinger::Compose() {
+ for (auto& display : displays) {
+ // Trigger vsync for this display at the end of drawing
+ SCOPE_EXIT({ display.SignalVSyncEvent(); });
+
+ // Don't do anything for displays without layers.
+ if (!display.HasLayers())
+ continue;
+
+ // TODO(Subv): Support more than 1 layer.
+ VI::Layer& layer = display.GetLayer(0);
+
+ android::BufferItem buffer{};
+ const auto status = layer.GetConsumer().AcquireBuffer(&buffer, {}, false);
+
+ if (status != android::Status::NoError) {
+ continue;
+ }
+
+ const auto& igbp_buffer = *buffer.graphic_buffer;
+
+ if (!system.IsPoweredOn()) {
+ return; // We are likely shutting down
+ }
+
+ // Now send the buffer to the GPU for drawing.
+ // TODO(Subv): Support more than just disp0. The display device selection is probably based
+ // on which display we're drawing (Default, Internal, External, etc)
+ auto nvdisp = nvdrv->GetDevice<Nvidia::Devices::nvdisp_disp0>(disp_fd);
+ ASSERT(nvdisp);
+
+ guard->unlock();
+ Common::Rectangle<int> crop_rect{
+ static_cast<int>(buffer.crop.Left()), static_cast<int>(buffer.crop.Top()),
+ static_cast<int>(buffer.crop.Right()), static_cast<int>(buffer.crop.Bottom())};
+
+ nvdisp->flip(igbp_buffer.BufferId(), igbp_buffer.Offset(), igbp_buffer.ExternalFormat(),
+ igbp_buffer.Width(), igbp_buffer.Height(), igbp_buffer.Stride(),
+ static_cast<android::BufferTransformFlags>(buffer.transform), crop_rect,
+ buffer.fence.fences, buffer.fence.num_fences);
+
+ MicroProfileFlip();
+ guard->lock();
+
+ swap_interval = buffer.swap_interval;
+
+ layer.GetConsumer().ReleaseBuffer(buffer, android::Fence::NoFence());
+ }
+}
+
+s64 Nvnflinger::GetNextTicks() const {
+ const auto& settings = Settings::values;
+ auto speed_scale = 1.f;
+ if (settings.use_multi_core.GetValue()) {
+ if (settings.use_speed_limit.GetValue()) {
+ // Scales the speed based on speed_limit setting on MC. SC is handled by
+ // SpeedLimiter::DoSpeedLimiting.
+ speed_scale = 100.f / settings.speed_limit.GetValue();
+ } else {
+ // Run at unlocked framerate.
+ speed_scale = 0.01f;
+ }
+ }
+
+ // As an extension, treat nonpositive swap interval as framerate multiplier.
+ const f32 effective_fps = swap_interval <= 0 ? 120.f * static_cast<f32>(1 - swap_interval)
+ : 60.f / static_cast<f32>(swap_interval);
+
+ return static_cast<s64>(speed_scale * (1000000000.f / effective_fps));
+}
+
+} // namespace Service::Nvnflinger